bananattack.com
Bananattack! - lua
http://www.bananattack.com/blog/tag/lua
Posted by Overkill on December 19, 2010 at 10:55 pm under Uncategorized. It’s getting closer to Christmas, and it as approaches, I can’t help but reflect a bit on the past year. I’ve had very mixed feelings on the whole thing. I won’t drag you too far into my life, but I’ll give you a bit of closure. I think it’s the right thing to do, given my large absense. First off, my uncle passed away shortly before Christmas. I felt kind of bad because most of my memories of that uncle were from childhood, and...
imploexplo.blogspot.com
Implode, Explode: Announcing: Project MBC3D
http://imploexplo.blogspot.com/2009/07/announcing-project-mbc3d.html
Wednesday, July 15, 2009. No, I didn't cancel Prince Dallio. This project has been in the conceptual stage for a while now. The difference here is, it's actually a REAL LIFE project with other REAL LIFE team members, not interwebber drones. Fast forward to March 2009. After getting out of the hospital and feeling much better (another story entirely), I had the game-making itch something fierce. I tossed the idea out, almost sarcastically, that we should remake Moonbase Commander, but this time it...The i...
imploexplo.blogspot.com
Implode, Explode: March 2009
http://imploexplo.blogspot.com/2009_03_01_archive.html
Tuesday, March 31, 2009. Get hit by a sword twice. I announce my return to Gruedorf. I have retooled my tactics game ideas a bit, and now I am making an RPG with no numerical statistics. More details to come. Subscribe to: Posts (Atom). Code - Zodiac Cogency. Eldritch - The Epic of Serinor. ErayMan - {Armor Factory}. Falthorn - Scroll-a-tron 9k. McGrue - Saga of the Stars. Syn - Soul of the Machine. Toen - Stick Ninja. UncleBen - (Moon Hobos). Ustor - Tactical Action RPG. Get hit by a sword twice.
imploexplo.blogspot.com
Implode, Explode: November 2007
http://imploexplo.blogspot.com/2007_11_01_archive.html
Monday, November 19, 2007. Technically a game now. A short update; didn't do much, so I won't say much. You can now "walk" around (as in, change your position; doesn't actually animate yet). A screenshot wouldn't show anything, so that's it. Yeah I suck. Monday, November 12, 2007. Okay, okay. So I lose AGAIN. No big deal by now; practically everyone has lost at least once by now. It's the thing to do. So where did the time go? I hope that's enough to make up for my failure. Unless Aeon Genesis patche...
imploexplo.blogspot.com
Implode, Explode: And he's also getting smarter...
http://imploexplo.blogspot.com/2009/07/and-hes-also-getting-smarter.html
Wednesday, July 22, 2009. And he's also getting smarter. Not much progress this week. Just read up on Panda's various capabilities and learned more about animating models. My cohort, Phil, and I went through a long process of trying to get animations and exporting working, and after several hours, we got it. The one thing I did do is implement mouse picking (click on an object). I spent most of my time this week working on other projects. Subscribe to: Post Comments (Atom). Code - Zodiac Cogency.
imploexplo.blogspot.com
Implode, Explode: April 2008
http://imploexplo.blogspot.com/2008_04_01_archive.html
Wednesday, April 30, 2008. Back again, bitches! On a different project! I just won't stop pretending to come back from the dead. Blogs are cool like that. Let's face it - my old idea was too big, TOO EXCITING for the world to handle. So, I'm going to be working on giving old ika games a facelift to better improve ika's standing in the world. I'm starting with Fukyuuten, since it's probably the closest thing to a finished, well-rounded game that ika has. Subscribe to: Posts (Atom). Code - Zodiac Cogency.
imploexplo.blogspot.com
Implode, Explode: New/Quick Project: Temporary name "Prince Dallio"
http://imploexplo.blogspot.com/2009/07/new-project-temporary-name-prince.html
Wednesday, July 1, 2009. New/Quick Project: Temporary name "Prince Dallio". So take control of Sedgwick and manipulate the events in the Prince's journey without his knowledge to increase his odds of defeating Moldeus. I know what you're saying: so when's the next project idea gonna come? Well, shut up. That's when. This is a quicker project and isn't some pipedream game like my tactics nonsense in its various incarnations. I don't anticipate working on this for more than a month. July 1, 2009 at 5:24 AM.
imploexplo.blogspot.com
Implode, Explode: Back again, bitches! ...on a different project!
http://imploexplo.blogspot.com/2008/04/back-again-bitches-on-different-project.html
Wednesday, April 30, 2008. Back again, bitches! On a different project! I just won't stop pretending to come back from the dead. Blogs are cool like that. Let's face it - my old idea was too big, TOO EXCITING for the world to handle. So, I'm going to be working on giving old ika games a facelift to better improve ika's standing in the world. I'm starting with Fukyuuten, since it's probably the closest thing to a finished, well-rounded game that ika has. Was this the sequel to Winter? Code - Zodiac Cogency.