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Unity Reverie - Meditations, experiences and visions of code

Meditations, experiences and visions of code. January 31, 2014. You’ve probably already seen plenty of articles, threads, snippets and Gists about this very topic, such as this one. In particular. Therefore I won’t bore you with how these work or try recycling commonly-used methods posted elsewhere. I personally do not find a lot of them that useful, especially as optimizations, such as setting single X,Y,Z values; I find it just as readable to create a new Vector in my view logic. November 15, 2013.

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Unity Reverie - Meditations, experiences and visions of code | unity.bfowle.com Reviews
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Meditations, experiences and visions of code. January 31, 2014. You’ve probably already seen plenty of articles, threads, snippets and Gists about this very topic, such as this one. In particular. Therefore I won’t bore you with how these work or try recycling commonly-used methods posted elsewhere. I personally do not find a lot of them that useful, especially as optimizations, such as setting single X,Y,Z values; I find it just as readable to create a new Vector in my view logic. November 15, 2013.
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Unity Reverie - Meditations, experiences and visions of code | unity.bfowle.com Reviews

https://unity.bfowle.com

Meditations, experiences and visions of code. January 31, 2014. You’ve probably already seen plenty of articles, threads, snippets and Gists about this very topic, such as this one. In particular. Therefore I won’t bore you with how these work or try recycling commonly-used methods posted elsewhere. I personally do not find a lot of them that useful, especially as optimizations, such as setting single X,Y,Z values; I find it just as readable to create a new Vector in my view logic. November 15, 2013.

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Unity Extension Methods - Unity Reverie

http://unity.bfowle.com/2014/01/unity-extension-methods

Meditations, experiences and visions of code. January 31, 2014. You’ve probably already seen plenty of articles, threads, snippets and Gists about this very topic, such as this one. In particular. Therefore I won’t bore you with how these work or try recycling commonly-used methods posted elsewhere. I personally do not find a lot of them that useful, especially as optimizations, such as setting single X,Y,Z values; I find it just as readable to create a new Vector in my view logic. Time ago 1 Day. Mdash;...

2

Ani.Mate Conversion to C# - Unity Reverie

http://unity.bfowle.com/2012/10/ani-mate-conversion-to-c-sharp

Meditations, experiences and visions of code. October 12, 2012. AniMate Conversion to C#. Animation tweening libraries are in full force on the Unity Store. The most popular of which, iTween, has plenty of niceties in it including Editor tools, but is far too clunky for mobile device usage. The main reason behind this is that each tween is created with. Extrapolate this X times on Y amount of objects in real-time and the amount of garbage collection mounts up, causing major slowdowns and chugs. June 26, ...

3

Getting Strange with Unit Testing in Unity - Unity Reverie

http://unity.bfowle.com/2013/09/getting-strange-unit-testing-unity

Meditations, experiences and visions of code. September 27, 2013. Getting Strange with Unit Testing in Unity. Unity scripting can become cumbersome at times without a clear-cut discipline, organization, or framework. Being a component-based design, attaching/detaching or enabling/disabling script “components” on a. Which must inherit from a. Can get rather clunky with added complexity. Oftentimes we wish to introduce business logic or maintain state without caring about. Dependencies, and simply. Would n...

4

Rant: New Consoles and the Expectation of Downtime - Unity Reverie

http://unity.bfowle.com/2013/11/rant-new-consoles-expectation-downtime

Meditations, experiences and visions of code. November 15, 2013. Rant: New Consoles and the Expectation of Downtime. I had some quick thoughts I figured I’d jot down here as I received my PlayStation 4. The first console I preordered since the Dreamcast on 9/9/99. (Still my reigning all-time favorite console, ever! When I got home from work, I swiftly unboxed, hooked up, and turned it on. I. However, after updating the system and trying to sign into PSN. I was greeted with some extremely helpful errors:.

5

A Strange Camera System in Unity: Part II - Unity Reverie

http://unity.bfowle.com/2013/11/strange-camera-system-unity-part-ii

Meditations, experiences and visions of code. November 1, 2013. A Strange Camera System in Unity: Part II. The final piece of the camera system is comprised of the Unity-specific behavior, or all lifetime methods within the. Pipeline. The first part. Of the system described separating out concerns of our business logic from that which diverges the often chaotic. We need to inject our dependencies of the. And listen for certain. That will be dispatched throughout the app. State and perform the necessary.

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Timezone Picker - Brett Fowle : Personal Portfolio

http://www.bfowle.com/projects/web/timezone-picker

Starting as a small project for work, I eventually branched this off into something far more complex. The tool allows the user to hover and highlight their current timezone and pick the closest city with a mouse click. It also auto-detects the client-side timezone from page load. Has been a great passion of mine since the web was very young, and feel fortunate to have grown alongside it. I take pride in my skills and the ever-changing industry that I work in, always striving to learn more. ( more.

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Gutensite Admin - Brett Fowle : Personal Portfolio

http://www.bfowle.com/work/web/gutensite-admin

Gutensite is an innovative CMS (Content Management System). Gutensite is a design and development ecosystem that helps small and medium sized businesses create an online branding, informational and service oriented website.". Has been a great passion of mine since the web was very young, and feel fortunate to have grown alongside it. I take pride in my skills and the ever-changing industry that I work in, always striving to learn more. ( more.

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Strong's Bible Resources - Brett Fowle : Personal Portfolio

http://www.bfowle.com/work/web/strongs-bible-resources

Although there have been concordances compiled for the New Testament in Hebrew, none was found to allow students an easy access to the underlying Greek text. For this reason in 1997 MKL Resources began to compile a four volume reference library that provides an easy access to the Greek text by those who read the New Testament in Hebrew.". 098;rettfowle@gmail.com.

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Prim Block Tool - Brett Fowle : Personal Portfolio

http://www.bfowle.com/projects/tools/prim-block-tool

Unity3D game engine Editor tool created for a game project, Prim. The tool provided ability to create level design puzzles using an intuitive, "painting" method on a 2D grid in a 3D space in orthographic view, in the Unity3D scene view. The tool GUI layout was comprised of various brushes to select from, as well as a brush to erase existing blocks from a group. 098;rettfowle@gmail.com.

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SILA Charter - Brett Fowle : Personal Portfolio

http://www.bfowle.com/projects/web/sila-charter

The Shiocton International Leadership Academy (SILA) is a tuition-free public school located in Shiocton, Wisconsin, that works to ensure that students learn and master the traditional subjects taught in public schools; but in new individualized, and innovative ways. Each student attending SILA will have a personalized education plan designed to maximize learning.". 098;rettfowle@gmail.com.

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Work - Brett Fowle : Personal Portfolio

http://www.bfowle.com/work

Projects that were done for companies that I worked for either past or present. These selected projects are the ones I had a great deal of part in, though there are many other minor ones not shown. Below is a list of languages and tools utilized throughout all of the projects matching this criteria:. 098;rettfowle@gmail.com.

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About - Brett Fowle : Personal Portfolio

http://www.bfowle.com/about

I pride myself on my work and the brilliant, dynamic industry that I work in. Therefore, even in my free time I find myself learning new skills and techniques by way of personal projects. I have worked very closely with an eclectic group of creative artists and animators, thus have a natural eye for good design and user experience. Docker, Go, TypeScript. OS X, Ubuntu. Google App Engine, Amazon AWS. VIM, MonoDevelop, IntelliJ. Visual Studio .NET, XCode. Chrome, Firefox, Safari, Opera, IE. 098;r&#101...

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Projects - Brett Fowle : Personal Portfolio

http://www.bfowle.com/projects

That were done as part of my personal free time or during my tenure at Full Sail University. These selected projects best represent my diverse ability in various mediums of programming. Below is a list of languages and tools utilized throughout all of the projects matching this criteria:. 098;rettfowle@gmail.com.

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Gutensite Installs - Brett Fowle : Personal Portfolio

http://www.bfowle.com/work/web/gutensite-installs

Gutensite is an innovative CMS (Content Management System). Gutensite is a design and development ecosystem that helps small and medium sized businesses create an online branding, informational and service oriented website.". Has been a great passion of mine since the web was very young, and feel fortunate to have grown alongside it. I take pride in my skills and the ever-changing industry that I work in, always striving to learn more. ( more.

bfowle.com bfowle.com

Prim - Brett Fowle : Personal Portfolio

http://www.bfowle.com/projects/games/prim

Puzzle game inspired by the SNES classic Quarth. This was an initial project to familiarize myself with how Unity3D worked and to get myself back into the 3D game mindset, along with some very talented artist friends. From initial game design to all things programming including level design tools, framework, game logic, debugging, testing, etc. 098;rettfowle@gmail.com.

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Unity Reverie - Meditations, experiences and visions of code

Meditations, experiences and visions of code. January 31, 2014. You’ve probably already seen plenty of articles, threads, snippets and Gists about this very topic, such as this one. In particular. Therefore I won’t bore you with how these work or try recycling commonly-used methods posted elsewhere. I personally do not find a lot of them that useful, especially as optimizations, such as setting single X,Y,Z values; I find it just as readable to create a new Vector in my view logic. November 15, 2013.

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