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BENV2423 2012 Abraham Chan

BENV2423 2012 Abraham Chan. Friday, November 2, 2012. 180 second video clip. A whole new environment created. After catastrophic global warming, a constant drizzle of acidic rain erodes the once overcrowded cities. Orange, sulfuric smog chokes the lungs and limits vision. Small shrubs and plants have adapted to the new soil acidity, but trees are leafless and stark. Small animals that survived the dramatic temperature change eke out a living in the desolate landscape. The first floor has decayed and ...

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BENV2423 2012 Abraham Chan | benv2423-12.blogspot.com Reviews
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BENV2423 2012 Abraham Chan. Friday, November 2, 2012. 180 second video clip. A whole new environment created. After catastrophic global warming, a constant drizzle of acidic rain erodes the once overcrowded cities. Orange, sulfuric smog chokes the lungs and limits vision. Small shrubs and plants have adapted to the new soil acidity, but trees are leafless and stark. Small animals that survived the dramatic temperature change eke out a living in the desolate landscape. The first floor has decayed and ...
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1 http / youtu be/wqkl27echxq
2 max files
3 crysis folder
4 on request
5 5 images
6 strategy
7 landscape design
8 forensic architecture
9 the event
10 the textures
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http / youtu be/wqkl27echxq,max files,crysis folder,on request,5 images,strategy,landscape design,forensic architecture,the event,the textures,interactivity,no comments,email this,blogthis,share to twitter,share to facebook,share to pinterest,progress
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BENV2423 2012 Abraham Chan | benv2423-12.blogspot.com Reviews

https://benv2423-12.blogspot.com

BENV2423 2012 Abraham Chan. Friday, November 2, 2012. 180 second video clip. A whole new environment created. After catastrophic global warming, a constant drizzle of acidic rain erodes the once overcrowded cities. Orange, sulfuric smog chokes the lungs and limits vision. Small shrubs and plants have adapted to the new soil acidity, but trees are leafless and stark. Small animals that survived the dramatic temperature change eke out a living in the desolate landscape. The first floor has decayed and ...

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1

BENV2423 2012 Abraham Chan: "Progress"

http://www.benv2423-12.blogspot.com/2012/11/progress.html

BENV2423 2012 Abraham Chan. Thursday, November 1, 2012. Posted by Abraham Chan. Subscribe to: Post Comments (Atom). Stephen Davey - BENV2423. Simple template. Powered by Blogger.

2

BENV2423 2012 Abraham Chan: September 2012

http://www.benv2423-12.blogspot.com/2012_09_01_archive.html

BENV2423 2012 Abraham Chan. Tuesday, September 18, 2012. Here's the imported structure in a test level. If I have time, I'll write up what the tutor showed me to fix the corrupted meshes. Posted by Abraham Chan. Monday, September 17, 2012. English style garden. Near a disused quarry. "Complex as possible." Concrete façade. "The Bunker". Office elevator. Cement. Travertine with aluminium. Lower floor dug into rock. Glass walls above. Posted by Abraham Chan. Ludwig Mies van der Rohe. Posted by Abraham Chan.

3

BENV2423 2012 Abraham Chan: November 2012

http://www.benv2423-12.blogspot.com/2012_11_01_archive.html

BENV2423 2012 Abraham Chan. Friday, November 2, 2012. 180 second video clip. A whole new environment created. After catastrophic global warming, a constant drizzle of acidic rain erodes the once overcrowded cities. Orange, sulfuric smog chokes the lungs and limits vision. Small shrubs and plants have adapted to the new soil acidity, but trees are leafless and stark. Small animals that survived the dramatic temperature change eke out a living in the desolate landscape. The first floor has decayed and ...

4

BENV2423 2012 Abraham Chan: "Materials"

http://www.benv2423-12.blogspot.com/2012/11/materials.html

BENV2423 2012 Abraham Chan. Thursday, November 1, 2012. Process of making each material: Aggregate (rocks etc.), cement and water mixture. How long they will last: Significant periods, however, effects such as acid rain or earthquakes can destroy a building in short order. What makes them corrode: Freezing water in cracks, acid rain, flowing water. Structural pros and cons: high. Compressive strength , but much lower. Tensile strength . Usually reinforced with steel. Architectural structures ,. Posted by...

5

BENV2423 2012 Abraham Chan: "Progress"

http://www.benv2423-12.blogspot.com/2012/10/progress.html

BENV2423 2012 Abraham Chan. Monday, October 15, 2012. Posted by Abraham Chan. Subscribe to: Post Comments (Atom). Stephen Davey - BENV2423. Simple template. Powered by Blogger.

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stephendaveybenv2423.blogspot.com stephendaveybenv2423.blogspot.com

Stephen Davey - BENV2423: How to hide the HUD, console output, and player weapons in Sandbox

http://stephendaveybenv2423.blogspot.com/2012/08/how-to-hide-hud-console-output-and.html

Stephen Davey - BENV2423. Monday, August 20, 2012. How to hide the HUD, console output, and player weapons in Sandbox. Hey guys, here's a video quickly showing how to hide the HUD (the energy, health, and ammo in-game overlays). I've also asked Ben to make a post (which you should soon find at here. Together, these two things will make your videos seem much more professional. Students with unnecessary HUD elements showing in their videos is a pet peeve of mine! Subscribe to: Post Comments (Atom).

stephendaveybenv2423.blogspot.com stephendaveybenv2423.blogspot.com

Stephen Davey - BENV2423: General Advice for Level Composition

http://stephendaveybenv2423.blogspot.com/2012/08/general-advice-for-level-composition.html

Stephen Davey - BENV2423. Tuesday, August 21, 2012. General Advice for Level Composition. Hi guys, here's come tips on how to make a good level in Crysis. I've noticed many of you have several problems you can easily fix and improve on. Following is a list of problems I've seen, and suggested ways to fix / improve them. Problem: Vegetation (trees, shrubs, rocks, etc) placed are all the same angle and size, which can easily look very repetitive and cheap. Make a huge vegetation brush and just paint like m...

stephendaveybenv2423.blogspot.com stephendaveybenv2423.blogspot.com

Stephen Davey - BENV2423: Experiment 2: Week 2

http://stephendaveybenv2423.blogspot.com/2012/09/experiment-2-week-2.html

Stephen Davey - BENV2423. Monday, September 17, 2012. Experiment 2: Week 2. Hey guys, once you've made your posts for this week's task, add a comment to this post with links to those blog posts. Just make one comment each that has several links, one link per post you've made for this week. In case anyone's unsure, this week's task requirements can be found here. As for this week's requirements:. Screenshots of your three materials in Crysis with only diffuse texture maps. How long will the material last:.

stephendaveybenv2423.blogspot.com stephendaveybenv2423.blogspot.com

Stephen Davey - BENV2423: Experiment 2: Week 1

http://stephendaveybenv2423.blogspot.com/2012/09/experiment-2-week-1.html

Stephen Davey - BENV2423. Monday, September 10, 2012. Experiment 2: Week 1. First off, some notes for experiment 2. The building you model should NOT be pristine. Think of what can happen to an area over a few hundred years. There are two kinds of things that would happen - slow long-term damage. Corrosion, erosion, creep, fatigue, plant root penetration, termite damage, mould, rot) and quick short-term damage. As for the weekly tasks. For a checklist of what to have up on your blogs:. A few screenshots ...

stephendaveybenv2423.blogspot.com stephendaveybenv2423.blogspot.com

Stephen Davey - BENV2423: July 2012

http://stephendaveybenv2423.blogspot.com/2012_07_01_archive.html

Stephen Davey - BENV2423. Monday, July 30, 2012. How to make a tessellating texture. Here's a quick rundown on how to make a tessellating texture in Photoshop. This can be used for things that have a large, repeating texture, such as terrains and certain parts of buildings. 1) Grab texture from somewhere. (eg, cgtextures.com). 2) Resize to be a square. 3) Offset by roughly half the width and half the height. 5) Use clone tool with a soft brush to remove seams. 7) Ctrl E to flatten. Thursday, July 26, 2012.

stephendaveybenv2423.blogspot.com stephendaveybenv2423.blogspot.com

Stephen Davey - BENV2423: Week 6

http://stephendaveybenv2423.blogspot.com/2012/08/week-6.html

Stephen Davey - BENV2423. Tuesday, August 21, 2012. In case anyone's unsure, this week's task requirements can be found here. For a checklist of what to have up on your blogs:. 1) Images of 2 marking schedules filled out for your work so far by 2 other students, and uploaded to your blog. (The marking schedule can be found here. In PDF format.). Triggers are your friend. 3) User interface cleaned as per course blog post, found here. August 31, 2012 at 9:48 PM. September 3, 2012 at 5:16 PM. September 8, 2...

stephendaveybenv2423.blogspot.com stephendaveybenv2423.blogspot.com

Stephen Davey - BENV2423: Grades for EXP1

http://stephendaveybenv2423.blogspot.com/2012/09/grades-for-exp1.html

Stephen Davey - BENV2423. Monday, September 24, 2012. Hey guys, If you want your grade and feedback for EXP1, send me an email (at stephen.b.davey@gmail.com) saying who you are, and I'll email you back with how you did. Subscribe to: Post Comments (Atom). Experiment 2: Week 3. Experiment 2: Week 2. Experiment 2: Week 1. I'm a student at the Built Environment faculty at UNSW, specialising in interactive digital environments and programmatically encoding architectural principles! View my complete profile.

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Voici mon blog fetiche si vous aimer tant mieu si vous aimer pas aller vous faire voir. 24/01/2008 at 5:50 AM. 08/09/2008 at 9:23 AM. Subscribe to my blog! Don't forget that insults, racism, etc. are forbidden by Skyrock's 'General Terms of Use' and that you can be identified by your IP address (66.160.134.3) if someone makes a complaint. Please enter the sequence of characters in the field below. Posted on Monday, 12 May 2008 at 8:21 AM. Please enter the sequence of characters in the field below. 1992 N...

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BENV2402, BENV7143 Time-Based Visualisation

Sunday, November 2, 2008. Final Checklist for Assignment 3. This is the final checklist for handing in Assignment 3. There's nothing here that you didn't already know, I've just gathered it all into one convenient post. Friday 7th November, 9am. Submit all your work to your blog, and to emustore in a folder or zip file labelled with your student number and name. (eg. 1234567FirstnameLastname). 10 x 20 second clips, each based on a word from your Architectural themes, created in 3Ds Max. For Post-Graduate...

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BENV2402/7143 Design Modelling - Time-Based 2010

BENV2402/7143 Design Modelling - Time-Based 2010. Wednesday, October 20, 2010. Week 13 Tutorial - Final Week! Final week of class! Get feedback on your schemes, and any final advice on modeling or editing. Fill in the online CATEI forms for this course at :. Https:/ www.catei.unsw.edu.au. Final Due Date - Midnight, Wednesday 3rd November. Good Luck, and feel free to email me anytime with any questions. Massive Attack-Atlas Air-directed by Edouard Salier. Triangle by this guy. Wednesday, October 13, 2010.

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BENV2423 2012 Abraham Chan

BENV2423 2012 Abraham Chan. Friday, November 2, 2012. 180 second video clip. A whole new environment created. After catastrophic global warming, a constant drizzle of acidic rain erodes the once overcrowded cities. Orange, sulfuric smog chokes the lungs and limits vision. Small shrubs and plants have adapted to the new soil acidity, but trees are leafless and stark. Small animals that survived the dramatic temperature change eke out a living in the desolate landscape. The first floor has decayed and ...

benv2423-2008-gh.blogspot.com benv2423-2008-gh.blogspot.com

BENV2423 Grahams Tute - FBE s2 2008

BENV2423 Grahams Tute - FBE s2 2008. Wednesday, October 8, 2008. My Eyes, My Eyes AAAAGH. I have been assessing everyone's Experiment 2 submissions - feedback to come soon. One thing I would like everyone to do for me is to change the blog style to something without. White text (or red even) on a black background. One of these I can almost deal with, but bunches is just toooo much :-). Gaming and Brain Research. Via physorg.com. The coverage in the ABC Radio National Science Show. Via the Gamespot site].

benv2423-2008-jh.blogspot.com benv2423-2008-jh.blogspot.com

BENV2423 Jeremy's Real Time Lab 2008

BENV2423 Jeremy's Real Time Lab 2008. Monday, September 1, 2008. Here are four of the best videos from my group, for Experiment 1. Essmael has taken his concept on porosity through to a high level of resolution, creating a narrative piece of work that ties his earlier experimentation together nicely. Sam Yao Ling Li. Sam has shown some excellent experimentation, using video editing techniques to give the viewer a sense of the scale of his displayed explosions. Thursday, July 31, 2008. Sam Yao Ling Li.

benv2423-2008-sp.blogspot.com benv2423-2008-sp.blogspot.com

benv2423 Stephen Peter's group

Benv2423 Stephen Peter's group. Steve's tutorial group for. Benv2423 realtime interactive environments". Semester 2, 2008 @ FBE @ UNSW. Thursday, October 23, 2008. Week 12 - crunch time! Welcome to the end of the session/year folks! As usual, please check Russell's instructions for today. In particular, read through the "Independent Study" section for comments and suggestions on the final submission. In case you haven't noticed, Russell has altered the submission requirements. Posted by Stephen Peter.

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BENV2423-2008

REAL TIME INTERACTIVE ENVIRONMENTS. Tuesday, November 4, 2008. SO THAT YOUR MAP SHOWS UP IN THE DEATHMATCH AND TEAM DEATHMATCH MAP LISTS YOU HAVE TO SAVE IT INTO THE 'PUBLISHED' FOLDER WITHIN My Games/Unreal Tournament 3/ UTGame/Published/CookedPC/CustomMaps. IF YOU DON'T HAVE THAT DIRECTORY STRUCTURE IN YOUR UTGame FOLDER YOU WILL HAVE TO CREATE IT. YOUR MAPS WON'T SHOW UP IN THE LIST IF THEY DON'T HAVE THE DM- PREFIX. CHEERS, AND GOOD LUCK FOR FRIDAY. Friday, October 24, 2008. A COUPLE OF KISMET TIPS.