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Maestro101: November 2008
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Sunday, November 2, 2008. Assignment 3:THE WOODEN HORSE. 1 The Controllers: The pinnacle of the hives hierarchy. 2The Overseers: Observe everything and anything. They are the ‘big brother’ of the society. Due to their obsessive nature they are extremely introverted. 3 The Workers: The workers are just that; workers. It is they who ‘built the world and keep it. Spinning’ but oblivious to all they have achieved. Usually unnoticed and common. Finally the Controllers are represented by the represented by the...
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Maestro101: Assignment 3:THE WOODEN HORSE
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Sunday, November 2, 2008. Assignment 3:THE WOODEN HORSE. 1 The Controllers: The pinnacle of the hives hierarchy. 2The Overseers: Observe everything and anything. They are the ‘big brother’ of the society. Due to their obsessive nature they are extremely introverted. 3 The Workers: The workers are just that; workers. It is they who ‘built the world and keep it. Spinning’ but oblivious to all they have achieved. Usually unnoticed and common. Finally the Controllers are represented by the represented by the...
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Maestro101: Final Renders
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Thursday, October 23, 2008. Heres some final renders before i start on the Ureal model this weekend. Subscribe to: Post Comments (Atom). View my complete profile.
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Maestro101: October 2008
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Tuesday, October 28, 2008. Heres my Final UNREAL model with textures and lighting. I left the spaces empty because i couldnt get any decent static mesh imports for toilets etc to work with the lighting. Links to this post. Sunday, October 26, 2008. The basic model in unreal. I still have 2 detail, texture and light most of it. Links to this post. Thursday, October 23, 2008. Heres some final renders before i start on the Ureal model this weekend. Links to this post. Subscribe to: Posts (Atom).
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Maestro101: August 2008
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Sunday, August 17, 2008. ASSIGNMENT 1: Equus (Images):. Links to this post. For my models I have taken the four defining points of Elias and used them to define his ‘home’. This is developed further by the tower and empty space is located 3 storeys below the structure. A deep, dark place where the suppressed lie hidden. Monolith 1 can see both in and out. Monolith 2 is frosted warping the external into a haze of colour,. Monolith 3 is frosted and slightly reflective. The structure is divisible and analys...
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Maestro101: UNREAL world 2
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Tuesday, October 28, 2008. Heres my Final UNREAL model with textures and lighting. I left the spaces empty because i couldnt get any decent static mesh imports for toilets etc to work with the lighting. Size=4][url=http:/ www.vipwarhammergold.com/][size=4][color=#0000ff]warhammer gold[/color][/size][/url] [url=http:/ www.vipwarhammergold.com/][color=#0000ff]buy warhammer gold[/color][/url] [url=http:/ www.vipwarhammergold.com/][color=#0000ff]war gold[/color][/url][/size]. Size=4][url=http:/ www.buyfa...
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Maestro101: ASSIGNMENT 1: Equus (Images):
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Sunday, August 17, 2008. ASSIGNMENT 1: Equus (Images):. Good job and good luck with the marking! August 19, 2008 at 1:18 AM. Subscribe to: Post Comments (Atom). ASSIGNMENT 1: Equus (Images):. View my complete profile.
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Maestro101: The UNREAL world.
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Sunday, October 26, 2008. The basic model in unreal. I still have 2 detail, texture and light most of it. Me and andrew used .057. uhohhhhhh. Anyway looks good mate! I'm still trying to get windows to work. (built it all in unreal). October 28, 2008 at 8:51 AM. Subscribe to: Post Comments (Atom). View my complete profile.
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Maestro101: September 2008
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Wednesday, September 17, 2008. ASSIGNMENT 3: Early Devleopment. Links to this post. Tuesday, September 16, 2008. ASSIGNMENT 2: Mystery Play. LAYOUT LAYOUT LAYOUT LAYOUT. I continued with the four themes of my characters personality; Suppressing Obsessing Observing and Protecting. The four pillars in each corner are memorial stones for each family member Elias has lost. They stand not only as a memorial to their deaths but as a reminder to the vengeance that Elias must undertake against all those who ...