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AM Term 1

Tuesday, May 1, 2012. Step 1: Create a curve on Translate Y (your up/down movement) with 3 keyframes. Put some value on the middle keyframe to offset it's value from the first and last keyframe. Step 2: Do the same with Translate X (your side to side movement). Step 3: Grab one curve (doesn't matter which one really) and offset it's time, making sure that the beginning key of one curve lines up in the middle of the other curve. This will make a criss-cross shape. Select both curves in the graph-editor.

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AM Term 1 | amtermone.blogspot.com Reviews
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Tuesday, May 1, 2012. Step 1: Create a curve on Translate Y (your up/down movement) with 3 keyframes. Put some value on the middle keyframe to offset it's value from the first and last keyframe. Step 2: Do the same with Translate X (your side to side movement). Step 3: Grab one curve (doesn't matter which one really) and offset it's time, making sure that the beginning key of one curve lines up in the middle of the other curve. This will make a criss-cross shape. Select both curves in the graph-editor.
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AM Term 1 | amtermone.blogspot.com Reviews

https://amtermone.blogspot.com

Tuesday, May 1, 2012. Step 1: Create a curve on Translate Y (your up/down movement) with 3 keyframes. Put some value on the middle keyframe to offset it's value from the first and last keyframe. Step 2: Do the same with Translate X (your side to side movement). Step 3: Grab one curve (doesn't matter which one really) and offset it's time, making sure that the beginning key of one curve lines up in the middle of the other curve. This will make a criss-cross shape. Select both curves in the graph-editor.

INTERNAL PAGES

amtermone.blogspot.com amtermone.blogspot.com
1

AM Term 1: Anticipation & Squash and Stretch

http://amtermone.blogspot.com/2010/10/anticipation-squash-and-stretch_5318.html

Friday, April 27, 2012. Anticipation and Squash and Stretch. Like all the 12 principals of animation, Antic&S/S are principals that have been observed in life and exaggerated (sometimes way too much) by animators over the years. Sure, sometimes it's nice to look at broad and over-the-top animation examples to see these principals being used in a way that's much more clear, although I discourage animators from overusing this because it will end up becoming too much of a focal point in your animation.

2

AM Term 1: Pose is Key!

http://amtermone.blogspot.com/2012/01/pose-is-key.html

Wednesday, April 18, 2012. One of the biggest things I've noticed, is that most first term students tend to jump head first into their animation assignments but pay little or no attention to the POSE assignments. Don't make this mistake! These poses are a huge part of the learning process, and almost any animator will tell you that a pose can make or break any animation. As Ham Luske said:. 1 THE LINE OF ACTION. The hand poses are a HUGE part in the appeal of your character. I've seen so many pose as...

3

AM Term 1: Crazy 8's

http://amtermone.blogspot.com/2010/11/crazy-8s.html

Tuesday, May 1, 2012. Step 1: Create a curve on Translate Y (your up/down movement) with 3 keyframes. Put some value on the middle keyframe to offset it's value from the first and last keyframe. Step 2: Do the same with Translate X (your side to side movement). Step 3: Grab one curve (doesn't matter which one really) and offset it's time, making sure that the beginning key of one curve lines up in the middle of the other curve. This will make a criss-cross shape. Select both curves in the graph-editor.

4

AM Term 1: Let's Roll

http://amtermone.blogspot.com/2011/10/lets-roll.html

Wednesday, April 18, 2012. Here's a basic overview of the graph editor tips I went over today. I applied this to a simple ball bounce so you guys can see more clearly how it applies to ease-in and ease-out, and how tangents can be edited together to produce smoother motions. Following this advice will help you guys to start using good Graph Editor habits and getting the most out of the curves you create. Start by creating a curve on RotateX. Make sure your curves are set for weighted tangents. Now at you...

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Travis Howe's Animation Blog: November 2011

http://animatortrav.blogspot.com/2011_11_01_archive.html

Travis Howe's Animation Blog. Animation can explain whatever the mind of man can conceive." - Walt Disney. Wednesday, November 2, 2011. Through The Pixl Glass. My awesome friend Brandon Foster has started a blog that will discuss the making of video games. I am extremely honored to have been one of his first guests. Please check out his blog - it'll definitely be a great one to watch! Through the Pixl Glass. Posted by Animator Trav. Subscribe to: Posts (Atom). Through The Pixl Glass. Our Competitors ;).

animatortrav.blogspot.com animatortrav.blogspot.com

Travis Howe's Animation Blog: Colin's Borg

http://animatortrav.blogspot.com/2011/02/thanks-for-everything-cryptic.html

Travis Howe's Animation Blog. Animation can explain whatever the mind of man can conceive." - Walt Disney. Tuesday, February 15, 2011. I had created this animation for Star Trek Online as a tribute to Colin's Bear. Sadly, despite expressed permission from Colin Sanders, the creator of the original animation, the dance was never put into the game. It was fun to make, though! Posted by Animator Trav. Subscribe to: Post Comments (Atom). Careful What You Claim as Yours! Our Competitors ;).

animatortrav.blogspot.com animatortrav.blogspot.com

Travis Howe's Animation Blog: February 2011

http://animatortrav.blogspot.com/2011_02_01_archive.html

Travis Howe's Animation Blog. Animation can explain whatever the mind of man can conceive." - Walt Disney. Tuesday, February 15, 2011. I had created this animation for Star Trek Online as a tribute to Colin's Bear. Sadly, despite expressed permission from Colin Sanders, the creator of the original animation, the dance was never put into the game. It was fun to make, though! Posted by Animator Trav. Saturday, February 12, 2011. Production, I had an amazing time, but I don't think I realized. I was recentl...

animatortrav.blogspot.com animatortrav.blogspot.com

Travis Howe's Animation Blog: May 2009

http://animatortrav.blogspot.com/2009_05_01_archive.html

Travis Howe's Animation Blog. Animation can explain whatever the mind of man can conceive." - Walt Disney. Sunday, May 31, 2009. Through a weird twist of fortune, my wife and I were able to see two broadway productions in one weekend, which is awesome because we almost never. Get to do those kinds of things! Very well-designed and creative! Maybe I'll luck out and they'll make a Wicked film that I'll get to work on :D. Not much on the animation end, as I've been trying to stay out of Maya as much as poss...

animatortrav.blogspot.com animatortrav.blogspot.com

Travis Howe's Animation Blog: April 2009

http://animatortrav.blogspot.com/2009_04_01_archive.html

Travis Howe's Animation Blog. Animation can explain whatever the mind of man can conceive." - Walt Disney. Friday, April 17, 2009. Just rendered this out for submission to the AM showcase. I have 3 more shots I'm submitting; Wish me luck! Posted by Animator Trav. Monday, April 13, 2009. Hehehe, you should see the look on your face! You know who you are). Posted by Animator Trav. Sunday, April 5, 2009. Posted by Animator Trav. Subscribe to: Posts (Atom). Just rendered this out for submission to the AM .

animatortrav.blogspot.com animatortrav.blogspot.com

Travis Howe's Animation Blog: June 2009

http://animatortrav.blogspot.com/2009_06_01_archive.html

Travis Howe's Animation Blog. Animation can explain whatever the mind of man can conceive." - Walt Disney. Monday, June 29, 2009. Going into Class 4 (again). This is where I am starting from on my dialogue shot. I consider it about 90% complete. The main thing that needs work is the left arm, but I'm hoping to get more feedback on it, and perhaps it will require a whole new overhaul :D. Posted by Animator Trav. Saturday, June 27, 2009. I was reading Cameron Fielding's blog. Posted by Animator Trav. Fello...

animatortrav.blogspot.com animatortrav.blogspot.com

Travis Howe's Animation Blog: January 2011

http://animatortrav.blogspot.com/2011_01_01_archive.html

Travis Howe's Animation Blog. Animation can explain whatever the mind of man can conceive." - Walt Disney. Friday, January 28, 2011. January 2011 Reel: Now with 200% more horse power. For a higher res version, click here. To Download, right-click here. Posted by Animator Trav. Thursday, January 27, 2011. Confidence Stutters - featuring a horse named Pete. One such occasion happened the other day. I came in to work on a horse trot animation. Simple, right? I think that's where I went wrong. I worked all d...

animatortrav.blogspot.com animatortrav.blogspot.com

Travis Howe's Animation Blog: Through The Pixl Glass

http://animatortrav.blogspot.com/2011/11/through-pixl-glass.html

Travis Howe's Animation Blog. Animation can explain whatever the mind of man can conceive." - Walt Disney. Wednesday, November 2, 2011. Through The Pixl Glass. My awesome friend Brandon Foster has started a blog that will discuss the making of video games. I am extremely honored to have been one of his first guests. Please check out his blog - it'll definitely be a great one to watch! Through the Pixl Glass. Posted by Animator Trav. Subscribe to: Post Comments (Atom). Through The Pixl Glass.

fawziyahya.blogspot.com fawziyahya.blogspot.com

Fawzi Yahya's Blog: September 2009

http://fawziyahya.blogspot.com/2009_09_01_archive.html

There was an error in this gadget. Sunday, September 20, 2009. Making the ultimate decision! So my last post got me thinking more about this whole concept of learning more of the animation process and not limiting oneself to just one aspect of it. I finally came up with a question that would help anyone interested find an easier way to figure it out. Absolutely. But it's just a more fulfilling feeling with the tyson one. Those are my thoughts, now I want yours. Till next time :). So my point of this post...

animatortrav.blogspot.com animatortrav.blogspot.com

Travis Howe's Animation Blog: November 2010

http://animatortrav.blogspot.com/2010_11_01_archive.html

Travis Howe's Animation Blog. Animation can explain whatever the mind of man can conceive." - Walt Disney. Wednesday, November 24, 2010. Respect for the Past. Http:/ www.goodnewsfilmreviews.com/2010/11/respect-of-past.html. I came across this article (or rather, was directed to it through a friend's post) regarding the nature of rebellion turning into conformity, and felt it was really well-put. I digress. The point I am trying to make (in apparently the wordiest way I can) is read this. Fellow Ex'pressi...

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AM Term 1

Tuesday, May 1, 2012. Step 1: Create a curve on Translate Y (your up/down movement) with 3 keyframes. Put some value on the middle keyframe to offset it's value from the first and last keyframe. Step 2: Do the same with Translate X (your side to side movement). Step 3: Grab one curve (doesn't matter which one really) and offset it's time, making sure that the beginning key of one curve lines up in the middle of the other curve. This will make a criss-cross shape. Select both curves in the graph-editor.

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