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Persona | The academic homestead of Annika Waern

The academic homestead of Annika Waern (by Waern)

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Persona | The academic homestead of Annika Waern | annikawaern.wordpress.com Reviews
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The academic homestead of Annika Waern (by Waern)
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Persona | The academic homestead of Annika Waern | annikawaern.wordpress.com Reviews

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The academic homestead of Annika Waern (by Waern)

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Publications | Persona

https://annikawaern.wordpress.com/publications

The academic homestead of Annika Waern. Waern, A. 2016. The ethics of unaware participation in public interventions. In Proc. CHI’2016. Elena Márquez Segura, Laia Turmo Vidal, Asreen Rostami and Annika Waern. 2016. Embodied Sketching. In Proc. CHI’2016. Jon Back, Caspar Haeffer, Susan Paget, Andreas Rau, Eva Lotta Sallnäs Pysander and Annika Waern. Designing children’s digital-physical play in natural outdoors settings. In Proc. CHI’16. Late-breaking news. ACM. Proceedings of Designing Interactive Systems.

2

Body games: Elena Márquez Segura’s licentiate thesis | Persona

https://annikawaern.wordpress.com/2013/12/15/body-games-elena-marquez-seguras-licentiate-thesis

The academic homestead of Annika Waern. Body games: Elena Márquez Segura’s licentiate thesis. My PhD. student Elena defended her licentiate thesis on Friday December 6th, with Floyd Mueller. From the Exertion games lab. In Melbourne as her “opponent”, a sort of external examiner used in the Swedish ph.d. procedure. It’s not common to have foreign opponents for a licentiate, so we were happy to be able to invite Floyd. I’ll edit in a link to Elena’s thesis if she makes it available! Newer Entry →. Enter y...

3

Just a little lovin’, and techniques for telling stories in larp | Persona

https://annikawaern.wordpress.com/2012/06/16/just-a-little-lovin-and-techniques-for-telling-stories-in-larp

The academic homestead of Annika Waern. Just a little lovin’, and techniques for telling stories in larp. The poster for ‘Just a little lovin’. I am trying to gather my thoughts after participating in the art larp “ Just a Little Lovin. 8221; (or JALL for short), designed by Tor Kjetil Edland and Hanne Grasmo. The larp was first staged last summer in Norway, and was now re-staged in Sweden in collaboration with Miriam Lundqvist, Anna-Karin Linder and Petter Karlsson trough LajvVerkstaden. To play out our...

4

The recent Ph.D. Svahn | Persona

https://annikawaern.wordpress.com/2014/11/13/the-recent-ph-d-svahn

The academic homestead of Annika Waern. The recent Ph.D. Svahn. This cool picture of Mattias was stolen from his Facebook page. Mattias and I go way back; he even coordinated the EU project IPerG (integrated project on pervasive gaming) for six months while I was busy designing and staging Interference. And Mattias’ role was to understand if the games managed to change people’s behaviour. So, did it work? Did Mattias find a persuasive effect? A big congrats to Mattias! 8216; and can be downloaded in full.

5

Storymaking in Larp (an overdue post) | Persona

https://annikawaern.wordpress.com/2014/12/22/storymaking-in-larp-an-overdue-post

The academic homestead of Annika Waern. Storymaking in Larp (an overdue post). Participants in the October 2014 run of ‘Cabaret’, a larp musical that I was part of designing and staging. This is a long overdue post; a follow-up to my reflections on storymaking in sport. And why I don’t believe in emergent narratives. Firstly, a recap: I look at emergent narrative as. Have characterized such stories as characterised by two aspects: “what happened, and why it is worth telling”. Bruner. Since we have acquir...

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inexorableprogress.com inexorableprogress.com

empathy | Inexorable Progress

https://inexorableprogress.com/tag/empathy

Gaming for empathy, equality and social justice. Using a Trigger Warning — what of it? February 18, 2015. February 24, 2015. Abysmal, relentless winter, work commitments, personal challenges to overcome, and relationships to nurture: these things have occupied us these many weeks. While our fingers may not have been flying and we haven’t pushed the publish button, the thoughts have been swirling and there is much to say. That is wrong with contemporary society, challenged as it is by social justice and f...

embarrassinginteractions.org embarrassinginteractions.org

Organizers |

http://embarrassinginteractions.org/organizers

Organizers – Embarrassing Interactions. A CHI 2015 Workshop. Sebastian Deterding (workshop contact). Is chair professor of pervasive computing at City University London, and founder and director of the Mixed Reality Lab, Singapore. His recent work interest is in mixed reality, wearable, ubiquitous, and embedded computing, multisensory interfaces, and love and sex with robots. Is an associate professor of interaction design at the Mads Clausen Institute of the University of Southern Denmark in Kolding&#46...

inexorableprogress.com inexorableprogress.com

inxprogress | Inexorable Progress

https://inexorableprogress.com/author/inxprogress

Gaming for empathy, equality and social justice. Articles posted by inxprogress. The Struggle to Create Gender-Neutral Characters. July 9, 2015. In early April 2014, I had the privilege of playing in College of Wizardry. As we started our pipe dream of making a United States version of College of Wizardry for the summer of 2016 (stay tuned), we began to start creating our characters, and found that writing them as truly gender neutral proved to be particularly challenging. The most obvious case was the f...

inexorableprogress.com inexorableprogress.com

safer spaces | Inexorable Progress

https://inexorableprogress.com/tag/safer-spaces

Gaming for empathy, equality and social justice. Posts tagged safer spaces. Recap: Gaming with Empathy Panel Discussion Part 1. February 27, 2015. Live action role-playing games. To recap, we identified three types of empathy. Which tends to happen first, is the emotional reaction that happens neurocognitively through mirror neurons and amygdala reactions. You notice that someone else is feeling a certain way, sad for example, and you feel sad, too. Which tends to happen next, is the thinking reaction wh...

inexorableprogress.com inexorableprogress.com

privilege | Inexorable Progress

https://inexorableprogress.com/tag/privilege

Gaming for empathy, equality and social justice. The Struggle to Create Gender-Neutral Characters. July 9, 2015. In early April 2014, I had the privilege of playing in College of Wizardry. As we started our pipe dream of making a United States version of College of Wizardry for the summer of 2016 (stay tuned), we began to start creating our characters, and found that writing them as truly gender neutral proved to be particularly challenging. The most obvious case was the first character written, who was ...

inexorableprogress.com inexorableprogress.com

feminism | Inexorable Progress

https://inexorableprogress.com/tag/feminism

Gaming for empathy, equality and social justice. The Struggle to Create Gender-Neutral Characters. July 9, 2015. In early April 2014, I had the privilege of playing in College of Wizardry. As we started our pipe dream of making a United States version of College of Wizardry for the summer of 2016 (stay tuned), we began to start creating our characters, and found that writing them as truly gender neutral proved to be particularly challenging. The most obvious case was the first character written, who was ...

inexorableprogress.com inexorableprogress.com

live action role-playing games | Inexorable Progress

https://inexorableprogress.com/tag/live-action-role-playing-games

Gaming for empathy, equality and social justice. Posts tagged live action role-playing games. Live action role-playing games. Empowered play — taking up agency given and fighting over-hesitation. March 4, 2015. Live action role-playing games. So Maury here, fresh on all the impressions of an amazing Intercon O. Which included our presentation. It’s not so much Post-Larp Depression. I’m interested in your thoughts. Is intention the primary factor to distinguish between making the game about a si...How do ...

inexorableprogress.com inexorableprogress.com

Intercon O | Inexorable Progress

https://inexorableprogress.com/tag/intercon-o

Gaming for empathy, equality and social justice. Posts tagged Intercon O. Empowered play — taking up agency given and fighting over-hesitation. March 4, 2015. Live action role-playing games. So Maury here, fresh on all the impressions of an amazing Intercon O. Which included our presentation. It’s not so much Post-Larp Depression. I’m interested in your thoughts. Is intention the primary factor to distinguish between making the game about a single player and his/her goals vs. about the coll...How do you ...

inexorableprogress.com inexorableprogress.com

empathy in games | Inexorable Progress

https://inexorableprogress.com/tag/empathy-in-games

Gaming for empathy, equality and social justice. Posts tagged empathy in games. Recap: Gaming with Empathy Panel Discussion Part 1. February 27, 2015. Live action role-playing games. To recap, we identified three types of empathy. Which tends to happen first, is the emotional reaction that happens neurocognitively through mirror neurons and amygdala reactions. You notice that someone else is feeling a certain way, sad for example, and you feel sad, too. Which tends to happen next, is the thinking reactio...

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The Organizers | Cabaret larp

https://cabaretlarp.wordpress.com/who-are-we

Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. The larps Staffan organises corresponds very well to his interests: psychology, dance and drama. Staffan have been involved in Shards (2013) and is also planning The Last dance (winter 2013). Staffan want to try new things and make his participants feel a lot through his larps. For years, Annika has been designing and studying pervasive games, and studying pervasive larp. As part of her professional life as a game scholar. 2012) wa...

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Persona | The academic homestead of Annika Waern

The academic homestead of Annika Waern. A comment on ‘Brute Force’ design of larp. In-game footage from Monitor Celestra by John-Paul Bichard, Bichard Studios. I recently read this piece. So, let’s abstract a bit, to see what Eirik and Markus include as common design elements for the two productions. The highlighted design choices can be summarized as. An established IP and a cool location,. Various design elements brought in from art-house Nordic larp. At the same time. Key to success for the many, and ...

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