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AI and Game Design in Unity 3D

AI and Game Design in Unity 3D. Thursday, September 17, 2009. I've moved to an i3ci blog (Hampshire's CS hub on the internet), now that i3ci is getting a wildcard cert! Http:/ unity.i3ci.hampshire.edu/. Tuesday, September 15, 2009. Monday, September 14, 2009. A very easy mistake. Weapon switching is now optimized though, which is nifty. The only problem with the tag system is that objects can only have one tag, so if I tag an object as a weapon it cannot have another tag later. Yesterday I added the abil...

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AI and Game Design in Unity 3D | unitygame.blogspot.com Reviews
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AI and Game Design in Unity 3D. Thursday, September 17, 2009. I've moved to an i3ci blog (Hampshire's CS hub on the internet), now that i3ci is getting a wildcard cert! Http:/ unity.i3ci.hampshire.edu/. Tuesday, September 15, 2009. Monday, September 14, 2009. A very easy mistake. Weapon switching is now optimized though, which is nifty. The only problem with the tag system is that objects can only have one tag, so if I tag an object as a weapon it cannot have another tag later. Yesterday I added the abil...
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5 new blog
6 switching weapons
7 adding a weapon
8 the beginning
9 timetable
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AI and Game Design in Unity 3D | unitygame.blogspot.com Reviews

https://unitygame.blogspot.com

AI and Game Design in Unity 3D. Thursday, September 17, 2009. I've moved to an i3ci blog (Hampshire's CS hub on the internet), now that i3ci is getting a wildcard cert! Http:/ unity.i3ci.hampshire.edu/. Tuesday, September 15, 2009. Monday, September 14, 2009. A very easy mistake. Weapon switching is now optimized though, which is nifty. The only problem with the tag system is that objects can only have one tag, so if I tag an object as a weapon it cannot have another tag later. Yesterday I added the abil...

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1

AI and Game Design in Unity 3D: Blog has moved

http://unitygame.blogspot.com/2009/09/blog-has-moved.html

AI and Game Design in Unity 3D. Thursday, September 17, 2009. I've moved to an i3ci blog (Hampshire's CS hub on the internet), now that i3ci is getting a wildcard cert! Http:/ unity.i3ci.hampshire.edu/. October 1, 2015 at 12:05 PM. I completely agree with you. Great post.:). More information Vist our site: unity mobile game development. Subscribe to: Post Comments (Atom). A very easy mistake. View my complete profile.

2

AI and Game Design in Unity 3D: September 2009

http://unitygame.blogspot.com/2009_09_01_archive.html

AI and Game Design in Unity 3D. Thursday, September 17, 2009. I've moved to an i3ci blog (Hampshire's CS hub on the internet), now that i3ci is getting a wildcard cert! Http:/ unity.i3ci.hampshire.edu/. Tuesday, September 15, 2009. Monday, September 14, 2009. A very easy mistake. Weapon switching is now optimized though, which is nifty. The only problem with the tag system is that objects can only have one tag, so if I tag an object as a weapon it cannot have another tag later. Yesterday I added the abil...

3

AI and Game Design in Unity 3D: Switching Weapons

http://unitygame.blogspot.com/2009/09/switching-weapons.html

AI and Game Design in Unity 3D. Monday, September 14, 2009. Yesterday I added the ability to switch weapons (again, models all from dastardlybanana.com). One thing about Unity scripting is that in order to interact with any game object (other than the one the script is actually attached to) is that you must 'find' the game object first. If you want to reuse it, you have to save it as a variable. Subscribe to: Post Comments (Atom). A very easy mistake. View my complete profile.

4

AI and Game Design in Unity 3D: New blog?

http://unitygame.blogspot.com/2009/09/new-blog.html

AI and Game Design in Unity 3D. Tuesday, September 15, 2009. I've nearly included every feature I set out to include for week one; only pausing is proving to be very complicated. I'm holding up on posting, however, as there's a good chance I'll be moving to an i3ci blog at Hampshire. Either way, expect an update within a day or so either here or there or both. Subscribe to: Post Comments (Atom). A very easy mistake. View my complete profile.

5

AI and Game Design in Unity 3D: A very easy mistake...

http://unitygame.blogspot.com/2009/09/very-easy-mistake.html

AI and Game Design in Unity 3D. Monday, September 14, 2009. A very easy mistake. Is to change something in the line where you print to the console, but not in the line where the operation is actually performed. So you're staring at the debug log, which is telling you everything is working, while on the screen it clearly isn't. Subscribe to: Post Comments (Atom). A very easy mistake. View my complete profile.

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AI and Game Design in Unity 3D

AI and Game Design in Unity 3D. Thursday, September 17, 2009. I've moved to an i3ci blog (Hampshire's CS hub on the internet), now that i3ci is getting a wildcard cert! Http:/ unity.i3ci.hampshire.edu/. Tuesday, September 15, 2009. Monday, September 14, 2009. A very easy mistake. Weapon switching is now optimized though, which is nifty. The only problem with the tag system is that objects can only have one tag, so if I tag an object as a weapon it cannot have another tag later. Yesterday I added the abil...

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