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Vancouver Technical Artist

Monday, June 24, 2013. Learning code from the Pros. It's been a while since I've posted anything, again, but as is the way of things sometimes there is little to post about. Recently I've been working at Goldtooth and learning a lot of python and other code related etiquette when it comes to creating pipelines and work flows from scratch. One of the main functions I've written for myself is copy RenameOnly(), and it takes a lot of parameters. SrcDir: source directory for the files. Print only: A useful a...

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Vancouver Technical Artist | vantechart.blogspot.com Reviews
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Monday, June 24, 2013. Learning code from the Pros. It's been a while since I've posted anything, again, but as is the way of things sometimes there is little to post about. Recently I've been working at Goldtooth and learning a lot of python and other code related etiquette when it comes to creating pipelines and work flows from scratch. One of the main functions I've written for myself is copy RenameOnly(), and it takes a lot of parameters. SrcDir: source directory for the files. Print only: A useful a...
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Vancouver Technical Artist | vantechart.blogspot.com Reviews

https://vantechart.blogspot.com

Monday, June 24, 2013. Learning code from the Pros. It's been a while since I've posted anything, again, but as is the way of things sometimes there is little to post about. Recently I've been working at Goldtooth and learning a lot of python and other code related etiquette when it comes to creating pipelines and work flows from scratch. One of the main functions I've written for myself is copy RenameOnly(), and it takes a lot of parameters. SrcDir: source directory for the files. Print only: A useful a...

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vantechart.blogspot.com vantechart.blogspot.com
1

Vancouver Technical Artist: October 2012

http://vantechart.blogspot.com/2012_10_01_archive.html

Tuesday, October 30, 2012. Since I've had a week or so to dedicate to my Unity project again, I've decided to start implementing those nifty advanced features I've been talking about. Mainly jumping between different versions of the track, basic AI, and a smooth camera, as well as some more inventory items. The smooth camera was a simple matter. I simply needed to unparent the camera from the player, and then add frame averaging to both position and rotation. 4 frames for position, and 16 for rot...Someo...

2

Vancouver Technical Artist: Unreal Script

http://vantechart.blogspot.com/2013/03/unreal-script.html

Tuesday, March 19, 2013. Been a while since I've posted anything, but things have been busy for the past few months. Between contracts and family obligations I'm finally finding the time to work on my own project and dive head first into some Unreal Script. I'm certainly appreciating how much a well setup IDE can benefit the learning process, so I think I'll track one down for .uc files to speed things up. I'll have more updates later on my progress. Subscribe to: Post Comments (Atom).

3

Vancouver Technical Artist: September 2012

http://vantechart.blogspot.com/2012_09_01_archive.html

Friday, September 28, 2012. Looks like things have shifted a bit and I switched my focus from making tools and programs, to learning them, while I am working towards my next gig in the industry. I thought why not take the time and learn Unity? After all, it's used a lot through out the industry, and knowing it well can only be an asset :). For my test project I decided to create one of my game concepts, a racing game akin to Wipeout, F-Zero, and Hi-Octane, with unique added twists ;)! WIP #1, 7 days.

4

Vancouver Technical Artist: Descent controls

http://vantechart.blogspot.com/2012/11/descent-controls.html

Monday, November 5, 2012. This is just a quick post about my recent experiences with Descent 2 and 3. While I don't think I've ever played Descent 2 all the way through, I must say that it's an interesting experience playing both games with an Xbox controller, and more or less at the same time. Subscribe to: Post Comments (Atom). View my complete profile.

5

Vancouver Technical Artist: May 2012

http://vantechart.blogspot.com/2012_05_01_archive.html

Tuesday, May 29, 2012. As I'm working away on my program, sans STL, I realized that I have a need to read a file and use the data within for various means. However this presented a problem because I didn't have a string to number converter, and as I didn't want to use STL I would need to write one. Started writing this I decided to put it in my string class to make use of it's functionality instead of in math or somewhere else, and that made things a bit easier. The rest involved locating the negative / ...

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Vancouver Technical Artist

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