3digblog.blogspot.com
Jay Bhaumik: Nurbs and Bokeh
http://3digblog.blogspot.com/2009/09/nurbs-and-bokeh.html
Sunday, September 20, 2009. This is a bit of an experiment in using the Bokeh effect in rendering. What is the bokeh effect you say? It's a lovely physical light effect that happens in the real world closely associated with chromatic aberration and Depth of Field. Stay tuned, I'm creating a new case study blog just dedicated to this alone! Posted by Jay Bhaumik. Subscribe to: Post Comments (Atom). E 09: Otis Environment in 3D (DGM 310A) Dev Blog. Yet Another Case Study. New Case Study Blog.
3digblog.blogspot.com
Jay Bhaumik: Updated Lighting Rig
http://3digblog.blogspot.com/2010/09/updated-lighting-rig.html
Thursday, September 16, 2010. Posted by Jay Bhaumik. Subscribe to: Post Comments (Atom). E 09: Otis Environment in 3D (DGM 310A) Dev Blog.
3digblog.blogspot.com
Jay Bhaumik: Yet Another Case Study
http://3digblog.blogspot.com/2009/09/yet-another-case-study.html
Sunday, September 20, 2009. Yet Another Case Study. Http:/ physicalfx.blogspot.com/. New case study blog I made, first post is for the Bokeh effect and using it in practice. Posted by Jay Bhaumik. Subscribe to: Post Comments (Atom). E 09: Otis Environment in 3D (DGM 310A) Dev Blog. Yet Another Case Study. New Case Study Blog.
3digblog.blogspot.com
Jay Bhaumik: Gaston Wires
http://3digblog.blogspot.com/2010/09/gaston-wires.html
Thursday, September 16, 2010. Posted by Jay Bhaumik. Subscribe to: Post Comments (Atom). E 09: Otis Environment in 3D (DGM 310A) Dev Blog.
3digblog.blogspot.com
Jay Bhaumik: September 2010
http://3digblog.blogspot.com/2010_09_01_archive.html
Thursday, September 16, 2010. Speed Model and Texturing. Posted by Jay Bhaumik. Posted by Jay Bhaumik. Handled the Rigging and Lighting/lookdev. Posted by Jay Bhaumik. Posted by Jay Bhaumik. Posted by Jay Bhaumik. Subscribe to: Posts (Atom). E 09: Otis Environment in 3D (DGM 310A) Dev Blog.
3digblog.blogspot.com
Jay Bhaumik: April 2009
http://3digblog.blogspot.com/2009_04_01_archive.html
Tuesday, April 14, 2009. Superman Maya - Zbrush Pass 1. Posted by Jay Bhaumik. Subscribe to: Posts (Atom). E 09: Otis Environment in 3D (DGM 310A) Dev Blog. Superman Maya - Zbrush Pass 1.
3digblog.blogspot.com
Jay Bhaumik: Old Environments
http://3digblog.blogspot.com/2010/09/old-environments.html
Thursday, September 16, 2010. Posted by Jay Bhaumik. Subscribe to: Post Comments (Atom). E 09: Otis Environment in 3D (DGM 310A) Dev Blog.
3digblog.blogspot.com
Jay Bhaumik: September 2009
http://3digblog.blogspot.com/2009_09_01_archive.html
Sunday, September 20, 2009. Yet Another Case Study. Http:/ physicalfx.blogspot.com/. New case study blog I made, first post is for the Bokeh effect and using it in practice. Posted by Jay Bhaumik. This is a bit of an experiment in using the Bokeh effect in rendering. What is the bokeh effect you say? Posted by Jay Bhaumik. New Case Study Blog. Http:/ stereocam.blogspot.com/. Posted by Jay Bhaumik. Subscribe to: Posts (Atom). E 09: Otis Environment in 3D (DGM 310A) Dev Blog. Yet Another Case Study.
3digblog.blogspot.com
Jay Bhaumik: Speed Model
http://3digblog.blogspot.com/2010/09/speed-model.html
Thursday, September 16, 2010. Speed Model and Texturing. Posted by Jay Bhaumik. Subscribe to: Post Comments (Atom). E 09: Otis Environment in 3D (DGM 310A) Dev Blog.
3digblog.blogspot.com
Jay Bhaumik: VFX Fall 2010
http://3digblog.blogspot.com/2010/09/vfx-fall-2010.html
Thursday, September 16, 2010. Handled the Rigging and Lighting/lookdev. Posted by Jay Bhaumik. Subscribe to: Post Comments (Atom). E 09: Otis Environment in 3D (DGM 310A) Dev Blog.