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Thomas Britton's GD Blog

Thomas Britton's GD Blog. Sunday, December 6, 2015. HW 8: Tetrad (Our game). Art: The location of this game is a city overrun by plants. The roads are mostly covered by grass at this point and many of the houses have begun to be overcome by the fast growing vegetation. We are hoping to create a darker aesthetic, but at the same time we are not trying to make a horror game. Tech: We are using Unreal Engine and we are designing the game to be played on the PC. HW 7: Source Control. Friday, October 30, 2015.

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Thomas Britton's GD Blog | thomasbrittongd.blogspot.com Reviews
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Thomas Britton's GD Blog. Sunday, December 6, 2015. HW 8: Tetrad (Our game). Art: The location of this game is a city overrun by plants. The roads are mostly covered by grass at this point and many of the houses have begun to be overcome by the fast growing vegetation. We are hoping to create a darker aesthetic, but at the same time we are not trying to make a horror game. Tech: We are using Unreal Engine and we are designing the game to be played on the PC. HW 7: Source Control. Friday, October 30, 2015.
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Thomas Britton's GD Blog | thomasbrittongd.blogspot.com Reviews

https://thomasbrittongd.blogspot.com

Thomas Britton's GD Blog. Sunday, December 6, 2015. HW 8: Tetrad (Our game). Art: The location of this game is a city overrun by plants. The roads are mostly covered by grass at this point and many of the houses have begun to be overcome by the fast growing vegetation. We are hoping to create a darker aesthetic, but at the same time we are not trying to make a horror game. Tech: We are using Unreal Engine and we are designing the game to be played on the PC. HW 7: Source Control. Friday, October 30, 2015.

INTERNAL PAGES

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Thomas Britton's GD Blog: September 2015

http://thomasbrittongd.blogspot.com/2015_09_01_archive.html

Thomas Britton's GD Blog. Friday, September 18, 2015. Homework 3: The Tetrad. Haven't picked a central art theme, possibly cartoonish. The game is going to be Turn-Based Strategy. Each level will have its own goals delivered to you via HUD. Goals will be things like: rout the enemy, reach the destination with no casualties, reach the destination without being detected, etc. Tuesday, September 8, 2015. 1) My group will be creating a turn-based RPG. It will rely on team strategy in order to complete ea...

2

Thomas Britton's GD Blog: Homework 3: The Tetrad

http://thomasbrittongd.blogspot.com/2015/09/homework-3-tetrad.html

Thomas Britton's GD Blog. Friday, September 18, 2015. Homework 3: The Tetrad. Haven't picked a central art theme, possibly cartoonish. The game is going to be Turn-Based Strategy. Each level will have its own goals delivered to you via HUD. Goals will be things like: rout the enemy, reach the destination with no casualties, reach the destination without being detected, etc. Subscribe to: Post Comments (Atom). View my complete profile. Homework 3: The Tetrad. Awesome Inc. theme. Powered by Blogger.

3

Thomas Britton's GD Blog: HW 7: Source Control

http://thomasbrittongd.blogspot.com/2015/12/hw-7-source-control.html

Thomas Britton's GD Blog. Sunday, December 6, 2015. HW 7: Source Control. I am posting this late because I thought only of us needed to post a blog about source control. The link for our github is https:/ github.com/blackkeys/fsugd. However, our group decided we would use Google Drive because that was easier for all of us as we already knew how to use it. Subscribe to: Post Comments (Atom). View my complete profile. HW 8: Tetrad (Our game). HW 7: Source Control.

4

Thomas Britton's GD Blog: Homework #2

http://thomasbrittongd.blogspot.com/2015/09/homework-2.html

Thomas Britton's GD Blog. Tuesday, September 8, 2015. 1) My group will be creating a turn-based RPG. It will rely on team strategy in order to complete each level and to progress through the game. Each character will be able to move a certain amount in each turn and have specific actions they can take after their movement (i.e. Attack, Help, etc.), and the goal will be to finish the game without losing any team members. Subscribe to: Post Comments (Atom). View my complete profile. Homework 3: The Tetrad.

5

Thomas Britton's GD Blog: HW 8: Tetrad (Our game)

http://thomasbrittongd.blogspot.com/2015/12/hw-8-tetrad-our-game.html

Thomas Britton's GD Blog. Sunday, December 6, 2015. HW 8: Tetrad (Our game). Art: The location of this game is a city overrun by plants. The roads are mostly covered by grass at this point and many of the houses have begun to be overcome by the fast growing vegetation. We are hoping to create a darker aesthetic, but at the same time we are not trying to make a horror game. Tech: We are using Unreal Engine and we are designing the game to be played on the PC. Subscribe to: Post Comments (Atom).

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FSU Game Design: Homework 14: Indirect Control

http://fsugd.blogspot.com/2014/10/homework-14-indirect-control.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Friday, October 31, 2014. Homework 14: Indirect Control. Homework 14: Indirect Control. Assigned: October 31, 2014. Due: November 7, 2014. Email, face to face meetings, skype, telephone, etc. Note: Only a member of this blog may post a comment. Subscribe to: Post Comments (Atom). Alfaro, Juan Francisco. Botana, Teddy Steven. Britton III, Thomas Nelson. Dalla Pria, Kaleb. Hoekman, Daniel Timothy. Torres, Jorge A.

fsugd.blogspot.com fsugd.blogspot.com

FSU Game Design: Fall 2010 Projects

http://fsugd.blogspot.com/p/fall-2010-projects.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Subscribe to: Posts (Atom). Alfaro, Juan Francisco. Botana, Teddy Steven. Britton III, Thomas Nelson. Dalla Pria, Kaleb. Hoekman, Daniel Timothy. Jackson, Alexander Mark. Karapateas, Arthur Xenophon. Kimball, Michael Christopher. Kurdila, Justin Robertshaw. Lascha IV, John Thomas. McBride, Samuel Conner. Mickler, Amber Elizabeth. Pearson, Abbie Elise. Schuchart, Kaitlyn Elizabeth. Torres, Jorge A.

fsugd.blogspot.com fsugd.blogspot.com

FSU Game Design: Homework 13: Game Document

http://fsugd.blogspot.com/2014/10/homework-13-game-document.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Monday, October 27, 2014. Homework 13: Game Document. Homework 13: Game Document. Assigned: Monday Oct. 27, 2014. Due: Thursday, Nov. 6, 2014. Story (level by level) (probably 1 to 2 levels only). Characters and their attributes. Emotions, weapons, powers, etc. How are points generated. List of puzzles and their solutions. Puzzle discovery (where, how, when, in what order). Anything else of relevance.

fsugd.blogspot.com fsugd.blogspot.com

FSU Game Design: Useful Links

http://fsugd.blogspot.com/p/useful-links.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Here are some useful links:. Insightful Game Design Videos. Short and funny) more. Http:/ www.fraps.com/. Camstudio (do not confuse with Camtasia Studio). Http:/ www.livestream.com/procaster. Open Broadcaster Software (free, works on Windows, Mac, Linux). Screenflow (not free but great). Http:/ www.telestream.net/screen-flow/overview.htm. Http:/ www.livestream.com/procaster. Http:/ www.debugmode.com/wink/.

fsugd.blogspot.com fsugd.blogspot.com

FSU Game Design: November 2014

http://fsugd.blogspot.com/2014_11_01_archive.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Tuesday, November 11, 2014. Homework 16: assemble game elements. Assigned: Monday Nov. 10, 2014. Due: Sunday Nov. 16, 2014. Note the due date: Sunday instead of Thursday. Each team will send Dan and I a blend file with their game. This file should contain a "text" element named README that describes what a player needs to know to "play" the game or move around. There should be no guessing for Dan or I. Dalla Pria...

fsugd.blogspot.com fsugd.blogspot.com

FSU Game Design: Homework Policies

http://fsugd.blogspot.com/p/homework-policies.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. When submitting a homework that involves Blender files, please create a blog entry with the following:. 1) A short video of your blender file in action. Speakover on the video if possible. 2) A short, written description of what you have done. 3) A link to where the blender file can be downloaded from. Note: Only a member of this blog may post a comment. Subscribe to: Posts (Atom). Alfaro, Juan Francisco.

fsugd.blogspot.com fsugd.blogspot.com

FSU Game Design: Homework 9

http://fsugd.blogspot.com/2014/09/homework-9.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Monday, September 29, 2014. Homework 9: Chapter 11: Balance. Assigned: Mon. Sept. 29, 2014. Due: Thur. Oct. 9, 2014. For this homework, you will lead the chapter on Balance, pp. 171-205. In this chapter, the author discusses 12 different types of balance. This homework is individual. Please make sure to include in a separate Blog your contributions to the team game for the week. Subscribe to: Post Comments (Atom).

fsugd.blogspot.com fsugd.blogspot.com

FSU Game Design: Spring 2010 Student Projects

http://fsugd.blogspot.com/p/spring-2010-student-projects.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Spring 2010 Student Projects. In our first ever offering of the Game and Simulator Design class at Florida State University there were 25 students grouped into teams of 5. The final for the class consisted of presenting a poster which describes not only the games they implemented, but also the design process they used to create them. Here are the posters each team:. Subscribe to: Posts (Atom). Botana, Teddy Steven.

fsugd.blogspot.com fsugd.blogspot.com

FSU Game Design: Homework 11. Chapter 13: Interfaces

http://fsugd.blogspot.com/2014/10/homework-11-chapter-13-interfaces.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Monday, October 13, 2014. Homework 11. Chapter 13: Interfaces. Chapter 13: Players Play Games through an Interface. Assigned: Monday October 13, 2014. Due: Thursday October 23, 2014. Please read Chapter 13 and answer the following questions:. Not all items apply to all your games. If does not apply, please explain why it does not apply. 1) Describe the user interface in your game. If not, how can you change this?

fsugd.blogspot.com fsugd.blogspot.com

FSU Game Design: Homework 12: team tasks

http://fsugd.blogspot.com/2014/10/homework-12-team-tasks.html

Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher. Wednesday, October 15, 2014. Homework 12: team tasks. Homework 12: team tasks. Assigned: Oct. 15, 2014. Due: Oct. 23, 2014. For each task, assign one or more people, and a time frame in which the task is expected to be completed. Each person in the team is to state that they have seen the list and approve of it. Construct a security perimeter using near or collision objects. Time to completion: 2 weeks. Pearson, ...

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Thoughts, stories and ideas. Page 1 of 2. Older Posts →. Seriously good design #1. In this series of posts I will be showcasing examples of seriously good design that I have found posted around the web. This could be anything ». A few days ago Apple kicked off the annual WWDC event which normally includes various new product announcements and other things for developers. On the opening ». Responsive Design vs A Dedicated Mobile Site. Make smooth rounded buttons with CSS3. Page 1 of 2. Older Posts →.

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Thomas Britton's GD Blog

Thomas Britton's GD Blog. Sunday, December 6, 2015. HW 8: Tetrad (Our game). Art: The location of this game is a city overrun by plants. The roads are mostly covered by grass at this point and many of the houses have begun to be overcome by the fast growing vegetation. We are hoping to create a darker aesthetic, but at the same time we are not trying to make a horror game. Tech: We are using Unreal Engine and we are designing the game to be played on the PC. HW 7: Source Control. Friday, October 30, 2015.

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Thomas Britz

Lecturer, School of Mathematics and Statistics. For more detailed work-information about me,. Or go to my university profile. Some old notes, programs, and thesis:. Relations, Matroids and Codes. Phd thesis, University of Aarhus, 2002. A Duality Theorem for Graphs, Codes, and Matroids. A collection of matroid tools ( Maple. A program to calculate the Tutte polynomial of a linear code, 2007.

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Just another weblog. thomasbroad.net. Sponsor a Child In Need. I am Co-founder and CEO of Broad Impact. A regional, Cincinnati-based technology company. Broad Impact exists to help those small businesses, non-profits and entrepreneurs that have little to no technology budget; we help in small, yet big ways. And Church Tech Leaders. Sponsor a Child In Need.

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