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Animation and Interactivity I

Animation and Interactivity I. Games as a cross-disciplinary learning tool. Welcome, you have now found the main page for the Animation and Interactivity I course at Hedmark University College. In this course we use game development as a cross-disciplinary learning tool to learn design, digital drawing, animation, programming, mathematics, physics, cooperation, innovation and presentation. The project is a research project at Hedmark University College in Hamar, Norway. Follow the game development. Click...

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Animation and Interactivity I | ai1.wikidot.com Reviews
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Animation and Interactivity I. Games as a cross-disciplinary learning tool. Welcome, you have now found the main page for the Animation and Interactivity I course at Hedmark University College. In this course we use game development as a cross-disciplinary learning tool to learn design, digital drawing, animation, programming, mathematics, physics, cooperation, innovation and presentation. The project is a research project at Hedmark University College in Hamar, Norway. Follow the game development. Click...
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Animation and Interactivity I | ai1.wikidot.com Reviews

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Animation and Interactivity I. Games as a cross-disciplinary learning tool. Welcome, you have now found the main page for the Animation and Interactivity I course at Hedmark University College. In this course we use game development as a cross-disciplinary learning tool to learn design, digital drawing, animation, programming, mathematics, physics, cooperation, innovation and presentation. The project is a research project at Hedmark University College in Hamar, Norway. Follow the game development. Click...

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Animation and Interactivity I

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Animation and Interactivity I. Games as a cross-disciplinary learning tool. Welcome, you have now found the main page for the Animation and Interactivity I course at Hedmark University College. In this course we use game development as a cross-disciplinary learning tool to learn design, digital drawing, animation, programming, mathematics, physics, cooperation, innovation and presentation. The project is a research project at Hedmark University College in Hamar, Norway. Follow the game development. Click...

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Skip to main content. Get your Wikispaces Classroom now:. The easiest way to manage your class. Animasjon og Interaktivitet I. Alle studentene rapportere også i sin en individuell blogg (se venstre marg) hvor de forteller om sine tanker og prosesser under spillutviklingen. På lenkene nedenfor kan du se på Wikisiden til de forskjellige deltakerne i gruppe 2. Hvis noen av dere lurer på adressen til forumet for Animasjon og Interaktivitet 1, 2009 er, så ligger lenken her:. Http:/ ai1.wikidot.com/.

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Skip to main content. Try Wikispaces Classroom now. Brand new from Wikispaces. Welcome to Group 5's Wiki! Hovedside for kurset: ai1.wikidot.com. Sjekk ut andre gruppers wikier og blogger for å hente inspirasjon. Help on how to format text. Contributions to http:/ gruppe5opim.wikispaces.com/ are licensed under a Creative Commons Attribution Share-Alike 3.0 License. TES: The largest network of teachers in the world. Turn off "Getting Started".

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Skip to main content. Create interactive lessons using any digital content including wikis with our free sister product TES Teach. Get it on the web. Jan Terje's blogg. Lina's blogg and progress. I say, hello there, you just found our base now all your base are to belong to us :). More edit to come xD. Well, if you wanna take a look at what the other groups are doing, go ahead and take a look. Help on how to format text. TES: The largest network of teachers in the world. Turn off "Getting Started".

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Case 1 | Karin Hetland case blogg

https://karinhetland.wordpress.com/2010/09/14/case-1

Karin Hetland case blogg. Case 2 →. Hi my name is Karin, I go to Hedmark University College Norway, Campus Hamar, taking the degree “Batchelor of Virituell Art and Design 2010-2013.”. Before beginning the task, it would be appropriate to devise a project idea. Think of the whole! Where will the story take place, what challenges will the character have, and how will the character look like? Here are a few challenges! The plot of the game:. I have no music talent to do it by myself, so have to ask someone ...

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Case 6 | Karin Hetland case blogg

https://karinhetland.wordpress.com/2010/11/17/case-6

Karin Hetland case blogg. In this case we were giving the task to put in an enemy for the hero in the game, and the enemy have to follow the hero around, and if they get near each other there have to be a reaction from either the hero or the enemy. Made a new class for the npc and in that script told it to follow the character. In there it also in being told to follow the ground. If the dog get’s you, then you get a sign that says “Misty died”. Http:/ www.swfcabin.com/open/1290158493. Posted in Case 6.

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Case 3 | Karin Hetland case blogg

https://karinhetland.wordpress.com/2010/10/01/case-3

Karin Hetland case blogg. Case 4 →. In case 3, I must remember to select the scenes with care so that they represent important milestones in my story. I will make three scenes that are linked and displayed in sequence. Every scene will include setting and animations. In each scene you will also have three layers of environments that move at different speeds. In this scene, the jump is put in to use. Where the stage is pulled down, while it is being shrunk slightly. By karinhetland •. Posted in Case 3.

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About | Karin Hetland case blogg

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Karin Hetland case blogg. Hi my name is Karin Hetland, I’m 23 years, I go to Hedmark University College Norway, Campus Hamar, taking the degree “Batchelor of Virrituell Art and Design 2010-2013.”. The subject that I’m blogging for is “Animation and Interactivity 1”. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. Notify me of new comments via email.

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Case 4 | Karin Hetland case blogg

https://karinhetland.wordpress.com/2010/11/02/case-4

Karin Hetland case blogg. Case 5 →. In this case, we. Will make use of both animation and scenes we did in the first 3 cases. This case will be good practice for programming/actionScript. Is not gonna be easy at first, but nothing that is awesome to learn is simple. But everyone will get it at their own pace …. Have been helped by research assistants, teachers, second and third year students via mIRC. Special thanks to Remi in my class, had not come so far with the last part without their help. Address n...

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Department of Computer Science. Faculty of Mathematics, Physics and Applied Computer Science. Chair of Applied Computer Science I - Software Engineering. Chair of Applied Computer Science I. Master-Seminar im Wintersemester 2014/15. Master-Projekte im Wintersemester 2014/15. Best Student Paper Award bei der MODELSWARD 2014. Neue und spannende Abschlussarbeiten. Best-Paper-Award beim ACME-Workshop 2013. Welcome to the Chair of Software Engineering! Specific areas of interest include:.

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Animation and Interactivity I

Animation and Interactivity I. Games as a cross-disciplinary learning tool. Welcome, you have now found the main page for the Animation and Interactivity I course at Hedmark University College. In this course we use game development as a cross-disciplinary learning tool to learn design, digital drawing, animation, programming, mathematics, physics, cooperation, innovation and presentation. The project is a research project at Hedmark University College in Hamar, Norway. Follow the game development. Click...

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