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vee's game development blog | ramblings of a dotnet developer

ramblings of a dotnet developer

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vee's game development blog | ramblings of a dotnet developer | veegamedev.wordpress.com Reviews
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vee's game development blog | ramblings of a dotnet developer | veegamedev.wordpress.com Reviews

https://veegamedev.wordpress.com

ramblings of a dotnet developer

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August | 2012 | vee's game development blog

https://veegamedev.wordpress.com/2012/08

Vee's game development blog. Ramblings of a dotnet developer. Monthly Archives: August 2012. What I am working on – 2d shadow casting / line of sight. August 29, 2012. Used in the video:. Http:/ forums.tigsource.com/index.php? PNPOLY (point in polygon detection). Http:/ www.ecse.rpi.edu/Homepages/wrf/Research/Short Notes/pnpoly.html. Amit’s 2d visiblity algorithm:. Http:/ www.redblobgames.com/articles/visibility/. 2d procedural world generation. August 23, 2012. 2d level procedural generation. Something ...

2

Open Hexagon – Scripting update (1.2) – Sneak Peek | vee's game development blog

https://veegamedev.wordpress.com/2012/11/19/open-hexagon-scripting-update-1-2-sneak-peek

Vee's game development blog. Ramblings of a dotnet developer. November 19, 2012. Open Hexagon – Scripting update (1.2) – Sneak Peek. Http:/ www.facebook.com/OpenHexagon. What you see in the video is completely scripted with JSON commands. They’re easy to learn, and very flexible and powerful! These new scripting capabilities add a lot of opportunities for level creators. Any parameter can be changed at any time, adding text, stopping time, or even telling a story during gameplay. Next post →.

3

first C++ project – super hexagon clone | vee's game development blog

https://veegamedev.wordpress.com/2012/10/30/first-c-project-super-hexagon-clone

Vee's game development blog. Ramblings of a dotnet developer. October 30, 2012. First C project – super hexagon clone. My first C project, a open-source clone of the iOS game Super Hexagon (by Terry Canavagh, maker of VVVVVV), is going well. I’ve sent him an email asking if he’s ok with it, no reply yet. Next post →. Open Hexagon – Update 1.4 Released! Open Hexagon – Update 1.2 Released! Apology to everyone (clarification on Open Hexagon). Open Hexagon – Scripting update (1.2) – Sneak Peek. About the iss...

4

Open Hexagon released! | vee's game development blog

https://veegamedev.wordpress.com/2012/11/17/open-hexagon-released

Vee's game development blog. Ramblings of a dotnet developer. November 17, 2012. Open Hexagon is my first completed game. It’s a fast paced fun clone of Super Hexagon (by Terry Canavagh). The goal of the game is to survive as long as possible, by avoiding the walls closing in towards the center. You are the little triangle, and can rotate by using the left/right arrow keys. The soundtrack is made by BOSSFIGHT. The game is completely customizable: you can create and share levels/patterns/styles/music.

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Open Hexagon – update 1.1 released | vee's game development blog

https://veegamedev.wordpress.com/2012/11/18/open-hexagon-update-1-1-released

Vee's game development blog. Ramblings of a dotnet developer. November 18, 2012. Open Hexagon – update 1.1 released. Official page: http:/ www.facebook.com/OpenHexagon. Download: http:/ 78.47.100.242/VeeSoftware/OpenHexagonV1.1.zip. Mirror: http:/ www.mediafire.com/? Fixed: input being registered when the game was not in focus. Added: config overrides. (JSON files that override certain config parameters). Added: .bat files for WINDOWED and FULLSCREEN modes. Fixed: impossible pattern bug. Next post →.

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Some of my previous work. The page needs to be updated. Open Hexagon is a free open-source clone of the game "Super Hexagon by Terry Cavanagh". Gameplay is easy to learn but hard to master. You control a triangle that rotates around the center of the screen. Your goal is to stay alive as long as possible by avoiding the walls that go towards the center. Features JSON and LUA scripting for complete customization and level sharing. Compete online for the top high scores! Looking for my old game-dev blog?

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Using Lua with C++ in Practice. Getting data from scripts and why globals are evil. – Elias Daler | Re:creation

https://eliasdaler.wordpress.com/2016/01/07/using-lua-with-c-in-practice-part4

Donations and ways you can help. Donations and ways you can help. January 7, 2016. February 28, 2016. Using Lua with C in Practice. Getting data from scripts and why globals are evil. Intro to ECS and basic principles. Controlling entities in Lua by calling C functions. Iterating over Lua tables. This part doesn’t depend on the others, so you can read it even if you haven’t read previous parts. (I suggest to check them out, though. You may find some interesting stuff! Variables and as local. Let’s ...

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vee's game development blog | ramblings of a dotnet developer

Vee's game development blog. Ramblings of a dotnet developer. Open Hexagon – Update 1.4 Released! November 28, 2012. Open Hexagon 1.4 released! Formatted readme: http:/ bit.ly/TqXBsY. This update focuses mainly on bug fixes and LUA improvements. Debug log now only displays in debug mode. LUA files should not crash the game anymore. LUA can now get keyboard input and execute functions every frame. Removed the pseudo-3D effects. Download at: http:/ cdn.benjojo.co.uk/OpenHexagonV1.4.7z. Changed: logging is ...

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