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The Render Blog | Maya, nuke and more tutorials tips and tricks

Procedural shading in Arnold. A couple weeks ago in Tutorials. In this video we will create several procedural textures to recreate some real world shading effects, such as rust and painted metal. We take advantage of the alShaders noise library for Arnold, and also use some native Maya nodes, like the blendColors, samplerInfo and remap nodes. This video is part of the procedural shading section of our new course. Continue reading →. Project a mesh to another with rayProject. Continue reading →. In this ...

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The Render Blog | Maya, nuke and more tutorials tips and tricks | therenderblog.com Reviews
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Procedural shading in Arnold. A couple weeks ago in Tutorials. In this video we will create several procedural textures to recreate some real world shading effects, such as rust and painted metal. We take advantage of the alShaders noise library for Arnold, and also use some native Maya nodes, like the blendColors, samplerInfo and remap nodes. This video is part of the procedural shading section of our new course. Continue reading →. Project a mesh to another with rayProject. Continue reading →. In this ...
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The Render Blog | Maya, nuke and more tutorials tips and tricks | therenderblog.com Reviews

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Procedural shading in Arnold. A couple weeks ago in Tutorials. In this video we will create several procedural textures to recreate some real world shading effects, such as rust and painted metal. We take advantage of the alShaders noise library for Arnold, and also use some native Maya nodes, like the blendColors, samplerInfo and remap nodes. This video is part of the procedural shading section of our new course. Continue reading →. Project a mesh to another with rayProject. Continue reading →. In this ...

INTERNAL PAGES

therenderblog.com therenderblog.com
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AiNoise | The Render Blog

http://therenderblog.com/tag/ainoise

All courses – bundle 50$. Advanced shading techniques vol 2. CG Generalist Course – Vol 2. Adding texture detail with noise shaders in maya. A long time ago in Texturing. Continue reading →. Get all therenderblog courses – bundle. Vray and mental ray support. Paper, pencil and projects. Time and space between voxels. CGI might be the best industry ever. Modeling for Production new course. The Render Blog 2017.

2

Aiutility | The Render Blog

http://therenderblog.com/tag/aiutility

All courses – bundle 50$. Advanced shading techniques vol 2. CG Generalist Course – Vol 2. Clay render with ambient occlusion, wireframe and specular. A long time ago in Tutorials. Turntables, wireframe renders or even playbasts are some of the possible ways to show your work in a breakdown. Everyone has their own way to do it. In this post I am going to show you my aproach, which consists of combining ambient occlusion, wireframe and the clay base grey-ish shader. Continue reading →. The Render Blog 2017.

3

Scripting | The Render Blog

http://therenderblog.com/category/tutorials/scripting

All courses – bundle 50$. Advanced shading techniques vol 2. CG Generalist Course – Vol 2. 5 Useful Python Commands. A long time ago in Scripting. In this post I will share 5 python commands that you can use in your scripts or in your daily tasks inside Maya. Things like renaming transform and shape nodes, query material connections or manage your lights attributes. Really simple to understand and ready to use in the script editor. Continue reading →. Custom Fresnel curves in Maya – Part 2. A long time a...

4

Aov | The Render Blog

http://therenderblog.com/tag/aov

All courses – bundle 50$. Advanced shading techniques vol 2. CG Generalist Course – Vol 2. Creating ID/mask passes using python based on selection sets. A long time ago in Scripting. Continue reading →. Loading render passes/aov’s inside maya renderview with python. A long time ago in Scripting. Continue reading →. Get all therenderblog courses – bundle. Vray and mental ray support. Paper, pencil and projects. Time and space between voxels. CGI might be the best industry ever. The Render Blog 2017.

5

Procedural shading in Arnold | The Render Blog

http://therenderblog.com/procedural-shading-in-arnold

All courses – bundle 50$. Advanced shading techniques vol 2. CG Generalist Course – Vol 2. Procedural shading in Arnold. In this video we will create several procedural textures to recreate some real world shading effects, such as rust and painted metal. We take advantage of the alShaders noise library for Arnold, and also use some native Maya nodes, like the blendColors, samplerInfo and remap nodes. This video is part of the procedural shading section of our new course. Vray and mental ray support.

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materialism-blog.blogspot.com materialism-blog.blogspot.com

Materialism: June 2012

http://materialism-blog.blogspot.com/2012_06_01_archive.html

Adventures in the hypershade. Saturday, June 9, 2012. Radial Anisotropy w/ mia material. Anisotropic Brushed Metal Material. Here's how to create a cool, radially anisotropic metal type shader with the mia material in Mental Ray/Maya. PS, For a general introduction to anisotropic materials in CG, I recommend this great article. By Neil Blevins at his CG Education website). Make sure your ramp is set up correctly. Channel set to -1 on left, -2 on right. For a more metallic look, try dialing down the diffu...

materialism-blog.blogspot.com materialism-blog.blogspot.com

Materialism: February 2014

http://materialism-blog.blogspot.com/2014_02_01_archive.html

Adventures in the hypershade. Tuesday, February 11, 2014. Preview of 'Mari Go! And some Good News about LookDev in Mari. Preview of 'Mari Go! Miguel A Santiago Jr. As accurate representations of existing architectural/monolithic shaders used in various 3d renderers, such as Arnold, Vray and Mental Ray, and will allow artists working in Mari to get a much better sense of how their texture maps are going to look in render. Mia material replicated in Mari (by Nicholas Breslow). Subscribe to: Posts (Atom).

materialism-blog.blogspot.com materialism-blog.blogspot.com

Materialism: Previewing a new Material Presets Manager for mGo! - The Materialiser

http://materialism-blog.blogspot.com/2014/10/previewing-new-material-presets-manager.html

Adventures in the hypershade. Sunday, October 12, 2014. Previewing a new Material Presets Manager for mGo! Create a golden head, just like that. Today though, I will atleast try to merge those two things by previewing a new feature to mGo! Which I've dubbed 'The Materialiser'. This new functionality will allow you to save and load material presets from inside Mari, and of course is designed to work with Antonio's. June 24, 2015 at 6:55 PM. Any news about your awesome project? Polygons, Pixels and Paint.

materialism-blog.blogspot.com materialism-blog.blogspot.com

Materialism: May 2013

http://materialism-blog.blogspot.com/2013_05_01_archive.html

Adventures in the hypershade. Friday, May 31, 2013. Texture Robot - Home. Ver 13.0 - July 27th, 2013). Version 1.3.0 (July 27, 2013). Added Ptex support for Vray material. Added insert Gamma Nodes option for Linear Workflows (mia mat and Vray Mtl). Bug fix- Some Vray textures failed to assign to file nodes in previous version of TR. Bug fix- The 'create shading network' button lit up green and "textures found" message displayed only if a diffuse file texture was found. Bug fix- Misnamed icon filename.

materialism-blog.blogspot.com materialism-blog.blogspot.com

Materialism: June 2013

http://materialism-blog.blogspot.com/2013_06_01_archive.html

Adventures in the hypershade. Tuesday, June 18, 2013. Texture Robot - Version 1.2.0. I wanted to get a new version of TR out before going overseas, so here it is. The main new feature is a store current config button (top left), which will save you from having to re set things up the way you like them everytime the script is run. The configuration file stores all the suffixes, file extensions, checkbox options and currently selected shader type. Creative Crash has it. Wednesday, June 12, 2013. Texture Ro...

materialism-blog.blogspot.com materialism-blog.blogspot.com

Materialism: May 2012

http://materialism-blog.blogspot.com/2012_05_01_archive.html

Adventures in the hypershade. Thursday, May 31, 2012. Procedural Dents 'n' Dirt / Downward Drips (Part 3). AO based weathering featuring DDD (Dents, Dirt, Drips). Lately I've been working on trying to get some directionality into an AO weathering type shader. A problem with my previous shader. I'm attaching an .ma scene file shader if anyone would like to experiment (12 mb). Http:/ www.filedropper.com/ddddshader. Just the DDD shader. Subscribe to: Posts (Atom). Polygons, Pixels and Paint.

materialism-blog.blogspot.com materialism-blog.blogspot.com

Materialism: Mari Custom Shaders Project Update

http://materialism-blog.blogspot.com/2014/04/mari-custom-shaders-project-nearing.html

Adventures in the hypershade. Tuesday, April 8, 2014. Mari Custom Shaders Project Update. We've recieved a lot of great feedback from Mari users about the Custom Shaders project. If you haven't caught up on the latest videos, Antonio has posted to Vimeo some demonstrations here. Needless to say, we'll be pushing things further with new ideas- we're passionate about the project and are looking forward to seeing things evolve. Subscribe to: Post Comments (Atom). Mari Custom Shaders Project Update.

materialism-blog.blogspot.com materialism-blog.blogspot.com

Materialism: March 2012

http://materialism-blog.blogspot.com/2012_03_01_archive.html

Adventures in the hypershade. Thursday, March 15, 2012. Jjj gammaTools 2.0.1. Gamma Correcting for every texture or colour swatch in a large shader network can be a chore. Ive recently begun the search in earnest for useful maya scripts that can help cut down on repetitive tasks. One such gem Ive stumbled across is a very helpful gammaCorrect. If youre unfamiliar with linear workflow, Id highly recommend becoming aquainted with the subject. Its super important.)*. Here is the MEL script. Awesome Inc....

materialism-blog.blogspot.com materialism-blog.blogspot.com

Materialism: Thinking 'bout Mari

http://materialism-blog.blogspot.com/2013/12/thinking-bout-mari.html

Adventures in the hypershade. Saturday, December 14, 2013. There has to be a better name for this thing. This is currently just concepting an idea. I've been inspired recently by Dave Girard's Mari Me. Script for Maya- I thought it might be fun to see how Python works in Mari and started wondering about a Texture Robot type script which works across Mari and Maya, sending out the locations of flattened channels to Maya to be hooked into shading networks, a la Texture Robot. Polygons, Pixels and Paint.

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The Render Blog | Maya, nuke and more tutorials tips and tricks

Procedural shading in Arnold. A couple weeks ago in Tutorials. In this video we will create several procedural textures to recreate some real world shading effects, such as rust and painted metal. We take advantage of the alShaders noise library for Arnold, and also use some native Maya nodes, like the blendColors, samplerInfo and remap nodes. This video is part of the procedural shading section of our new course. Continue reading →. Project a mesh to another with rayProject. Continue reading →. In this ...

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