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Marvin Washington's Online Gallery

Marvin Washington's Online Gallery. Tuesday, June 16, 2015. Speedtree UE4 Bamboo Test. Posted by Marvin Washington. Thursday, August 7, 2014. Modular Scifi Environment Blockout update. A rough color block in to lock down the color pallet and help plan out my final materials and texture sheet. Posted by Marvin Washington. Thursday, July 24, 2014. Modular Scifi Environment Blockout update. Marmoset ToolBag2 Render (Game Engine). Posted by Marvin Washington. Saturday, July 12, 2014. Texturing: Ddo, Photoshop.

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Marvin Washington's Online Gallery | wdcstudios.blogspot.com Reviews
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Marvin Washington's Online Gallery. Tuesday, June 16, 2015. Speedtree UE4 Bamboo Test. Posted by Marvin Washington. Thursday, August 7, 2014. Modular Scifi Environment Blockout update. A rough color block in to lock down the color pallet and help plan out my final materials and texture sheet. Posted by Marvin Washington. Thursday, July 24, 2014. Modular Scifi Environment Blockout update. Marmoset ToolBag2 Render (Game Engine). Posted by Marvin Washington. Saturday, July 12, 2014. Texturing: Ddo, Photoshop.
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portfolio link,view my portfolio,no comments,labels 3d,3dsmax,photoshop,speedtree,unrealengine,unrealengine4,marmoset toolbag 2,real time renders,architectural visualization,boroque,couch,mental ray,render,table,sitting room study,older posts,main site
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Marvin Washington's Online Gallery | wdcstudios.blogspot.com Reviews

https://wdcstudios.blogspot.com

Marvin Washington's Online Gallery. Tuesday, June 16, 2015. Speedtree UE4 Bamboo Test. Posted by Marvin Washington. Thursday, August 7, 2014. Modular Scifi Environment Blockout update. A rough color block in to lock down the color pallet and help plan out my final materials and texture sheet. Posted by Marvin Washington. Thursday, July 24, 2014. Modular Scifi Environment Blockout update. Marmoset ToolBag2 Render (Game Engine). Posted by Marvin Washington. Saturday, July 12, 2014. Texturing: Ddo, Photoshop.

INTERNAL PAGES

wdcstudios.blogspot.com wdcstudios.blogspot.com
1

Marvin Washington's Online Gallery: Modular Scifi Environment Blockout update

http://wdcstudios.blogspot.com/2014/07/modular-scifi-environment-blockout_24.html

Marvin Washington's Online Gallery. Thursday, July 24, 2014. Modular Scifi Environment Blockout update. I've modeled a few different pipes, valves, vents and pipe assemblies to help breakup the repetition of the corridor. I also made some paint color variations of the 2 scratched paint materials. Still using box mapping until I have a finished set of models. Marmoset ToolBag2 Render (Game Engine). Posted by Marvin Washington. Subscribe to: Post Comments (Atom). Simple template. Powered by Blogger.

2

Marvin Washington's Online Gallery: Modular Scifi Environment Blockout update

http://wdcstudios.blogspot.com/2014/08/modular-scifi-environment-blockout.html

Marvin Washington's Online Gallery. Thursday, August 7, 2014. Modular Scifi Environment Blockout update. A rough color block in to lock down the color pallet and help plan out my final materials and texture sheet. Posted by Marvin Washington. Subscribe to: Post Comments (Atom). Simple template. Powered by Blogger.

3

Marvin Washington's Online Gallery: Modular Building Study W.I.P

http://wdcstudios.blogspot.com/2014/01/modular-building-study-wip.html

Marvin Washington's Online Gallery. Wednesday, January 1, 2014. Modular Building Study W.I.P. A study I'm working on to get my head around modular workflow. These three buildings were a get run to test out my understanding of the concept. I still need to make a spec map and gloss map and do some real time renders, these are rendered in mental ray inside of 3ds Max. The diffuse texture was created in Photoshop and the normal map was created with Ndo. Posted by Marvin Washington.

4

Marvin Washington's Online Gallery: Speedtree UE4 Bamboo Test

http://wdcstudios.blogspot.com/2015/06/speedtree-ue4-bamboo-test.html

Marvin Washington's Online Gallery. Tuesday, June 16, 2015. Speedtree UE4 Bamboo Test. Posted by Marvin Washington. Subscribe to: Post Comments (Atom). Simple template. Powered by Blogger.

5

Marvin Washington's Online Gallery: Sitting Room Study Update

http://wdcstudios.blogspot.com/2014/02/sitting-room-study-update.html

Marvin Washington's Online Gallery. Tuesday, February 18, 2014. Sitting Room Study Update. I've added more models to the scene. Posted by Marvin Washington. Subscribe to: Post Comments (Atom). Simple template. Powered by Blogger.

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LINKS TO THIS WEBSITE

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Marvin Washington Concept & Environment Artist: Space Trading and Combat Game Art

http://www.wdcstudios.com/2013/09/space-trading-and-combat-game-art.html

View My Blog For W.I.P.s and Studies. Space Trading and Combat Game Art. Space Trading and Combat Game Art. Programs Used / 3ds Max / Zbrush / Vray / Photoshop / Blender. About / I was Lead Artist producing sprite sprite art on a Space Trading and Combat Game. I designed, modeled and rendered space ships, space stations, weapons, planets and various structures and trade commodities. Design / Photoshop / 3ds Max. Modeling / 3ds Max / Zbrush. Rendering / 3ds Max / Vray. Compositing / Photoshop / Blender.

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Marvin Washington Concept & Environment Artist: Lost Temple Concept Render

http://www.wdcstudios.com/2013/09/lost-temple-concept-render-programs.html

View My Blog For W.I.P.s and Studies. Lost Temple Concept Render. Lost Temple Concept Render. Programs Used / 3ds Max / Zbrush / Mental Ray / Photoshop / Xnormal / World Machine. Modeling / 3ds Max / Zbrush / World Machine. Texturing / Photoshop / Xnormal. Rendering / Mental Ray. Rock Tower / Plant Closeup.

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Marvin Washington Concept & Environment Artist: Urban Environment (Tile-able Texture and PBR Conversion Study)

http://www.wdcstudios.com/2015/05/urban-environment-tile-able-texture-and.html

View My Blog For W.I.P.s and Studies. Urban Environment (Tile-able Texture and PBR Conversion Study). Urban Environment (Tile-able Texture and PBR Conversion Study). Programs Used / 3ds Max / Photoshop / Ddo / Ndo / Unreal Engine 4. Modeling / 3ds Max, SpeedTree. Texturing / Ddo, Ndo, Photoshop. Rendering / Unreal Engine 4 (game engine).

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Marvin Washington Concept & Environment Artist: Couch Game Model

http://www.wdcstudios.com/2013/09/couch-game-model.html

View My Blog For W.I.P.s and Studies. Programs Used / 3ds Max / Quixel Suite / Photoshop / Unity3d / Handplane. About / This was a personal project done to get the hang of traditional high to low poly baking. The couch is loosely base on the Coaster Victoria Sofa. Modeling / 3ds Max /. Texturing / Photoshop / Quixel Suite. Baking / XNormal / Handplane. Renderer / Toolbag2 / Unity3d.

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Marvin Washington Concept & Environment Artist: Modular Sci-Fi Environment W.I.P.

http://www.wdcstudios.com/2014/07/modular-sci-fi-environment-wip.html

View My Blog For W.I.P.s and Studies. Modular Sci-Fi Environment W.I.P. Modular Sci-Fi Environment W.I.P. Programs Used / 3ds Max / Photoshop / Ddo / Ndo / Unreal Engine 4. About / This is a corridor section of what will be a full sci-fi modular level kit. I'm going for something that will be present to near future, industrial and dark. Currently I'm only working on lighting, shape language and basic material look and feel, I'll do another modeling pass to make objects more functional. Modeling / 3ds Max.

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Marvin Washington Concept & Environment Artist: Head Study

http://www.wdcstudios.com/2014/07/head-study.html

View My Blog For W.I.P.s and Studies. Programs Used / 3ds Max / V-Ray / Hairfarm / Zbrush / Photoshop. About / A head study I did before focusing on environments. The base mesh was modeled in 3ds Max then sculpted in Zbrush and textured in Photoshop. The eye texture is photo sourced but the skin was painted in Zbrush and Photoshop. Hairfarm was used for the hair which was rendered out in a separate pass. Modeling / 3ds Max, Zbrush. Rendering / V-Ray, Hairfarm.

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Marvin Washington Concept & Environment Artist: Modular Building Study

http://www.wdcstudios.com/2014/01/modular-building-study.html

View My Blog For W.I.P.s and Studies. Programs Used / 3ds Max / Mental Ray / Photoshop / Ddo / Ndo / Marmoset ToolBag2 / Mental Ray. Modeling / 3ds Max /. Texturing / Photoshop / Ddo / Ndo. Rendering / Marmoset ToolBag2 / Mental Ray. Marmoset Game Engine Render. Marmoset Game Engine Render.

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Marvin Washington Concept & Environment Artist: Sitting Room W.I.P

http://www.wdcstudios.com/2014/02/sitting-room-wip.html

View My Blog For W.I.P.s and Studies. Sitting Room W.I.P. Sitting Room W.I.P. Programs Used / 3ds Max / Mental Ray / Photoshop. Modeling / 3ds Max. Rendering / Mental Ray.

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Marvin Washington Concept & Environment Artist: Vegetable Material Study

http://www.wdcstudios.com/2014/01/vegetable-material-study.html

View My Blog For W.I.P.s and Studies. Programs Used / 3ds Max / Mental Ray / Photoshop. About / I wanted to do a project which would allow me to focus on my material and lighting skills and less on modeling. The goal of this project was to produce a photo-realistic render with a larger goal of furthering my understanding of materials and lighting. 3ds Max was used for sub-d modeling, Photoshop was used for texture map creation, Mental Ray was used for rendering. Modeling / 3ds Max. Rendering / Mental Ray.

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Good design begins with honesty. Good design begins with honesty. We ask questions, we collaborate and we trust our intuition. We create brand identities, interior schemes and design for print and screen. We engage with clients large and small, working with developers, planners, illustrators, writers, project managers and photographers to ensure that we can help you realise the potential of your brand. We ask questions, we collaborate and we trust our intuition. Hewlett Packard - Animation.

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Marvin Washington's Online Gallery

Marvin Washington's Online Gallery. Tuesday, June 16, 2015. Speedtree UE4 Bamboo Test. Posted by Marvin Washington. Thursday, August 7, 2014. Modular Scifi Environment Blockout update. A rough color block in to lock down the color pallet and help plan out my final materials and texture sheet. Posted by Marvin Washington. Thursday, July 24, 2014. Modular Scifi Environment Blockout update. Marmoset ToolBag2 Render (Game Engine). Posted by Marvin Washington. Saturday, July 12, 2014. Texturing: Ddo, Photoshop.

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Marvin Washington Environment & Prop Artist

View My Blog For W.I.P.s and Studies. Urban Environment (Tile-able Texture and PBR Conversion Study). Urban Environment (Tile-able Texture and PBR Conversion Study). Programs Used / 3ds Max / Photoshop / Ddo / Ndo / Unreal Engine 4. Modeling / 3ds Max, SpeedTree. Texturing / Ddo, Ndo, Photoshop. Rendering / Unreal Engine 4 (game engine). Modular Sci-Fi Environment W.I.P. Modular Sci-Fi Environment W.I.P. Programs Used / 3ds Max / Photoshop / Ddo / Ndo / Unreal Engine 4. Modeling / 3ds Max. Programs Used ...

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