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The Design Age - Thoughts: September 2006
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The Design Age - Thoughts. Friday, September 15, 2006. Task based to Communication based approach. We have all been trained to design for Task. Most UI books talk about Task analysis and Task based designs. This might be useful for enterprise software or admin tool software. But at any or every level there is a communication that is happening. Why not look at the UI design from Communication point of view rather that from the view of tasks. This is to be broken down into logical steps like;. There may no...
abikr03.blogspot.com
The Design Age - Thoughts: January 2006
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The Design Age - Thoughts. Tuesday, January 24, 2006. BIG IDEAS come from small thing around us. Some thing nice just happened. As I had mentioned earlierfield study resulted in an interesting ‘observation’ on people's behavior which gave a small idea and which finally resulted in a BIG CHANGE in our approach to our ‘Product’. I know I’m a little vague but please bear with meI have signed a Non Disclosure Agreement ha ha ha haa. Posted by Crazy creation.com ;) at 3:53 AM. Sunday, January 22, 2006. I’m no...
abikr03.blogspot.com
The Design Age - Thoughts: May 2006
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The Design Age - Thoughts. Tuesday, May 16, 2006. Google came up with Notebook. My Hack Day product concept was very close to this idea. I was beaten by Google. The idea itself is not so unique; but the way a product is thought make it so powerful. Now I really respect Google. They indeed are innovative and people there definitely have a good eye for observation and detail. Notebook requirement was already there to be recognized, they just made it before I can. Some day.I will be ahead of time. While bei...
abikr03.blogspot.com
The Design Age - Thoughts: June 2006
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The Design Age - Thoughts. Monday, June 26, 2006. In praise of Methodology. As designers we often face with the argument about a need for a Design or Research Methodology. There are people who believe that design is intuitive and has to do with creativity; and thus a methodology would not be needed. Some would argue that they usually don’t follow any methodology and still can make a good product. Posted by Crazy creation.com ;) at 1:52 AM. Crazy creation.com ;). View my complete profile.
abikr03.blogspot.com
The Design Age - Thoughts: August 2006
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The Design Age - Thoughts. Tuesday, August 22, 2006. Concluding.(Design- Part 1). My last articles ( Moving from Needs to Problems. Had some interesting comments from friends. Most of the time I have been told to break the design to disciplines and processes. But that’s totally contradicts to what I’m saying. These disciplines have been existing. What is the problem it is going to solve? Afert the understanding is developed on the problem, break the design solving into ‘Processes’. Processed don’t gi...
abikr03.blogspot.com
The Design Age - Thoughts: November 2006
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The Design Age - Thoughts. Monday, November 27, 2006. Why should I break my design? I have been repeatedly asked not to provide or think about visual designs for the Products that I’m handling and follow the process. These processes break the design into multiple steps as if it’s a manufacturing unit like an assembly line. I’ll fix one screw; the next person one will fix the other one without knowing why I fixed the first one. Posted by Crazy creation.com ;) at 3:10 AM. Sunday, November 26, 2006. So if y...
abikr03.blogspot.com
The Design Age - Thoughts: July 2006
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The Design Age - Thoughts. Saturday, July 08, 2006. Learning from History of Architecture. Posted by Crazy creation.com ;) at 9:58 PM. Friday, July 07, 2006. The subjectivity of Design. Posted by Crazy creation.com ;) at 9:13 PM. Possessing - Space in Time. After that I came back to my home where my father had just retired after about 45 years of service he was a Professor. I saw him sitting quietly and trying to adjust to the terms that he doesn’t have much right left in his University.
abikr03.blogspot.com
The Design Age - Thoughts: December 2005
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The Design Age - Thoughts. Monday, December 19, 2005. Adding to my earlier thought on User Experiencelets try getting some understanding on User Experience. Why do we enjoy a good ‘food’? Becoz it has a perfect blend of spices and ingredients. A good cook will tell you that it’s all out ‘just perfect’ mix of ingredientsso its all about knowing and realizing this perfect mix of things for GOOD USER EXPERIENCE in products. Roportions would spoil the taste (experience). Guess the idea quoted in the previous...