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Benjamin Widdowson « Illustration – Character Design – Concept ArtIllustration - Character Design - Concept Art
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Illustration - Character Design - Concept Art
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Benjamin Widdowson « Illustration – Character Design – Concept Art | widdowson88.wordpress.com Reviews
https://widdowson88.wordpress.com
Illustration - Character Design - Concept Art
[WIP] Uther LightBringer « Benjamin Widdowson
https://widdowson88.wordpress.com/2015/08/09/wip-uther-lightbringer
Illustration – Character Design – Concept Art. Started off with a rough pencil sketch in my sketchbook. After scanning, I start to refine the lines in photoshop, figuring out the anatomy and making corrections. Underpainting, layer masks etc. I like to work in facial details and the skin first, it helps me move forward with the armor/costume details better, as well as adjust anatomy accordingly. I continued working through this to adjust warping, anatomy, and detail. This entry was posted in Uncategorized.
How I work « Benjamin Widdowson
https://widdowson88.wordpress.com/2015/06/13/how-i-work
Illustration – Character Design – Concept Art. E3 is next week and I will be showing my portfolio off, so I figured now is a good time to post a “how i work” thing. For basic character designs I usually just hit the ground running and go from a loose line drawing to reference and so on. BUT when I know I want a cooler pose I will start off with thumbs or silhouettes. I duplicate the poses and make costume variations. like in this example. After adjustments and Final post-effects I have the finalized image.
DOA5 Costume contest 2015 « Benjamin Widdowson
https://widdowson88.wordpress.com/2015/06/01/doa5-costume-contest-2015
Illustration – Character Design – Concept Art. DOA5 Costume contest 2015. This entry was posted in Uncategorized. How I work →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out.
snatcher warmup « Benjamin Widdowson
https://widdowson88.wordpress.com/2015/03/03/snatcher-warmup
Illustration – Character Design – Concept Art. This entry was posted in Uncategorized. DOA5 Costume contest 2015 →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out.
Blizzard portfolio; weapons « Benjamin Widdowson
https://widdowson88.wordpress.com/2015/07/06/blizzard-portfolio-weapons
Illustration – Character Design – Concept Art. Blizzard portfolio; weapons. UPDATE 2] 2nd weapon concept done, low poly model started! UPDATE 1] 1st knife concept finished. low poly done. Im going to be doing full concepts for 3 of these, and modeling one in low poly with maya and zbrush. This entry was posted in Uncategorized. Blizzard piece 1: Warrior of R’Lyeh. WIP] Uther LightBringer →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Anothe...
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Widdowshins - the fate of the universe is here
A deceptively sleepy-looking village in the Northwest of England where the barriers between dimensions are thin and permeable;. A nexus of all realities, where the past, present and future of all the known universe collide. It’s where the Holy Grail may be hidden, where the Lady of the Lake resides in a nearby reservoir, and where the Gateway to Hell lurks beneath an outdoor toilet. History Of Village. Discover the history of the real places where Widdowshins is set. Release dates and those yet to come.
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Benjamin Widdowson « Illustration – Character Design – Concept Art
Illustration – Character Design – Concept Art. Started off with a rough pencil sketch in my sketchbook. After scanning, I start to refine the lines in photoshop, figuring out the anatomy and making corrections. Underpainting, layer masks etc. I like to work in facial details and the skin first, it helps me move forward with the armor/costume details better, as well as adjust anatomy accordingly. Blizzard portfolio; weapons. UPDATE 2] 2nd weapon concept done, low poly model started! I then choose the one ...
WIDDOWSONART
SPECIALIST INTERIOR DESIGN and ARCHITECTURAL ILLUSTRATOR. Perspective artist for architectural illustrations and interior visuals. He is used to working to tight deadlines, setting up loose sketches, to highly finished perspectives, from plans, elevations, samples, photographs, etc., which can be normally emailed direct to him at his studio and in turn the completed artwork can be emailed back to the client by return. His work is often regarded as art and can be seen hung in clients' offices.
THE BEAR NECESSITIES
Tuesday, April 21, 2009. Cut Me Some Slack.The Entertainment Budget is Tight! I guess you could say I have Disneyland taste on a SouthTowne Mall budget. I know that everyone is feeling a bit of the. These days, but come on.that pinch must hurt pretty bad to make the Bears. Somebody please tell me that there will come a day when we will look back on these times and laugh! We will say, "Remember when we used to take the kids to Hot Dog on Stick. For dinner and let them play at DinoTowne. For a night out!
Widdowson Family
Learn more about working with templates. How to change this sidebar. How to add or customize your site logo. How to replace these images with your own. Welcome to our family site. This is a great way to keep up to date on your family news. Tip:. How to delete this post. Posted Jul 15, 2012, 2:20 PM. Showing posts 1 - 1. How to replace this calendar with your own.
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