allenthinks.com
About & Contact | Allen Thinks
http://allenthinks.com/blog?page_id=2
The ramblings of one sharp-minded student. About & Contact. About & Contact. As of 9/9/2013 I am a 3rd Year Computer Science/Software Engineering major at the Rochester Institute of Technology. There I am a full time student while working for the ITS Desktop Support team. I have been part of that team for about 2-1/2 years (Started working there as a freshmen) and have a good standing with the team. The skills that I have picked up from working for the Rochester Institute of Technology are.
kiwidog.me
Likes and Highlights | kiwidog's blog
http://kiwidog.me/like-us-on-facebook
If you want to get more involved, drop us a like on Facebook! PCGamer – Battlefield 3 night time mod is a tense stab in the dark. Leave a Reply Cancel reply. You must be logged in. To post a comment. C) kiwidoggie productions 2005-2015. Proudly powered by WordPress.
kiwidog.me
Rime: Let’s go Open Source | kiwidog's blog
http://kiwidog.me/2015/01/rime-lets-go-open-source
Rime: Let’s go Open Source. January 4, 2015. Just an update to give some progress on Rime, what’s determined to be the worlds greatest Frostbite tool other than DICE’s internal FrostEd. (endrant.). Now, what is this RimeLib? What are you waiting for? Go check out the awesomeness of Open Source! Rime: Why not make things easy? Rime: April Progress Report. Leave a Reply Cancel reply. You must be logged in. To post a comment. C) kiwidoggie productions 2005-2015. Proudly powered by WordPress.
kiwidog.me
Rime: April Progress Report | kiwidog's blog
http://kiwidog.me/2015/05/rime-april-progress-report
Rime: April Progress Report. May 1, 2015. Fixed incorrect TextureHeader structure. Fixed DXT1-3 native C# processing. Fixed EBX reading code. Entire application structure refactoring for prep for release (removing unused/old code etc, that’s why we have source control ain’t it? Abstracted multiple classes to prepare for multi-game Frostbite support. Internal communication of all parts of Rime. (Yeah… I fudged up bad). DirectX 11 Mesh Renderer (Instead of using laggy WPF for everything). Log in to Reply.
kiwidog.me
dogbit.in archives | kiwidog's blog
http://kiwidog.me/category/dogbitin
Category Archives: dogbit.in archives. These are the archived posts from a previous website dogbit.in. Unlocking Brink’s Console on Xbox 360. January 15, 2013. Brink, one of the newer id Tech games running under the engine idTech4 still keeps to the original roots of the idTech engine. I had a hunch that the console would be easily unlocked with just a keyboard. Well they did better than that to leave a console fully enabled in the game…or did they? Call of Duty Series Console Unlocking on All Platforms.
kiwidog.me
H2UnlockPatcher: Halo 2 Beta Unlocker | kiwidog's blog
http://kiwidog.me/2015/07/h2unlockpatcher-halo-2-beta-unlocker
H2UnlockPatcher: Halo 2 Beta Unlocker. July 6, 2015. Here’s a little side project that I didn’t have very much time to fully complete. It is a unlocked Halo 2 Beta! Currently when you sign in, just select “do not sign in” and then from there you can use System Link, Split Screen, Xbox Live (arranged game). Removal of the EULA screen. Removal of all watermarking. Removal of all main menu limitations (if code is still there). Re-linking of System Link, Xbox Live, and System Link screens. To post a comment.
kiwidog.me
kiwidog | kiwidog's blog
http://kiwidog.me/author/kiwidog
All posts by kiwidog. Tutorial: PlayStation 4 development on Windows. August 6, 2016. Of Sony’s official software development kit, and is free for anyone to use. Continue reading Tutorial: PlayStation 4 development on Windows. Rime: June Progress Report. June 22, 2016. With that being said, I have a software recommendation, If you haven’t heard PVS-Studio. Continue reading Rime: June Progress Report. Rime: March Update Report. March 20, 2016. Added more editing abilities to the PartitionBrowserControl.
kiwidog.me
Frostbite 2 Model Mesh Data | kiwidog's blog
http://kiwidog.me/2014/01/frostbite-2-model-mesh-data
Frostbite 2 Model Mesh Data. January 12, 2014. As seen in Battlefield 3, 4. Special thanks to dainiuxx-uk for assisting me through the slow reverse engineering progress of staring at files and doing guesswork. I will update this with a proper blog post, but for now here is the application and source code. Requires .NET Framework 4.5. Can anyone say 3d map viewer built into Rime (previously IceEditor)? Download Frostbite 2 Mesh Viewer (Alpha). Carl On Duty: Ghostbusters and x64 Calling Conventions.
kiwidog.me
Uncategorized | kiwidog's blog
http://kiwidog.me/category/uncategorized
Rime: Final Stages, I need your help. February 27, 2016. Continue reading Rime: Final Stages, I need your help. Frostbite 2 Model Mesh Data. January 12, 2014. As seen in Battlefield 3, 4. Special thanks to dainiuxx-uk for assisting me through the slow reverse engineering progress of staring at files and doing guesswork. I will update this with a proper blog post, but for now here is the application and source code. Requires .NET Framework 4.5. Download Frostbite 2 Mesh Viewer (Alpha). How college has been.
kiwidog.me
30GB Of What? | kiwidog's blog
http://kiwidog.me/2014/01/30gb-of-what
January 30, 2014. Well after a 2 second question with Sir. NoFaTe. Ignored File Types: (Thanks NoFaTe). Frostbite 2 Model Mesh Data. Battlefield 3 File Signature Checker. Leave a Reply Cancel reply. You must be logged in. To post a comment. C) kiwidoggie productions 2005-2015. Proudly powered by WordPress.