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Observations of the Fox

Game Mechanisms of the Week. Hell on Eight Wheels. 15 August, 2015. I was in two minds about this one. When it comes to tabletop play, I've rarely had much luck. Maybe fifteen-or-so sessions has been the largest number of continuous sessions for a single story. But in sheer timespan, I did have a campaign that was only played on solstice nights for a while, and six stories of that game lasted almost four years (because we couldn't get together for some of those sessions). I couldn't find them anywhere.

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Game Mechanisms of the Week. Hell on Eight Wheels. 15 August, 2015. I was in two minds about this one. When it comes to tabletop play, I've rarely had much luck. Maybe fifteen-or-so sessions has been the largest number of continuous sessions for a single story. But in sheer timespan, I did have a campaign that was only played on solstice nights for a while, and six stories of that game lasted almost four years (because we couldn't get together for some of those sessions). I couldn't find them anywhere.
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Observations of the Fox | vulpinoid.blogspot.com Reviews

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Game Mechanisms of the Week. Hell on Eight Wheels. 15 August, 2015. I was in two minds about this one. When it comes to tabletop play, I've rarely had much luck. Maybe fifteen-or-so sessions has been the largest number of continuous sessions for a single story. But in sheer timespan, I did have a campaign that was only played on solstice nights for a while, and six stories of that game lasted almost four years (because we couldn't get together for some of those sessions). I couldn't find them anywhere.

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Observations of the Fox: RPGaDay (Day 11)

http://vulpinoid.blogspot.com/2015/08/rpgaday-day-10_11.html

Game Mechanisms of the Week. Hell on Eight Wheels. 11 August, 2015. Reading theough yesterdays various responses, it seems that a favourite RPG publisher was a fairly controversial topic. Today's is no different. For today, I honestly have no answer. Who is a good writer? Who is a good editor? Who is a good line developer maintaining consistency across a product? I don't get caught up in the personality culture of the Monte Cook. S, the Vincent Baker. S, the John Harper. S, the Mark Rein-Hagen. But again...

2

Observations of the Fox: RPGaDay (Day 14)

http://vulpinoid.blogspot.com/2015/08/rpgaday-day-14.html

Game Mechanisms of the Week. Hell on Eight Wheels. 14 August, 2015. This is another one of those vague questions that can be interpreted in a number of ways. Does it refer to my favourite accessory that can be used in an RPG? My favourite real life accessory that happens to be related to roleplaying? My favourite gaming item for use in games? I'm sure that when I read through other people's responses to day I'll see various interpretations, but I'm going to address them all. The Mage mug also sits well w...

3

Observations of the Fox: Game Mechanisms of the Week

http://vulpinoid.blogspot.com/p/game-mechanisms-of-week.html

Game Mechanisms of the Week. Hell on Eight Wheels. Game Mechanisms of the Week. Links to the 52 Game Mechanisms of the Week. Subscribe to: Posts (Atom). Links within the Vulpine Web. Vulpinoid Studios RPGNow Store. Eighth Sea Lulu Shopfront. The Vulpinoid Game Studio Website. Link to me on Google. Game designer, illustrator, writer, freelance visionary. Michael has yet to rise to international fame or wealth, so its probably time to get on the bandwagon before he hits the big time. The Free RPG Blog.

4

Observations of the Fox: RPGaDay (Day 9)

http://vulpinoid.blogspot.com/2015/08/rpgaday-day-9.html

Game Mechanisms of the Week. Hell on Eight Wheels. 09 August, 2015. Favourite Media that I wish were an RPG. There are so many RPGs inspired by genres I love, and so many that miss the mark. There are just as many licensed properties I've looked at over the years, where I enjoyed the source material, but it was simply applied as a veneer over a generic system. doing nothing for the licenced property and nothing for the system. Was one of those. Where do you go now? There are so many hacks that fill the v...

5

Observations of the Fox: I think she's getting there.

http://vulpinoid.blogspot.com/2015/08/i-think-she-getting-there.html

Game Mechanisms of the Week. Hell on Eight Wheels. 08 August, 2015. I think shes getting there. I've been focused on two things over the past day, the first has been a multiform game combining political live action, nerf/boffer live action and miniatures. It's not my project, but I've been comandeered to integrate the miniatures and live action side of things. If I get the chance, I'll post up these ideas shortly. The second thing I've been focused on is. She also needs a lot more work before she's done.

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September | 2014 | Skald's Forge

https://skaldforge.wordpress.com/2014/09

Legend of Drizzt Audiobook. September 30, 2014. October 1, 2014. I’m voting Cthulhu anyway. I listened to the Legend of Drizzt. Over the last week or so. I should note here both my hatred for the character of Drizzt. And the fact that Salvatore never uses one word when three or even four will do. That said, the offer of the audiobook for free tempted me. Also, Ice T did some of the narration. And I really wanted to hear his take. Encounter Difficulty in Lost Mine of Phandelver. September 27, 2014. I know...

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Review: Secrets of the Old City from Immersive Ink | Skald's Forge

https://skaldforge.wordpress.com/2015/01/02/review-secrets-of-the-old-city-from-immersive-ink

Review: Secrets of the Old City from Immersive Ink. January 2, 2015. January 2, 2015. I’ve not yet had the opportunity to play an RPG that takes place in an urban environment. I’d really like to do that soon, however. To that end, I’ve picked up a few products to explore the ideas. This includes Vornheim. So this post is instead about Secrets of the Old City. Found via OSR Today. It didn’t cost me anything, after all, and hopefully it could provide some inspiration. An earlier version. You are commenting...

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Play Report: Relic Hunters Guild Session 3 | Skald's Forge

https://skaldforge.wordpress.com/2014/12/23/play-report-relic-hunters-guild-session-3

Play Report: Relic Hunters Guild Session 3. December 23, 2014. December 22, 2014. The Relic Hunters returned to Dyson’s Delve Sunday afternoon. As usual, they made a quick pass around the first level to ensure they wouldn’t have any nasty surprises running them. (That’s mostly due to one. Spell, the remaining hobgoblin focused on waking up its comrades rather than try to take on the adventurers by itself. They also use their. Last week, I upgraded. Why are macros not working right now? For future referen...

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Revisiting Lamentations of the Flame Princess | Skald's Forge

https://skaldforge.wordpress.com/2015/01/03/revisiting-lamentations-of-the-flame-princess

Revisiting Lamentations of the Flame Princess. January 3, 2015. January 2, 2015. Since posting about various retroclone games. I’ve re-examined my opinions a bit. Thus, I decided to revisit. Lamentations of the Flame Princess. Something about the design kept calling me back. In part, the layout looks gorgeous, even in the free no-art version. Also, largely inspired by. I watched the 2009 movie. Do better than many other games? 8220;Maritime Adventures” get an entire chapter. More on this below. Alternati...

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Review: “A Practical Guide to Monsters” | Skald's Forge

https://skaldforge.wordpress.com/2014/11/23/review-a-practical-guide-to-monsters

Review: “A Practical Guide to Monsters”. November 23, 2014. November 23, 2014. I recently got a copy of. A Practical Guide to Monsters. Reference volume for apprentice wizards, it lists 53 different monsters by my count. Each of them has a bit of fiction, a fact box (e.g. height, weight, habitat, diet, attack methods, etc.), and an artistic representation. If you think this sounds like a. Includes about the same number. A GM could easily convert the exceptions from other editions. Would particularly bene...

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January | 2015 | Skald's Forge

https://skaldforge.wordpress.com/2015/01

Revisiting Lamentations of the Flame Princess. January 3, 2015. January 2, 2015. Since posting about various retroclone games. I’ve re-examined my opinions a bit. Thus, I decided to revisit. Lamentations of the Flame Princess. Something about the design kept calling me back. In part, the layout looks gorgeous, even in the free no-art version. Also, largely inspired by. I watched the 2009 movie. Do better than many other games? 8220;Maritime Adventures” get an entire chapter. More on this below. Alternati...

skaldforge.wordpress.com skaldforge.wordpress.com

Clunky mechanics in 5e | Skald's Forge

https://skaldforge.wordpress.com/2014/12/22/clunky-mechanics-in-5e

Clunky mechanics in 5e. December 22, 2014. During Sunday’s session, I took notes on game mechanics and 5e rules that felt clunky or don’t work well in my view. I will likely write house rules for them, but first I wanted to see what others might be doing. Likely other DMs have already found better solutions than what I imagine. A character shoots at an arrow. It misses the enemy. Does it hit the character (player or non) behind it? Do these make sense? Do you have better ideas? On firing into melee, you ...

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Microlite20 and solo play: winging it | Skald's Forge

https://skaldforge.wordpress.com/2014/11/05/microlite20-and-solo-play-winging-it

Microlite20 and solo play: winging it. November 5, 2014. November 5, 2014. On quiet nights here at home, my daughter (just shy of 11 years old) occasionally asks if we can play D&D together. Tonight, I told her that we’d try something a little different. Rather than try to slog through a nerfed version of the. Lost Mine of Phandelver. We’d do things the way I did when I was about her age. Because we had precisely zero prep time, I didn’t have anything prepared for her. Donjon. She set off down the road, ...

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Losing ruleset weight: evaluating older RPG games | Skald's Forge

https://skaldforge.wordpress.com/2014/12/20/losing-ruleset-weight-evaluating-older-rpg-games

Losing ruleset weight: evaluating older RPG games. December 20, 2014. December 21, 2014. Switching to another simpler game could certainly work. I don’t care one way or the other about labels. Like “OSR” (including whatever the abbreviation actually means to someone). But I do like the balance between crunch and freeform play in older games and “ retroclones. 8220;, which I lump together here for this purpose. None of the systems differ in large ways. Find a group you like on Roll20. Basic Fantasy Role-P...

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Creative Output of the Fox. Tuesday, March 30, 2010. Closed until Further Notice. I've decided to make my deviantART account. In a day of uploading a few images I've already been "favourited" by a few people, I'm being "watched" by a few people and I've been welcomed into a couple of groups for Australian artists and comic artists. With thousands of active members and hundreds of communal groups. It also looks like a better feeder for the Vulpinoid Studios website. Friday, October 30, 2009. This one will...

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Observations of the Fox

Game Mechanisms of the Week. Hell on Eight Wheels. 15 August, 2015. I was in two minds about this one. When it comes to tabletop play, I've rarely had much luck. Maybe fifteen-or-so sessions has been the largest number of continuous sessions for a single story. But in sheer timespan, I did have a campaign that was only played on solstice nights for a while, and six stories of that game lasted almost four years (because we couldn't get together for some of those sessions). I couldn't find them anywhere.

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