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Thoth Interactive

February 19, 2012. The Attack of the Hungry Dubstep Monster. I've been listening to a lot of Biosphere. Lately and drawing environmental concepts. Here are a few of my favorites:. Item altar and lighting test. You wouldn't be wrong to call these our own version of the "Chozo Item Spheres" from Metroid. These little rewards will act as our "invisible guiding hand" to lead the player through the game's world/narrative. One of the game's enemies revealing itself. This is still a work in progress for one of ...

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Thoth Interactive | thothinteractive.blogspot.com Reviews
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February 19, 2012. The Attack of the Hungry Dubstep Monster. I've been listening to a lot of Biosphere. Lately and drawing environmental concepts. Here are a few of my favorites:. Item altar and lighting test. You wouldn't be wrong to call these our own version of the Chozo Item Spheres from Metroid. These little rewards will act as our invisible guiding hand to lead the player through the game's world/narrative. One of the game's enemies revealing itself. This is still a work in progress for one of ...
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Thoth Interactive | thothinteractive.blogspot.com Reviews

https://thothinteractive.blogspot.com

February 19, 2012. The Attack of the Hungry Dubstep Monster. I've been listening to a lot of Biosphere. Lately and drawing environmental concepts. Here are a few of my favorites:. Item altar and lighting test. You wouldn't be wrong to call these our own version of the "Chozo Item Spheres" from Metroid. These little rewards will act as our "invisible guiding hand" to lead the player through the game's world/narrative. One of the game's enemies revealing itself. This is still a work in progress for one of ...

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thothinteractive.blogspot.com thothinteractive.blogspot.com
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Thoth Interactive: Something Impulsive This Way Comes

http://thothinteractive.blogspot.com/2011/03/something-playable-this-way-comes.html

March 25, 2011. Something Impulsive This Way Comes. Hey everyone, I'm Greg. The man behind the curtain on the Thoth Interactive game, Impulse. I'll save further introductions for later. Last night was our first public presentation for Impulse at our local IGDA monthly meeting. We plan to take that just a few steps further now with this. Some news that I think everyone will really enjoy to hear. We'll be posting a public demo of the latest build for Impulse around April 15th. Noob Indie Dev Journal, part 1.

2

Thoth Interactive: February 2011

http://thothinteractive.blogspot.com/2011_02_01_archive.html

February 28, 2011. There is more, I promise! We've been very busy working on our game lately, so much so that we really haven't found the time to update our developer blog at all. Hopefully we'll have some tech to write about and development stories as well once we pass our March 24th alpha deadline. Here is an animation test for our current game's main character:. Any questions can be directed to: info@thothinteractive.com. Subscribe to: Posts (Atom). There is more, I promise!

3

Thoth Interactive: February 2012

http://thothinteractive.blogspot.com/2012_02_01_archive.html

February 19, 2012. The Attack of the Hungry Dubstep Monster. I've been listening to a lot of Biosphere. Lately and drawing environmental concepts. Here are a few of my favorites:. Item altar and lighting test. You wouldn't be wrong to call these our own version of the "Chozo Item Spheres" from Metroid. These little rewards will act as our "invisible guiding hand" to lead the player through the game's world/narrative. One of the game's enemies revealing itself. This is still a work in progress for one of ...

4

Thoth Interactive: Part of the Movement

http://thothinteractive.blogspot.com/2011/05/part-of-movement.html

May 24, 2011. Part of the Movement. We have come to a point where the game concept trumps such insignificant bullet points, and global social connectivity is a given. From a creative standpoint, this is fantastic. Ideas are king once again; the industry feels as vibrant to me as the golden nostalgia years I experienced as a kid growing up through the coin-op and early console eras, except we've finally ditched the nerd-in-basement stigma.". Ryan Seabury, founder of END Games Entertainment.

5

Thoth Interactive: The Attack of the Hungry Dubstep Monster

http://thothinteractive.blogspot.com/2012/02/attack-of-hungry-dubstep-monster.html

February 19, 2012. The Attack of the Hungry Dubstep Monster. I've been listening to a lot of Biosphere. Lately and drawing environmental concepts. Here are a few of my favorites:. Item altar and lighting test. You wouldn't be wrong to call these our own version of the "Chozo Item Spheres" from Metroid. These little rewards will act as our "invisible guiding hand" to lead the player through the game's world/narrative. One of the game's enemies revealing itself. This is still a work in progress for one of ...

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Michigan Game Developers | IGDA Detroit

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New Meetings and Events…. IGDA Detroit board nominations close Sunday January 29. Missed the January meeting? Help shape your IGDA Detroit newsletter. O’Reilly User Group. Industry news from Gamespot.

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Thoth Interactive

February 19, 2012. The Attack of the Hungry Dubstep Monster. I've been listening to a lot of Biosphere. Lately and drawing environmental concepts. Here are a few of my favorites:. Item altar and lighting test. You wouldn't be wrong to call these our own version of the "Chozo Item Spheres" from Metroid. These little rewards will act as our "invisible guiding hand" to lead the player through the game's world/narrative. One of the game's enemies revealing itself. This is still a work in progress for one of ...

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