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Andrew Pyzdek's blog

Its no secret that I love TVTropes.org. I will out myself as a hopeless academic, and I love to scrutinize things like media. Playing through Half-life made me think about Videogame Setpieces. And their applicability to tabletop games. First off, you may already be using setpieces in your game. Most traps are set pieces, and a lot of skill challenges are based around setpieces. Think about what makes those elements work in your campaign when designing setpieces. Jun 29, 2009 12:14:15 AM. It was announced...

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Andrew Pyzdek's blog | therationalpi.typepad.com Reviews
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Its no secret that I love TVTropes.org. I will out myself as a hopeless academic, and I love to scrutinize things like media. Playing through Half-life made me think about Videogame Setpieces. And their applicability to tabletop games. First off, you may already be using setpieces in your game. Most traps are set pieces, and a lot of skill challenges are based around setpieces. Think about what makes those elements work in your campaign when designing setpieces. Jun 29, 2009 12:14:15 AM. It was announced...
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Andrew Pyzdek's blog | therationalpi.typepad.com Reviews

https://therationalpi.typepad.com

Its no secret that I love TVTropes.org. I will out myself as a hopeless academic, and I love to scrutinize things like media. Playing through Half-life made me think about Videogame Setpieces. And their applicability to tabletop games. First off, you may already be using setpieces in your game. Most traps are set pieces, and a lot of skill challenges are based around setpieces. Think about what makes those elements work in your campaign when designing setpieces. Jun 29, 2009 12:14:15 AM. It was announced...

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therationalpi.typepad.com therationalpi.typepad.com
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Andrew Pyzdek's blog

http://www.therationalpi.typepad.com/blog/page/2

Although Im not really a dungeon master, I do have thoughts on what I feel are appropriate ways to handle games.  One thing I have thought about is what I like to call, from the players point of view, Schrodingers Campaign.  Essentially, you have no way of knowing, as a player, whether your campaign has been adjusted to your party. 0160;This also begs the question, Would the enemies be this weak if we did have said sorceror? Feb 7, 2008 12:27:21 PM. Using Psychology for RP. Jan 20, 2008 10:52:25 PM.

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RPG Setpieces - Andrew Pyzdek's blog

http://www.therationalpi.typepad.com/blog/2009/06/rpg-setpieces.html

Its no secret that I love TVTropes.org. I will out myself as a hopeless academic, and I love to scrutinize things like media. Playing through Half-life made me think about Videogame Setpieces. And their applicability to tabletop games. First off, you may already be using setpieces in your game. Most traps are set pieces, and a lot of skill challenges are based around setpieces. Think about what makes those elements work in your campaign when designing setpieces. Jun 29, 2009 12:14:15 AM. Subscribe to thi...

3

The Ambitious Adventuring Party - Andrew Pyzdek's blog

http://www.therationalpi.typepad.com/blog/2008/02/the-ambitious-adventuring-party.html

The Ambitious Adventuring Party. Heres an idea Im throwing out there because Im too busy to do it myself.  Someone should run a Dungeons and Dragons group where the players entirely decide the goals of the campaign.  Let me quickly explain what I mean by that. 2  A wizard steeped in necromantic power wants to become a lich to achieve everlasting life.  He is building a group to help him achieve this goal. 4  A nihilistic cult wishes to end the world. Thats only one possibility.  And if you are ...I have ...

4

Soul Calibur IV Impressions - Andrew Pyzdek's blog

http://www.therationalpi.typepad.com/blog/2008/08/soul-calibur-iv-impressions.html

Soul Calibur IV Impressions. Aug 5, 2008 2:46:57 AM. The comments to this entry are closed. Impressions of 4th Edition. Well, the 4th edition preview campaign, Keep on the Shadowfell, came out. My DM picked it up and brought it as a surprise for us last week. So, I've had my first taste of 4th edition, and let me just say that it was a sweet flavor that left me. Dont worry, Im never going to read the books yo. On More on Serialized Stories. I feel like a bad friend, because Im never goin.

5

Visual Novels and Mass Effect - Andrew Pyzdek's blog

http://www.therationalpi.typepad.com/blog/2008/02/visual-novels-and-mass-effect.html?cid=6a013487c33420970c0133f4a35b73970b

Visual Novels and Mass Effect. A visual novel takes that sort of a sidestory, and makes it the focus of the game.  Naturally, that means that the story gets more room to grow, and the freedom of the story to branch becomes a key attraction.  The main purpose is to convey the writing, and multiple playthroughs let you see each of the stories in the game. But why hasnt this caught on in the US? Feb 22, 2008 2:54:58 PM. Posted by: Xanamir 03/04/2008 at 07:43 PM. The comments to this entry are closed. In eve...

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Andrew Pyzdek's blog

Its no secret that I love TVTropes.org. I will out myself as a hopeless academic, and I love to scrutinize things like media. Playing through Half-life made me think about Videogame Setpieces. And their applicability to tabletop games. First off, you may already be using setpieces in your game. Most traps are set pieces, and a lot of skill challenges are based around setpieces. Think about what makes those elements work in your campaign when designing setpieces. Jun 29, 2009 12:14:15 AM. It was announced...

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