xlengine.com
XL EngineXL Engine allows you to play several classic games with modern technology, support is in varying states at the moment but include or will soon include: DarkXL
http://www.xlengine.com/
XL Engine allows you to play several classic games with modern technology, support is in varying states at the moment but include or will soon include: DarkXL
http://www.xlengine.com/
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XL Engine | xlengine.com Reviews
https://xlengine.com
XL Engine allows you to play several classic games with modern technology, support is in varying states at the moment but include or will soon include: DarkXL
Downloads |
http://xlengine.com/downloads
Is highly playable and mostly complete but it is still an Alpha Build. You may experience crashes or be unable to finish the game. This version of DaggerXL. Is an older version and is very incomplete. You have combat, loot, dungeons and can explore the various cities and other locations. However NPCs, quests, guilds and other game functionality were still not implemented as of this version. However I am currently working on the Beta. Download here: XL Engine Release R2. Also remember that in DarkXL secon...
Daggerfall Rendering, Part I |
http://xlengine.com/daggerfall-rendering-part-i
The XL Engine is and will remain free, donations are purely optional but greatly appreciated. XLC – Part 2. Introducing XLC – XL Engine Scripting System. Laquo; The Story Continues. XL Engine – State of the Project. Daggerfall Rendering, Part I. March 30, 2014. In inches and the rotation angles are stored in angles[3]. Positions are stored in absolute world space – this position is not relative but the actual position on the world map. The angles range from 0 – 2047. 2048 = 360 degrees. Cos(z)*cos(y) sin...
Games |
http://xlengine.com/games
Games that can be played using the XL Engine, either now or in the near future. 8211; Chapter 2 of the acclaimed Elder Scrolls series of RPGs; sequel to Arena. 8211; Version 0.199. 8211; the first and arguably the best Star Wars based FPS. 8211; a first-person shooter in the spirit of schlock horror/slasher flicks. Featuring fantastic atmosphere and gameplay. First build after XL Engine Merger. 8211; a first-person shooter released by LucasArts in 1997 using an enhanced. First build after XL Engine Merger.
Engine |
http://xlengine.com/engine
So why would you want to play these classic games using the XL Engine instead of the originals? A variety of reasons:. Modern OS support without worrying about tweaking for performance or DosBox limitations. Cross platform support coming soon. Potentially higher framerates and smoother gameplay. Optional modern control schemes such as mouselook. Increased moddability as the project matures. Improved modding tools being developed. In-game console for modifying settings. And more being added all the time.
Blog |
http://xlengine.com/blog
The XL Engine is and will remain free, donations are purely optional but greatly appreciated. XLC – Part 2. Introducing XLC – XL Engine Scripting System. July 22, 2016. However I have not given up on the project and will be returning with updates again as soon as possible. I expect to be able to be able to continue working on the project in earnest within a few weeks and should return to making regular updates at that time. April 12, 2016. The first step is to disassemble the function:. Then the code is ...
TOTAL PAGES IN THIS WEBSITE
6
Blood - Blood Wiki
http://www.blood-wiki.org/index.php/Blood
March 7, 1997. Shareware), May 31, 1997. NA), June 30, 1997. Blood will immerse you in a world of horror unlike any you've experienced before. Brace yourself for a nightmarish battle against the bloodthirsty minions of an ancient, forgotten god bent on wiping humanity from the face of the earth.". Sometimes informally called Blood: Spill Some. On May 31, 1997. It was developed by Monolith Productions. And distributed by GT Interactive. Engine game to feature voxels. Episode 1: The Way of All Flesh. The e...
FAQ | DarkXL
https://darkxl.wordpress.com/about/faq
This project has moved, please visit xlengine.com. Q: What is DarkXL? Q: Does DarkXL use any source code from the original game or engine? A: No Lucas Arts has never made the code for Dark Forces or the Jedi engine publicly available. This means that DarkXL and all tools have been written completely from scratch. Thusly DarkXL is not. A source port, but is written in the same spirit – trying to remake the original not reinterpret or re envision it. Q: What new features does DarkXL support now? Q: What ne...
C/C++ | Mindwerks
http://www.mindwerks.net/category/code/cc
Exita: Export Image to Ascii. Thirdeye: An AESOP Replacement Engine. WildMIDI: A Software Synthesizer. Worldsynth: A World Synthesizer. Solving problems, one way or another. Posts from the ‘C/C ’ Category. WildMIDI 0.4 is here with support for other formats! WildMIDI 0.4 is released! It has been two years in development and we’ve pushed WildMIDI 0.4. Beyond just MIDI support, we’ve branched out into MIDI like files as well. We’ve worked together with other projects like GStreamer. 019 has been released!
New XL Engine Release | DaggerXL
https://daggerxl.wordpress.com/2011/06/15/new-xl-engine-release
Daggerfall Engine Recreation for Modern Systems. June 15, 2011. New XL Engine Release. Posted by luciusdxl under Uncategorized. New XL Engine Release on the new blog. 2 Responses to “New XL Engine Release”. December 13, 2011 at 9:21 pm. Hope things are progressing. Skyrim has started me longing for an RPG with some meaningful stats…. December 25, 2011 at 1:13 am. The DaggerXL/XL Engine blog has moved to the XL Engine website. Leave a Reply Cancel reply. Enter your comment here. Address never made public).
Progress and Plans | DaggerXL
https://daggerxl.wordpress.com/2011/05/04/progress-and-plans
Daggerfall Engine Recreation for Modern Systems. May 4, 2011. Posted by luciusdxl under Uncategorized. On the new blog. Since the projects have moved to XLEngine.com. I will be posting links here for a while as new blog posts are made. Please follow the link above to read the latest post. 2 Responses to “Progress and Plans”. July 10, 2011 at 1:07 am. Hi luciusdxl I’m a fan of the elder scrolls series and appreciate your hard work, you are fantastic! September 6, 2011 at 7:05 pm. Great work so far!
Roadmap | DaggerXL
https://daggerxl.wordpress.com/roadmap
Daggerfall Engine Recreation for Modern Systems. This project has moved, please visit xlengine.com. This is a Development Roadmap for DaggerXL. Everything in here is subject to change, it is my current near and medium range plans. This roadmap will be adjusted as the project progresses. Note this list does not yet mention mod tools and support, where that fits in is still TOD. If you have any questions, comments or suggestions please see the forum topic. Pre-Alpha, version 0.1(released). Roads between ci...
News | DaggerXL
https://daggerxl.wordpress.com/news
Daggerfall Engine Recreation for Modern Systems. News about DaggerXL, the blog or the forums. This project has moved, please visit xlengine.com. If a news item doesn’t warrant it’s own blog post and it needs to be visible outside the forums then I’ll post it here. December 19, 2010. Updated Daggerfall Download Link. The old download has gone dead since Bethesda reworked their websites. May 8, 2010. A quick update to version 0.18 has been released to fix a sound related crash bug. March 5, 2010. The build...
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XL Engineering
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More options ▼. Subscribe to my blog. Created: 17/05/2015 at 4:42 AM. Updated: 23/05/2015 at 1:21 PM. Je suis dans la team x LengendNight-Communyti! Moi , Midona. The author of this blog only accepts comments from friends. You haven't logged in. Click here to post a comment using your Skyrock username. And a link to your blog, as well as your photo, will be automatically added to your comment. Posted on Sunday, 17 May 2015 at 5:12 AM. Edited on Sunday, 17 May 2015 at 4:07 PM. Moi en mi transformation.
XL Engine
The XL Engine allows you to play several classic games with modern technology. Support is in varying states at the moment but include or will soon include: DarkXL (Dark Forces), DaggerXL (Daggerfall) and soon OutlawsXL (Outlaws) and BloodXL (Blood). At the moment, DarkXL and DaggerXL are still seperate downloads but will be merged soon and all of the above projects will be available in one download as part of the XL Engine. Click here to download. Latest Blog Post: The Daggerfall Renderer – Part I.
XL Engineering
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