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Ben's Learning Log: Speaking at GDC 2010
http://bcloward.blogspot.com/2010/01/speaking-at-gdc-2010.html
This blog contains the things that I've learned about programming real-time shaders in DirectX HLSL and Nvidia's Cg. It also contains other information related to real-time graphics and character animation. Saturday, January 23, 2010. Speaking at GDC 2010. I'm excited to let everyone know that I'll be speaking at GDC this year. You can take a look at the subject of my talk here. Posted by Ben Cloward at 2:45 PM. FYI - I LOVE your cement wall concepts! I am using 3 of them - they are tres amazing!
Ben's Learning Log: June 2005
http://bcloward.blogspot.com/2005_06_01_archive.html
This blog contains the things that I've learned about programming real-time shaders in DirectX HLSL and Nvidia's Cg. It also contains other information related to real-time graphics and character animation. Saturday, June 04, 2005. I have a big pile of shaders that I'm planning to add to the shader section of my web site. I just haven't done it yet because it's been taking me about two hours to make the information page for each one. I'll get to it eventually. Posted by Ben Cloward at 8:31 PM.
Ben's Learning Log: GDC 2011 - Tuesday
http://bcloward.blogspot.com/2011/03/gdc-2011-tuesday.html
This blog contains the things that I've learned about programming real-time shaders in DirectX HLSL and Nvidia's Cg. It also contains other information related to real-time graphics and character animation. Tuesday, March 01, 2011. GDC 2011 - Tuesday. The tech artist all-day session today was amazing. I've got my head all full of ideas I want to try and things I want to learn. This is what I love about GDC - it's a major recharge for my creative batteries. Posted by Ben Cloward at 11:30 PM. Thank you for...
Ben's Learning Log: GDC 2009 Thursday
http://bcloward.blogspot.com/2009/03/gdc-2009-thursday.html
This blog contains the things that I've learned about programming real-time shaders in DirectX HLSL and Nvidia's Cg. It also contains other information related to real-time graphics and character animation. Friday, March 27, 2009. I ended the day by attending the Polycount get-together. I had a great time getting to know many of the great guys from the Polycount community. Now I'm looking forward to tomorrow - the final day at GDC. Posted by Ben Cloward at 12:17 AM. November 14, 2009 12:13 PM.
Ben's Learning Log: February 2005
http://bcloward.blogspot.com/2005_02_01_archive.html
This blog contains the things that I've learned about programming real-time shaders in DirectX HLSL and Nvidia's Cg. It also contains other information related to real-time graphics and character animation. Saturday, February 26, 2005. Ok, so in my last post I said my goal was to have my 2nd normal mapping tutorial done by today. I've worked hard on it this week, but I still have one page left to write. I'm not quite done, but I'm hoping to have some more time tonight to finish it up. Once the tutorial i...
Ben's Learning Log: August 2005
http://bcloward.blogspot.com/2005_08_01_archive.html
This blog contains the things that I've learned about programming real-time shaders in DirectX HLSL and Nvidia's Cg. It also contains other information related to real-time graphics and character animation. Monday, August 29, 2005. Posted by Ben Cloward at 8:47 PM. Saturday, August 20, 2005. Auto Clavicle - How? Once you've got the settings the way you want, you just press the "Create All" button and you're rig is automatically generated. There are also buttons on the control panel to create all the ...
Ben's Learning Log: April 2005
http://bcloward.blogspot.com/2005_04_01_archive.html
This blog contains the things that I've learned about programming real-time shaders in DirectX HLSL and Nvidia's Cg. It also contains other information related to real-time graphics and character animation. Sunday, April 03, 2005. I just uploaded 46 new textures to the texture archive on my web site. That brings the total texture count to 399! Go grab them here. Also the brick textures with the moss growing on them are cool:. Posted by Ben Cloward at 10:15 PM. View my complete profile. GDC 2011 - Friday.
Ben's Learning Log: GDC 2011 - Friday
http://bcloward.blogspot.com/2011/03/gdc-2011-friday.html
This blog contains the things that I've learned about programming real-time shaders in DirectX HLSL and Nvidia's Cg. It also contains other information related to real-time graphics and character animation. Saturday, March 05, 2011. GDC 2011 - Friday. This year's GDC was amazing. I can't wait to get home and start experimenting with some of the ideas I picked up during various talks. Posted by Ben Cloward at 11:06 AM. November 18, 2011 7:41 PM. Daughter Of The King of kings! November 20, 2011 6:50 AM.
Ben's Learning Log: October 2005
http://bcloward.blogspot.com/2005_10_01_archive.html
This blog contains the things that I've learned about programming real-time shaders in DirectX HLSL and Nvidia's Cg. It also contains other information related to real-time graphics and character animation. Wednesday, October 19, 2005. Back to HLSL Shaders. I was excited to see that the problem I posted before with the normal map seams at UV borders is fixed in Max 8. Nice! I plan on posting the newer versions of my normal mapping shaders soon as well as some additional shaders that I've been working on.
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Alan Ng's Niche in the Net
Alan Ng's Niche in the Net. Irishtune.info Irish Traditional Music Tune Index. Tips for Learning Irish Traditional Music. Alan Ng, musician for hire. One of my current bands). One of my current bands). Public House Ceili Band. Historical: one of my previous bands). Historical: one of my previous bands). Der Lyrikabend am 11.12.1962. In der Ost-Berliner Akademie der Künste ( my dissertation. Brave Voices: Kmetz Benefit Concerts. Or iTunes Store Music. You can also donate directly using this PayPal button:.
Grain of Salt
Thoughts on Technology and Organizations. Saturday, January 10, 2009. Hiring and Team Building. What does it take to build a great team? Hire great people. Ok, seems easy enough to grasp, but what does that mean? What is a “great person? 8221; The typical definition is someone who has a set of “A” class skills to apply to their work. Ok, if I hire a group of great people with “A” class skills, does that necessarily mean I’ll have a great team? Well, duh, right? 1 Technical skills are easy to quantify.
Alan Alan Alan Alaaaannnn! – Design!!!
3d-printing · art · objects · photography · space-junk. NOOKA X 3DS VALENTINES COLLAB! 3d-printing · cubify · freshfiber · objects. NOOKA & 3D SYSTEMS COLLAB – ZUB 40 LINE. 3d-printing · cubify · objects. IDEA IN THE HEAD. 3d-printing · art · cubify · objects. 3d-printing · art · cubify · objects. 3d-printing · art · cubify · photography. 3d-printing · art · cubify · objects.
alan-nino69's blog - Blog de alan-nino69 - Skyrock.com
16 pige la nui jreve detre ballon d'or jsai kjsui pa lnumero 1 enfin pa encor! 23/11/2009 at 10:13 AM. 23/12/2009 at 9:13 PM. Soundtrack of My Life. Subscribe to my blog! Don't forget that insults, racism, etc. are forbidden by Skyrock's 'General Terms of Use' and that you can be identified by your IP address (66.160.134.2) if someone makes a complaint. Please enter the sequence of characters in the field below. Posted on Monday, 23 November 2009 at 10:21 AM. Cher o top ste soiree avec vou.
Blog de alan-nolan - Mes 2 ptits Ange - Skyrock.com
Mot de passe :. J'ai oublié mon mot de passe. Mes 2 ptits Ange. Mes 2 ptits ange. Mise à jour :. Abonne-toi à mon blog! Pour tout ceux que j aime. 2222222222 0000000000 1111111111 0000000000. 222222222222 000000000000 11111111111 000000000000. 2222 2222 0000 0000 11111 0000 0000. 2222 0000 0000 11111 0000 0000. 2222 0000 0000 11111 0000 0000. 2222 0000 0000 11111- - -0000 0000. 2222 0000 0000 11111 0000 0000. 2222 0000 0000 11111 0000 0000. 222222222222 000000000000 11111 000000000000. Ou poster avec :.
ALAN NORDSTROM'S BLOG
Verses, essays, photos. Sunday, May 17, 2015. 8232;Gentle Reader,. What you’ll find below is an upside-down anthology of sorts: a journal of my frequent morning musings from January 2008 till now, in reverse order. . Much of what I write here is verse in traditional rhymed iambic pentameters, old fashioned in form but contemporary in topics and idiom. It asks to be read aloud so that the effects of rhyme and meter may be felt. . This blog was produced on a Firefox browser. And looks best on one. Albeit i...
ALAN NORMANN COMUNICAZIONE
Alan Norsworthy: Artist Website
Ajnphotography- Fine Art Photography. Every purchase includes a money-back guarantee. Ajnphotography- Fine Art Photography. Ajnphotography- Fine Art Photography. Alan Norsworthy - Photographer - Biography. Originally from Northern England, Alan Norsworthy has been a photographer since the late 1960's. He moved to Canada in 1973 and has made Guelph, Ontario his home for over 25 years. Now later in life he has the time to pursue his hobby, or should I say his passion . In sharing what he sees, feels and lo...
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