zero.algds.org
ALGDS - Zero Lodge - Kittens
http://zero.algds.org/kittens.htm
Ad Lib Game Development Society. Nothing ever goes exactly as planned. Early in Zero Lodge's fourth session, just after we had begun implementing NetSlack, someone found a litter of four very tiny and very hungry abandoned kittens meowing away in the bushes in the yard. Several members of the team stopped to take care of the kittens, which involved nursing, calming, and pooping. All in a day's work.
zero.algds.org
ALGDS - Zero Lodge - Project: Kobaioh
http://zero.algds.org/projects/Project_Kobaioh.htm
Ad Lib Game Development Society. Session 0 (unknown time and date, 2 participants). Kobaioh v0.02 ( game. Although this game was not technically done as an ALGDS session (since it was done over the course of several evenings, and before the ALGDS was created), it was done in the spirit of the ALGDS and helped inspire the creation of the Zero Lodge. It also became the basis of the engine used in several other subsequent Zero Lodge games. Postmortem and notes to be added soon.
zero.algds.org
ALGDS - Zero Lodge - Project: Infection
http://zero.algds.org/projects/Project_Infection.htm
Ad Lib Game Development Society. Session 7 (Unknown Date and Time). Infection v0.01 ( game.
zero.algds.org
ALGDS - Zero Lodge - Project: Bustaculated!
http://zero.algds.org/projects/Project_Bustaculated.htm
Ad Lib Game Development Society. Session 1 (Sunday May 23, 8 hours, 3 participants). Bustaculated v0.02 ( game. Win/lose conditions mainly. We also failed to fully leverage the fact that we had a pretty cool fully dynamic world with real-time pixel-accurate lighting. would've been nice to be able to plant bombs, destroy walls, open and close doors, etc. Programmer art only. Using TGAs as map data worked fantastically well. Picked a simple idea, a simple implementation path, and executed it.
kloonigames.com
Kloonigames - Monthly Experimental Games » About This Site & Me
http://www.kloonigames.com/blog/about
About This Site & Me. Contains somewhat old info. I’ll try to update at some point. The point of this blog is I try to crank out an experimental game every month. I was inspired by Experimental Gameplay Project. So I try to follow their rules. Basically this means that every game I create I have to make within 7-day limit, they have to made by me alone and they have to test some new form of gameplay. So what’s the point? Because they said it better than I could. At the moment I’m a student at Helsi...
gameamonth.livejournal.com
Game a Month FAQ and Rules - A Game A Month
http://gameamonth.livejournal.com/285.html
Game a Month FAQ and Rules - A Game A Month. A Game A Month. Game a Month FAQ and Rules. Jun 12th, 2008 08:05 am. A Game A Month. Welcome to the Game a Month community. I'm the moderator, TrentonZero. I hope many people join and begin posting their own games. 2) In other words, we tend to never finish games. Our hard drives and our memories are full of over ambitious projects that we have either abandoned, or have resolved to get back to on that "someday" that never seems to come. Even when the p...For s...
zero.algds.org
ALGDS - Zero Lodge - Home
http://zero.algds.org/index.htm
Ad Lib Game Development Society. In theory, there is no difference between theory and practice. In practice there is.". Is the first and founding chapter of the Ad Lib Game Development Society (ALGDS). Zero Lodge (and the ALGDS itself) was founded by a group of Dallas area game developers. Inspired by the likes of the Immersion Composition Society. Founded by Nicholas Dobson and Michael Mellender. And the Indie Game Jam. Hosted by Chris Hecker. Zero Lodge Members and Attendees. We have a winner! Asplode ...
blog.thetomesdomain.com
The Tomes of Trey: The Moogle Lodge
http://blog.thetomesdomain.com/2009/03/moogle-lodge.html
The Tomes of Trey. Aggregated collection of scientific and technical knowledge from yours truly. Wednesday, March 11, 2009. Last November I discovered a site for the Ad Lib Game Development Society ( http:/ www.algds.org/. The purpose of this society is to form "lodges"; small groups of game developers who meet on a regular basis to throw games together in short time frames. Very much like the Global Game Jam, but more often. I actually learned about the Game Jam from the creator of this site.