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Benjamin Widdowson « Illustration – Character Design – Concept Art

Illustration - Character Design - Concept Art

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Benjamin Widdowson « Illustration – Character Design – Concept Art | widdowson88.wordpress.com Reviews
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Illustration - Character Design - Concept Art
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Benjamin Widdowson « Illustration – Character Design – Concept Art | widdowson88.wordpress.com Reviews

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Illustration - Character Design - Concept Art

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1

[WIP] Uther LightBringer « Benjamin Widdowson

https://widdowson88.wordpress.com/2015/08/09/wip-uther-lightbringer

Illustration – Character Design – Concept Art. Started off with a rough pencil sketch in my sketchbook. After scanning, I start to refine the lines in photoshop, figuring out the anatomy and making corrections. Underpainting, layer masks etc. I like to work in facial details and the skin first, it helps me move forward with the armor/costume details better, as well as adjust anatomy accordingly. I continued working through this to adjust warping, anatomy, and detail. This entry was posted in Uncategorized.

2

How I work « Benjamin Widdowson

https://widdowson88.wordpress.com/2015/06/13/how-i-work

Illustration – Character Design – Concept Art. E3 is next week and I will be showing my portfolio off, so I figured now is a good time to post a “how i work” thing. For basic character designs I usually just hit the ground running and go from a loose line drawing to reference and so on. BUT when I know I want a cooler pose I will start off with thumbs or silhouettes. I duplicate the poses and make costume variations. like in this example. After adjustments and Final post-effects I have the finalized image.

3

DOA5 Costume contest 2015 « Benjamin Widdowson

https://widdowson88.wordpress.com/2015/06/01/doa5-costume-contest-2015

Illustration – Character Design – Concept Art. DOA5 Costume contest 2015. This entry was posted in Uncategorized. How I work →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out.

4

snatcher warmup « Benjamin Widdowson

https://widdowson88.wordpress.com/2015/03/03/snatcher-warmup

Illustration – Character Design – Concept Art. This entry was posted in Uncategorized. DOA5 Costume contest 2015 →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out.

5

Blizzard portfolio; weapons « Benjamin Widdowson

https://widdowson88.wordpress.com/2015/07/06/blizzard-portfolio-weapons

Illustration – Character Design – Concept Art. Blizzard portfolio; weapons. UPDATE 2] 2nd weapon concept done, low poly model started! UPDATE 1] 1st knife concept finished. low poly done. Im going to be doing full concepts for 3 of these, and modeling one in low poly with maya and zbrush. This entry was posted in Uncategorized. Blizzard piece 1: Warrior of R’Lyeh. WIP] Uther LightBringer →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Anothe...

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Benjamin Widdowson « Illustration – Character Design – Concept Art

Illustration – Character Design – Concept Art. Started off with a rough pencil sketch in my sketchbook. After scanning, I start to refine the lines in photoshop, figuring out the anatomy and making corrections. Underpainting, layer masks etc. I like to work in facial details and the skin first, it helps me move forward with the armor/costume details better, as well as adjust anatomy accordingly. Blizzard portfolio; weapons. UPDATE 2] 2nd weapon concept done, low poly model started! I then choose the one ...

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