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Age of Ravens

Friday, May 15, 2015. Conveying Settings: My Process and More Thoughts. It has been cool to see GMs discuss different approaches to conveying setting to players. I added a large comment to Tuesday’s post, but I wanted to pull that out and add a couple more thoughts. This is an important GM question: how to they get a setting across, when and why is that important, what do you gain/lose by doing it one way? For two of those, we built a city rather than a timeline. I then went through what we created, orga...

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Age of Ravens | ageofravens.blogspot.com Reviews
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Friday, May 15, 2015. Conveying Settings: My Process and More Thoughts. It has been cool to see GMs discuss different approaches to conveying setting to players. I added a large comment to Tuesday’s post, but I wanted to pull that out and add a couple more thoughts. This is an important GM question: how to they get a setting across, when and why is that important, what do you gain/lose by doing it one way? For two of those, we built a city rather than a timeline. I then went through what we created, orga...
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1 my process
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3 neo shinobi vendetta
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6 age's
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8 and early shadowrun
9 eclipse phase
10 transhuman space
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Age of Ravens | ageofravens.blogspot.com Reviews

https://ageofravens.blogspot.com

Friday, May 15, 2015. Conveying Settings: My Process and More Thoughts. It has been cool to see GMs discuss different approaches to conveying setting to players. I added a large comment to Tuesday’s post, but I wanted to pull that out and add a couple more thoughts. This is an important GM question: how to they get a setting across, when and why is that important, what do you gain/lose by doing it one way? For two of those, we built a city rather than a timeline. I then went through what we created, orga...

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1

Age of Ravens: The "What My Father Told Me" Trick

http://ageofravens.blogspot.com/2009/02/2409.html

Tuesday, February 3, 2009. The "What My Father Told Me" Trick. I'm posting a little ahead but it occurred to me that since I was giving examples, I wanted to provide two for something I mentioned several posts ago. I talked about being able to provide material for the players that would give them "the view from the ground" to help them think about their characters. I think this is especially important the further away you get from a contemporary setting. Runequest. What My Father Told Me:. Well we’...

2

Age of Ravens: Campaign Postmortem: Star Wars: The Darkening Rift (Part One)

http://ageofravens.blogspot.com/2010/06/campaign-postmortem-star-wars-darkening.html

Wednesday, June 2, 2010. Campaign Postmortem: Star Wars: The Darkening Rift (Part One). So I have a few things to get to rpg-wise, but I thought I'd begin with a post-mortem on the recent Star Wars. Campaign I ran (a campaign summary here. I should also note the really, really nice gesture one of the players, Ward, made. He built me a light-saber as thanks for running the game. A really, really nice replica light-saber. I mean, holy cow nice. For that I picked a Star Wars. Or Wheel of Time. I may be jump...

3

Age of Ravens: Selling the Setting (or God...Please...No More Backstory...)

http://ageofravens.blogspot.com/2015/05/selling-setting-or-godpleaseno-more.html

Tuesday, May 12, 2015. Selling the Setting (or God.Please.No More Backstory.). So you’ve got a great setting to run: homebrewed or published. You’ve crafted pages of material or pored over every supplement. You know every detail. You can GM the hell. Out of this world. Now how do you show the players this place? I’ve tried all kinds of approaches to setting presentation: gazetteers, hyperlinked web sites, key lists, collaborative design. Recently in L5R I used a trick to explicate spycraft. Cops with pow...

4

Age of Ravens: Conveying Settings: My Process & More Thoughts

http://ageofravens.blogspot.com/2015/05/conveying-settings-my-process-more.html

Friday, May 15, 2015. Conveying Settings: My Process and More Thoughts. It has been cool to see GMs discuss different approaches to conveying setting to players. I added a large comment to Tuesday’s post, but I wanted to pull that out and add a couple more thoughts. This is an important GM question: how to they get a setting across, when and why is that important, what do you gain/lose by doing it one way? For two of those, we built a city rather than a timeline. I then went through what we created, orga...

5

Age of Ravens: Eleven Pillars Post-Mortem: Play on Target Ep. 39

http://ageofravens.blogspot.com/2015/03/eleven-pillars-post-mortem-play-on.html

Friday, March 27, 2015. Eleven Pillars Post-Mortem: Play on Target Ep. 39. We try something new for this episode of Play on Target. If you enjoy this kind of material, I also recommend you check out The Zantabulous Zorceror of Zo. Modern, Unknown Armies-. Inspired), The Darkening Rift. Eleven Pillars Campaign Post Mortem. Play on Target Episode Round Up. I’LL SLEEP WHEN I’M DEAD. That ties into something I read this week. I got my copy of John Wick’s Play Dirty 2. And you could probably combine the two.

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MartinRalya.com & Yore | Interviews

http://www.martinralya.com/interviews

Welcome to MartinRalya.com, home of Yore. In connection with my writing, publishing, and blogging, I’ve done a number of interviews over the years. If you’re interested in interviewing me, I want to hear from you — I love talking about this stuff! Drop me a line. BrieCS: Five or So Questions. Game Knight Reviews interview. Dungeon Master Guys podcast. ENnie Awards Blog interview. Order 66 podcast (direct MP3 link). 35 Private Sanctuary podcast. All Games Considered podcast. Blog Network Watch interview.

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MartinRalya.com & Yore | Reading Appendix N

http://www.martinralya.com/category/reading-appendix-n

Welcome to MartinRalya.com, home of Yore. Category Archives: Reading Appendix N. July 17, 2013. Reading Appendix N: The Chronicles of Amber, by Roger Zelazny. My high school girlfriend introduced me to the Amber series back in the early 1990s, and shortly thereafter to Amber Diceless Role-Playing, the RPG based on the books. Zelazny, like a lot of Appendix N authors, writes with economy and punch. Nine Princes in Amber grabbed me with its opening sentence, “It was starting to […]. Nine Princes in Amber.

impossibleboulder.com impossibleboulder.com

Game Chef 2013: Chroma Team vs. The Terrorlights ~ Impossible Boulder

http://www.impossibleboulder.com/2013/05/game-chef-2013-chroma-team-vs.html

Game Chef 2013: Chroma Team vs. The Terrorlights. Posted on 5/28/2013 by The Boulder. The design part of Game Chef 2013. Is now complete and I am already hard at work on the the peer reviewing phase. I have already shared my initial brainstorming session. As well as teased a character sheet. But now that my entry has been submitted it is time to actually share the fruits of my labour. How's that for an ugly cover? Chroma Team vs. The Terrorlights. Subscribe to: Post Comments (Atom). Game Chef 2013: Chara...

impossibleboulder.com impossibleboulder.com

Indigo Galleons and Sea Ghouls ~ Impossible Boulder

http://www.impossibleboulder.com/2013/08/indigo-galleons-and-sea-ghouls.html

Indigo Galleons and Sea Ghouls. Posted on 8/09/2013 by The Boulder. This is the 'cover' panel of the trifold. Last week I hosted the first weekly "Open RPG Night" in my city. I did so with the help of my local RPG Meetup group and while RSVPs were sparse at first, they came flying in during the last 24 hours or so. And had printed off a copy of each character sheet and the truly excellent Indigo Galleon adventure. Why do I think The Indigo Galleon is so great? Let me count the ways:. New gamers or gamers...

impossibleboulder.com impossibleboulder.com

Links ~ Impossible Boulder

http://www.impossibleboulder.com/p/links.html

Never See the Light of Play. Some Space to Think. Savage Swords of Athanor. The Free RPG Blog. The Player's Side of the Screen. Year of the Dungeon. Subscribe to: Posts (Atom). My God, Its Full of Hair: One Night With Vast and S. My Gen Con: Fears, Fails, and Five Sessions. Come Up and Look at my Etchings. The Free RPG Blog. Build your own monster in Fear Fetchers by Kevin Damen. Savage Swords of Athanor. Estarion, Games 15 and 16. Year of the Dungeon. A character for every game. Game Night March 5 2016.

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Once a mighty bastion against evil fell to diabolical treachery... ~ Impossible Boulder

http://www.impossibleboulder.com/2013/06/once-mighty-bastion-against-evil-fell.html

Once a mighty bastion against evil fell to diabolical treachery. Posted on 6/11/2013 by The Boulder. A while back J.D. Barnes put a call out to the RPG blogosphere. Indie publishing in the RPG industry almost always takes the form of PDF products or print on demand and Barnes is deliberately eschewing that in favour of product that is hand made and available only directly through him. Initial Reading and Alterations For Play. Ruined Fortress is very much an old school dungeon with a great set of wanderin...

impossibleboulder.com impossibleboulder.com

May 2013 ~ Impossible Boulder

http://www.impossibleboulder.com/2013_05_01_archive.html

Obscure RPG Appreciation Day: Lone Wolf RPG (1989). Posted on 5/31/2013 by The Boulder. A little blog named Mesmerized By Sirens. That focuses on obscure RPGs is running what they call Obscure RPG Appreciation Day. And have challenged bloggers to post about a little known RPG. I have decided to join in the fun with this blog post. Did you know that a Lone Wolf RPG was published way back in 1989? You're probably wondering what this game looked like and you are in luck. Project Aon. Posted on 5/29/2013 by ...

antagonistrelations.blogspot.com antagonistrelations.blogspot.com

Antagonist Relations: 'Pedes, Pup & Pump-can (Apocalyptic Dispatches from Parcher's Pt. 2)

http://antagonistrelations.blogspot.com/2016/11/pedes-pop-pup-pump-can-apocalyptic.html

Well who handles the 'Good Guys'? I Think the less hurtful term is 'Protagonists'.". Assorted thoughts on running RPGs and getting to play them occasionally as well. Tuesday, November 22, 2016. Pedes, Pup and Pump-can (Apocalyptic Dispatches from Parcher's Pt. 2). Hopefully these man-sized millipedes will haunt my player's dreams. Got in our third session of Apocalypse-World. Not quite as action-packed as the las. Take a double for my overuse of alliteration.). Nov 18, 2016 at 6:25pm PST. Headed up to Ro...

impossibleboulder.com impossibleboulder.com

Game Chef 2013: Chroma Team reaches the finals! ~ Impossible Boulder

http://www.impossibleboulder.com/2013/06/game-chef-2013-chroma-team-reaches.html

Game Chef 2013: Chroma Team reaches the finals! Posted on 6/07/2013 by The Boulder. The peer reviewing and nomination process for Game Chef 2013 is over and the finalists have been announced. The dust has settled and ten* games are going before the four expert judges and this year I am astounded to say that my entry is one of those ten. My goofy little game. All look to be interesting games and I will be reading my way through them while we all bide our time nervously until June 12th. The Free RPG Blog.

impossibleboulder.com impossibleboulder.com

September 2013 ~ Impossible Boulder

http://www.impossibleboulder.com/2013_09_01_archive.html

Lasers and Feelings and Game Night. Posted on 9/14/2013 by The Boulder. Last week my Open RPG Night played Lasers and Feelings. PDF Warning), the latest single page RPG from John Harper/ One Seven Design. It's a swashbuckling, Star-Trek-esque game inspired by a song by The Doubleclicks. As is usual for one of Harper's games, it is an RPG boiled down to only the most necessary elements. Space Pirates - Build - Ancient Space Ruin - Destroy a Solar System. Our night of gaming went like this:. Epilogue - in ...

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Scott Joplin and the Age of Ragtime - the Book | Exploring the roots of modern culture

Scott Joplin and the Age of Ragtime - the Book. Scott Joplin and the Age of Ragtime. April 19, 2009. The Untold Story of How Scott Joplin and. An Amazing Generation of Musicians, Artists, Writers and Thinkers Changed the Culture of the World. McFarland and Company, Inc., Publishers, Box 611, Jefferson, NC 28640. 222 pp US $35.00 Paperback. C 2009 Ray Argyle. May be ordered online: www.amazon.com. Or leading book dealers. NEW REVIEW (Dec. 30, 2009). Scott Joplin and the Age of Ragtime – by Ray Argyle.

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Age of Ravens

Friday, May 15, 2015. Conveying Settings: My Process and More Thoughts. It has been cool to see GMs discuss different approaches to conveying setting to players. I added a large comment to Tuesday’s post, but I wanted to pull that out and add a couple more thoughts. This is an important GM question: how to they get a setting across, when and why is that important, what do you gain/lose by doing it one way? For two of those, we built a city rather than a timeline. I then went through what we created, orga...