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Latest posts – Artineering

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Latest posts – Artineering | artineering.io Reviews

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Welcome to Artineering

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About the Author – Artineering

http://artineering.io/about

Salar de Atacama - Chile 2014. I am Santiago E. Montesdeoca. A PhD candidate in Computer Graphics at the Nanyang Technological University, Singapore. I do research. At the Multi-plAtform Game and Innovation Centre (MAGIC). Which is part of the Interdisciplinary Graduate School. I have a profound interest on pushing the current boundaries of computer graphics and experimenting the unknown through Non-Photorealistic Rendering. Who likes to alleviate animation. Jedi, studio.coop.

2

Blog – Artineering

http://artineering.io/blog

One pixel at a time! Most of my undergoing in life is documented here to keep my interested readers (mostly family and close friends) updated. This section is a continuation from my previous blog. For a new stage of my life. Wake me up, when September ends. September 30, 2016. Developing an NPR agnostic system, attending the Society of Animation Studies conference, research in the hands of artists, USLS 2016 and internship at INRIA (May-Sep 2016). The perks of being a PhD student. May 17, 2016.

3

Wake me up, when September ends – Artineering

http://artineering.io/blog/wake-me-up-when-september-ends

Working at MAGIC, NTU Singapore 2016. Wake me up, when September ends. Santiago E. Montesdeoca. September 30, 2016. Have you noticed how the older we get, the faster time goes by? A lot of things have happened since May, which I would have never thought possible! This past 4 months have been full of surprises and amazing experiences that I want to share with you all, chronologically. While working on the source code, I welcomed the incredible news that my paper. At the Expressive Symposium in Lisbon!

4

Maya NPR Framework – Artineering

http://artineering.io/projects/Maya-NPR

The Non-photorealistic Rendering Framework. Maya Non-photorealistic Rendering Framework. Is being developed as part of my PhD research in. Real-time Watercolor Rendering of 3D Objects and Animation with Enhanced Control. It partially contains and supports the technology found in:. Art-directed Watercolor Rendered Animation. Art-directed Watercolor Stylization of 3D Animations in Real-time (in press). It proposes a direct stylization framework for. May I use the system for my own project/shortfilm? 2017 S...

5

Art-directed Watercolor Rendered Animation – Artineering

http://artineering.io/articles/Art-directed-Watercolor-Rendered-Animation

Montesdeoca et al.] - Henry Oculus Story Studio. Art-directed Watercolor Rendered Animation. Santiago E. Montesdeoca. Nanyang Technological University, Singapore. NPAR’16 Proceedings of the Workshop on Non-Photorealistic Animation and Rendering - The Eurographics Association, 2016, pp. 51-58. Presented at Expressive 2016. DOI: 10.2312/exp.20161063. This is the authors’ version of the work. The definitive version is available at http:/ diglib.eg.org/. 2017 Santiago E. Montesdeoca, powered by Jekyll.

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Secure Multiplayer Cloud Gaming: Platforms, Technologies and Applications. Game-Oriented 3D Technologies for Content Creation and Processing. Artificial Intelligence Support for Multi-Player Role Playing and Social Mobile Games. Game Design for Entertainment: A Content Development Think Tank. Gamification and Serious Games. Personalized and Continuous Rehabilitation via Serious Games. Serious MMORPG Games to Solve Social Policy Problems. FAME Plugin for 3DS Max. MiniTCZ: The Celestial Zone- Interactive!

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Latest posts – Artineering

One pixel at a time! The website of Santiago E. Montesdeoca. An artist/engineer contributing to the world, one pixel at a time. Feel free to explore the blog. Read academic/technical animation related articles. Or view the projects I am or have been part of (coming soon). If you like what you find or just want to say hi, make sure you drop me a line. December 25, 2016. Real-time Watercolor stylization, directly in the Maya viewport. December 25, 2016. Wake me up, when September ends. September 30, 2016.

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