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XNA Massive Multiplayer Online Action Engine - Home

Project Description:

The goal of this project is to develop Massive Multiplayer Online Action Engine that allows developing MMO games with distributed game-model calculation for massive 3d actions.


These games will allow a hundreds or if we will be lucky with implementation – thousands users are playing in 3d action games at the same time.

 

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XNA Massive Multiplayer Online Action Engine - Home | xnammo.codeplex.com Reviews
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Project Description&amp;#58;&amp;#13;&amp;#10;&amp;#13;&amp;#10;The goal of this project is to develop Massive Multiplayer Online Action Engine that allows developing MMO games with distributed game-model calculation for massive 3d actions.&amp;#13;&amp;#10;&amp;#13;&amp;#10;&amp;#13;&amp;#10;These games will allow a hundreds or if we will be lucky with implementation &amp;#8211; thousands users are playing in 3d action games at the same time.&amp;#13;&amp;#10;&amp;#13;&amp;#10; &amp;#13;&amp;#10;&amp;#13;&
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XNA Massive Multiplayer Online Action Engine - Home | xnammo.codeplex.com Reviews

https://xnammo.codeplex.com

Project Description&amp;#58;&amp;#13;&amp;#10;&amp;#13;&amp;#10;The goal of this project is to develop Massive Multiplayer Online Action Engine that allows developing MMO games with distributed game-model calculation for massive 3d actions.&amp;#13;&amp;#10;&amp;#13;&amp;#10;&amp;#13;&amp;#10;These games will allow a hundreds or if we will be lucky with implementation &amp;#8211; thousands users are playing in 3d action games at the same time.&amp;#13;&amp;#10;&amp;#13;&amp;#10; &amp;#13;&amp;#10;&amp;#13;&

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xnammo.codeplex.com xnammo.codeplex.com
1

XNA Massive Multiplayer Online Action Engine - Change History

http://xnammo.codeplex.com/wikipage/history

Project Hosting for Open Source Software. XNA Massive Multiplayer Online Action Engine. Version 8.21.2015.21031.

2

XNA Massive Multiplayer Online Action Engine - Discussions

http://xnammo.codeplex.com/discussions

Project Hosting for Open Source Software. XNA Massive Multiplayer Online Action Engine. Feb 27, 2007. Wrote: Are you not suppose to publish the source code to you project, acco. Wrote: This is taken from the CodePlex FAQ: What are the requirements for. Feb 27, 2007. XNA MMO Action Engine Question! Wrote: Pardon me but was there going to be some sort of video presentation. Wrote: Well nothing extreme ofcourse. Simple client/server side connecti. Feb 22, 2007. Gratz on the deployment today! Feb 15, 2007.

3

XNA Massive Multiplayer Online Action Engine - Source Code

http://xnammo.codeplex.com/SourceControl/latest

Project Hosting for Open Source Software. XNA Massive Multiplayer Online Action Engine. Only project members can connect to the project using TFS. Non-members may use Subversion to access the repository. To connect using Subversion. For more information on connecting to CodePlex projects using Team Foundation Server or Subversion, please see these instructions. Click an item in the panel on the left to view the contents here. Version 8.21.2015.21031.

4

XNA Massive Multiplayer Online Action Engine - Download: 0.0.2 Alpha

http://xnammo.codeplex.com/releases/view/1941

Project Hosting for Open Source Software. XNA Massive Multiplayer Online Action Engine. Based on 1 rating. Feb 19, 2007. Not yet defined by owner-. Application, 725K, uploaded Feb 19, 2007. This is example show the client/server approach for MMO games. We are using DirectPlay like transport protocol that allow synchronize game entities on both client and server side. Current implementation allows fast and with lowest traffic cost synchronizes data in real time. We have client and server synchronization.

5

XNA Massive Multiplayer Online Action Engine - License

http://xnammo.codeplex.com/license

Project Hosting for Open Source Software. XNA Massive Multiplayer Online Action Engine. This license governs use of the accompanying software. If you use the software, you accept this license. If you do not accept the license, do not use the software. The engine is commercial software; you can use it and redistribute it in binary form for free only in noncommercial projects. 34;You" means the licensee of the software. 34;Your company" means the company you worked for when you downloaded the software.

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