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Upsample Software, LLC

Upsample Software, LLC. Offers consulting services with specialization in 3D Graphics and GPU Computing. We aim to help organizations achieve their software vision through the full range of the software development lifecycle. We are available for both on-site and remote software development work. OpenGL, OpenGL ES, WebGL, Direct3D. C/C , Qt, Wt, cross-platform development (Windows/Linux/Mac). Medical Imaging (visualization, registration, reconstruction). Platforms: Windows, Mac OS X, Linux, Android, iOS.

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Upsample Software, LLC | upsamplesoftware.com Reviews
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Upsample Software, LLC. Offers consulting services with specialization in 3D Graphics and GPU Computing. We aim to help organizations achieve their software vision through the full range of the software development lifecycle. We are available for both on-site and remote software development work. OpenGL, OpenGL ES, WebGL, Direct3D. C/C , Qt, Wt, cross-platform development (Windows/Linux/Mac). Medical Imaging (visualization, registration, reconstruction). Platforms: Windows, Mac OS X, Linux, Android, iOS.
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1 philosophy
2 publications
3 specialties
4 cuda opencl
5 gpu shader development
6 performance optimization
7 linux based clusters
8 additional experience
9 web design
10 coupons
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Upsample Software, LLC | upsamplesoftware.com Reviews

https://upsamplesoftware.com

Upsample Software, LLC. Offers consulting services with specialization in 3D Graphics and GPU Computing. We aim to help organizations achieve their software vision through the full range of the software development lifecycle. We are available for both on-site and remote software development work. OpenGL, OpenGL ES, WebGL, Direct3D. C/C , Qt, Wt, cross-platform development (Windows/Linux/Mac). Medical Imaging (visualization, registration, reconstruction). Platforms: Windows, Mac OS X, Linux, Android, iOS.

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upsamplesoftware.com upsamplesoftware.com
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Upsample Software, LLC

http://www.upsamplesoftware.com/index.html

Upsample Software, LLC. Offers consulting services with specialization in 3D Graphics and GPU Computing. We aim to help organizations achieve their software vision through the full range of the software development lifecycle. We are available for both on-site and remote software development work. OpenGL, OpenGL ES, WebGL, Direct3D. C/C , Qt, Wt, cross-platform development (Windows/Linux/Mac). Medical Imaging (visualization, registration, reconstruction). Platforms: Windows, Mac OS X, Linux, Android, iOS.

2

Upsample Software, LLC - Publications

http://www.upsamplesoftware.com/publications.html

Aaftab Munshi, Benedict Gaster, Timothy Mattson, James Fung, Dan Ginsburg. Addison Wesley, July 2011. OpenGL Shading Language (3rd Edition). Randi J. Rost, Bill Licea-Kane, Dan Ginsburg. John M. Kessenich, Barthold Lichtenbelt, Hugh Malan, Mike Weiblen, Addison-Wesley Professional, August 2009. OpenGL ES 2.0 Programming Guide. Aaftab Munshi, Dan Ginsburg. Dave Shreiner. Addison-Wesley Professional, August 2008. Book Website. Developing a 3D Engine for OpenGL and OpenGL ES 2.0, Dan Ginsburg. Backer D....

3

Upsample Software, LLC - Philosophy

http://www.upsamplesoftware.com/philosophy.html

Harness hardware to solve client's software needs. We have experience solving difficult 3D graphics, performance, and computational problems using GPU shaders, GPGPU computing, multi-core CPUs, and clusters. We assess the computational needs of the client's software and work to identify and create solutions that maximize efficient use of available hardware. Don’t reinvent the wheel. Deliver what the client needs in. Leave the client with the ability to maintain what was written. One of the biggest proble...

4

Upsample Software, LLC - About

http://www.upsamplesoftware.com/about.html

The following are some examples of software projects than Dan has previously completed. Brain Surface and Tractography Viewer -. Children's Hospital Boston 2011. The Brain Surface and Tractography Viewer. Was designed to showcase the capabilities of using WebGL for viewing of FreeSurfer. Cortical surface reconstructions and TrackVis. Still River Systems, Inc. 2008-2009. Handheld GPU Developer Tools -. Advanced Micro Devices, Inc. - 2007-2008. Along with the design of the AMD OpenGL ES 2.0 Emulator. This ...

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plohrmann.blogspot.com plohrmann.blogspot.com

Peter Lohrmann's Blog: VoglEditor Feature List

http://plohrmann.blogspot.com/2014/03/vogleditor-feature-list.html

After graduating from WPI. With a MS in computer graphics, I joined AMD's GPU Developer Tools for 6.5 years specializing in OpenGL and DirectX debugging and optimization, contributing to RenderMonkey, CubeMapGen, Tootle, MeshMapper, and GPU PerfStudio 2. I'm now partnered with Upsample Software. As a 3D Computer Graphics Consultant and helping Valve. Thursday, March 20, 2014. The past few months have been spent plugging away with Valve. Loading multi-frame trace files. Save / Load debug sessions. Shows f...

plohrmann.blogspot.com plohrmann.blogspot.com

Peter Lohrmann's Blog: March 2014

http://plohrmann.blogspot.com/2014_03_01_archive.html

After graduating from WPI. With a MS in computer graphics, I joined AMD's GPU Developer Tools for 6.5 years specializing in OpenGL and DirectX debugging and optimization, contributing to RenderMonkey, CubeMapGen, Tootle, MeshMapper, and GPU PerfStudio 2. I'm now partnered with Upsample Software. As a 3D Computer Graphics Consultant and helping Valve. Monday, March 24, 2014. VoglEditor Adds Trimming Support and Persistent Settings. Needed support for trimming large trace files. Clicking 'OK' will confirm ...

plohrmann.blogspot.com plohrmann.blogspot.com

Peter Lohrmann's Blog: Writing Debug Visualizers for GDB / QtCreator 2.8

http://plohrmann.blogspot.com/2013/10/writing-debug-visualizers-for-gdb.html

After graduating from WPI. With a MS in computer graphics, I joined AMD's GPU Developer Tools for 6.5 years specializing in OpenGL and DirectX debugging and optimization, contributing to RenderMonkey, CubeMapGen, Tootle, MeshMapper, and GPU PerfStudio 2. I'm now partnered with Upsample Software. As a 3D Computer Graphics Consultant and helping Valve. Thursday, October 24, 2013. Writing Debug Visualizers for GDB / QtCreator 2.8. We ran into this exact scenario when we started using QtCreater 2.8.1. Do not...

plohrmann.blogspot.com plohrmann.blogspot.com

Peter Lohrmann's Blog: October 2013

http://plohrmann.blogspot.com/2013_10_01_archive.html

After graduating from WPI. With a MS in computer graphics, I joined AMD's GPU Developer Tools for 6.5 years specializing in OpenGL and DirectX debugging and optimization, contributing to RenderMonkey, CubeMapGen, Tootle, MeshMapper, and GPU PerfStudio 2. I'm now partnered with Upsample Software. As a 3D Computer Graphics Consultant and helping Valve. Thursday, October 24, 2013. Writing Debug Visualizers for GDB / QtCreator 2.8. We ran into this exact scenario when we started using QtCreater 2.8.1. Do not...

plohrmann.blogspot.com plohrmann.blogspot.com

Peter Lohrmann's Blog: May 2014

http://plohrmann.blogspot.com/2014_05_01_archive.html

After graduating from WPI. With a MS in computer graphics, I joined AMD's GPU Developer Tools for 6.5 years specializing in OpenGL and DirectX debugging and optimization, contributing to RenderMonkey, CubeMapGen, Tootle, MeshMapper, and GPU PerfStudio 2. I'm now partnered with Upsample Software. As a 3D Computer Graphics Consultant and helping Valve. Tuesday, May 27, 2014. Tracing Your OpenGL Application with Vogl Just Got Easier! Path to the application that you'd like to trace. When launching a Steam.

plohrmann.blogspot.com plohrmann.blogspot.com

Peter Lohrmann's Blog: Tracing Your OpenGL Application with Vogl Just Got Easier!

http://plohrmann.blogspot.com/2014/05/tracing-your-opengl-application-with.html

After graduating from WPI. With a MS in computer graphics, I joined AMD's GPU Developer Tools for 6.5 years specializing in OpenGL and DirectX debugging and optimization, contributing to RenderMonkey, CubeMapGen, Tootle, MeshMapper, and GPU PerfStudio 2. I'm now partnered with Upsample Software. As a 3D Computer Graphics Consultant and helping Valve. Tuesday, May 27, 2014. Tracing Your OpenGL Application with Vogl Just Got Easier! Path to the application that you'd like to trace. When launching a Steam.

plohrmann.blogspot.com plohrmann.blogspot.com

Peter Lohrmann's Blog: VoglEditor Adds Trimming Support and Persistent Settings

http://plohrmann.blogspot.com/2014/03/vogleditor-adds-trimming-support-and.html

After graduating from WPI. With a MS in computer graphics, I joined AMD's GPU Developer Tools for 6.5 years specializing in OpenGL and DirectX debugging and optimization, contributing to RenderMonkey, CubeMapGen, Tootle, MeshMapper, and GPU PerfStudio 2. I'm now partnered with Upsample Software. As a 3D Computer Graphics Consultant and helping Valve. Monday, March 24, 2014. VoglEditor Adds Trimming Support and Persistent Settings. Needed support for trimming large trace files. Clicking 'OK' will confirm ...

plohrmann.blogspot.com plohrmann.blogspot.com

Peter Lohrmann's Blog: Shared Contexts, Uniforms, ARB Programs, and Buffers get added to VoglEditor

http://plohrmann.blogspot.com/2014/05/shared-contexts-uniforms-arb-programs.html

After graduating from WPI. With a MS in computer graphics, I joined AMD's GPU Developer Tools for 6.5 years specializing in OpenGL and DirectX debugging and optimization, contributing to RenderMonkey, CubeMapGen, Tootle, MeshMapper, and GPU PerfStudio 2. I'm now partnered with Upsample Software. As a 3D Computer Graphics Consultant and helping Valve. Thursday, May 8, 2014. Shared Contexts, Uniforms, ARB Programs, and Buffers get added to VoglEditor. Has been working on the Windows port, and Rich Geldreich.

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Upsample Software, LLC

Upsample Software, LLC. Offers consulting services with specialization in 3D Graphics and GPU Computing. We aim to help organizations achieve their software vision through the full range of the software development lifecycle. We are available for both on-site and remote software development work. OpenGL, OpenGL ES, WebGL, Direct3D. C/C , Qt, Wt, cross-platform development (Windows/Linux/Mac). Medical Imaging (visualization, registration, reconstruction). Platforms: Windows, Mac OS X, Linux, Android, iOS.

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