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Chris Benjaminsen

Entrepreneur, Developer, Workaholic.

http://blog.chrisbenjaminsen.com/

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Chris Benjaminsen | blog.chrisbenjaminsen.com Reviews
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Chris Benjaminsen | blog.chrisbenjaminsen.com Reviews

https://blog.chrisbenjaminsen.com

Entrepreneur, Developer, Workaholic.

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blog.chrisbenjaminsen.com blog.chrisbenjaminsen.com
1

Chris Benjaminsen

http://blog.chrisbenjaminsen.com/tagged/playnow

Entrepreneur, Developer, Workaholic. Today I released my latest game Hex FRVR. Hex is a fairly simple hexagon based puzzle game where the goal is to create full lines spanning the hexagon grid to earn as many points as possible. As always, this release is simple MVP. To test that users actually like the game. To that end, I have limited the distribution channels to Website. 2014 2016 Chris Benjaminsen.

2

Chris Benjaminsen

http://blog.chrisbenjaminsen.com/tagged/startup

Entrepreneur, Developer, Workaholic. Redefining goals for 2016. By far the best thing I ever did for FRVR was to set, what was then, almost impossible goals for FRVR. By publicly declaring that I was going to make a company that would earn me $250000 / year in profit while only working a maximum of 24hours / week I forced myself to focus on what was actually important to grow the company. While I have yet to actually reach my revenue goal I am getting pretty close. Create $1Million / year profit run rate.

3

Chris Benjaminsen

http://blog.chrisbenjaminsen.com/tagged/kpi

Entrepreneur, Developer, Workaholic. Hobby Startup KPI Update #8. I am ridiculously bad at writing KPI updates! I think it’s because it’s really boring and feels like propper work. It’s been three months since the Last KPI Update. And FRVR as a company has moved significantly since then. Let’s dive in, staring with revenue. Since the last update on. On July 23, Solitaire FRVR. Has made $16,626.87 and Hex FRVR. Has made $14,745.45 for a total of $31,372.33. So there is still some future growth potential&#...

4

Chris Benjaminsen

http://blog.chrisbenjaminsen.com/tagged/play

Entrepreneur, Developer, Workaholic. Today I released my latest game Hex FRVR. Hex is a fairly simple hexagon based puzzle game where the goal is to create full lines spanning the hexagon grid to earn as many points as possible. As always, this release is simple MVP. To test that users actually like the game. To that end, I have limited the distribution channels to Website. 2014 2016 Chris Benjaminsen.

5

Chris Benjaminsen — Working while traveling part 2

http://blog.chrisbenjaminsen.com/post/125934416252/working-while-traveling-part-2

Entrepreneur, Developer, Workaholic. Entrepreneur, Developer, Workaholic. Working while traveling part 2. So, I did not manage to get any work done while in Key West. Honestly I seem to find it hard to work at a hotel room. While I will need to bite down and adjust in the long run, I opted to get some more classical office access the next few months where I traveling inside the US. Doing some research I ended up singing up for WeWork. My offset setup at WeWorks - Park South. (Come say hi!

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LINKS TO THIS WEBSITE

blog.brodiegames.com blog.brodiegames.com

Left-Handed Game Design.: July 2009

http://blog.brodiegames.com/2009_07_01_archive.html

I've just released my new game The Beggar. While I have a lot to say about the game and what it is exploring, I'd like the game to speak for itself for now. I hope you enjoy it and take some time to consider what your choices have meant. (The Shockwave plugin can be a pain, so if you are having trouble simply grab the download version. On twitter, or if all else fails, just drop me a note at scott. UPDATE: new version (0.91) with some minor tweaks and bug fixes now available. Links to this post. GDC2012:...

blog.brodiegames.com blog.brodiegames.com

Left-Handed Game Design.: Highgrounds Profile on TheVerge.com

http://blog.brodiegames.com/2012/12/highgrounds-profile-on-thevergecom.html

Highgrounds Profile on TheVerge.com. Highgrounds, my latest game co-developed with Spry Fox, was profiled on The Verge today. I had a great time recounting the short history of work that went into designing and developing the game. Link: http:/ www.theverge.com/2012/12/28/3809958/highgrounds-how-an-indie-game-designer-crafted-his-first-breakout-hit. If you haven't had a chance to check out Highgrounds, you can find the public beta available now at http:/ www.highgroundsgame.com. Voyance gratuite en ligne.

blog.brodiegames.com blog.brodiegames.com

Left-Handed Game Design.: August 2009

http://blog.brodiegames.com/2009_08_01_archive.html

I am humbled by the positive response to The Beggar. Which was released this past week. It's great to see that players and reviewers alike are discussing the themes, and sharing their experiences playing. Here are a few of my favorite write-ups. I highly recommend checking out the comment sections of each as well:. Jay Is Games (Kyle E. Moore) - http:/ jayisgames.com/archives/2009/07/the beggar.php. J Epps, Jason Rohrer. Brandon Furtwangler, Brian Murphy. Posted by Scott Brodie at 2:23 AM. Project Horses...

blog.brodiegames.com blog.brodiegames.com

Left-Handed Game Design.: July 2011

http://blog.brodiegames.com/2011_07_01_archive.html

Hero Generations Public Beta Now Open! It's been a long road getting here, but I'm excited to let you know my first title as Heart Shaped Games, Hero Generations. Is now in public beta! I'm really excited to see what you think of this early version of the game. Please head over to the Facebook application page ( http:/ apps.facebook.com/herogenerations. And check it out! If you haven't been following along with the development of the game on twitter ( @brodiegames. And Jason Rohrer's Passage. Hero Genera...

blog.brodiegames.com blog.brodiegames.com

Left-Handed Game Design.: October 2009

http://blog.brodiegames.com/2009_10_01_archive.html

Music of The Beggar by Jack de Quidt. After releasing The Beggar, I was floored by a piece of mail I received from a talented musician and avid game player named Jack de Quidt. Jack was inspired enough by the game to author some alternate music, and I think it's fantastic. Or on twitter at twitter.com/jackdequidt. For your listening pleasure, I have made Jack's version, as well as the "Castle Theme" that can be found in the game. Download: Jack De Quidt - "The Beggar". Posted by Scott Brodie at 5:59 PM.

blog.brodiegames.com blog.brodiegames.com

Left-Handed Game Design.: Hero Generations Public Beta Now Open!

http://blog.brodiegames.com/2011/07/hero-generations-public-beta-now-open.html

Hero Generations Public Beta Now Open! It's been a long road getting here, but I'm excited to let you know my first title as Heart Shaped Games, Hero Generations. Is now in public beta! I'm really excited to see what you think of this early version of the game. Please head over to the Facebook application page ( http:/ apps.facebook.com/herogenerations. And check it out! If you haven't been following along with the development of the game on twitter ( @brodiegames. And Jason Rohrer's Passage. Links to th...

blog.brodiegames.com blog.brodiegames.com

Left-Handed Game Design.: February 2010

http://blog.brodiegames.com/2010_02_01_archive.html

Truth in Game Design on Gamasutra. An article I'm very proud of was featured today on Gamasutra.com. It's called "Truth in Game Design", and I'd love to hear what you think. Http:/ www.gamasutra.com/view/feature/4263/truth in game design.php. Posted by Scott Brodie at 2:20 AM. Links to this post. Founder and Game Designer at Heart Shaped Games. Creator of Highgrounds ( http:/ www.highgroundsgame. View my complete profile. Follow me on Twitter. Making Indie Games From a McDonalds for Fun and P.

blog.brodiegames.com blog.brodiegames.com

Left-Handed Game Design.: Making Indie Games From a McDonald's for Fun and Profit

http://blog.brodiegames.com/2015/04/making-indie-games-from-mcdonalds-for.html

Making Indie Games From a McDonald's for Fun and Profit. I spent a lot of time working out of McDonald's. During the development of Hero Generations. And I think you should too! The golden arches offer high-quality game development amenities: free Wi-Fi, comfortable work space, tasty subsidized food, beverages on tap, and sanitary lavatories. Here are 10 simple rules to live by for effectively running an indie game studio from the inside of a fast food dining establishment. 5 Don't blow your cover. If yo...

blog.brodiegames.com blog.brodiegames.com

Left-Handed Game Design.: May 2009

http://blog.brodiegames.com/2009_05_01_archive.html

I've been working on a new experimental web/downloadable game in my spare time. By its form and goals you might call it indie, casual, or even "art game." I don't know if those labels are appropriate, but I'm excited to finally be able to share it with you soon nonetheless. I'm calling it. And I'll be releasing it free sometime next month. More details coming soon. Posted by Scott Brodie at 11:24 PM. Links to this post. View my complete profile. Follow me on Twitter. Hero Generations Design Philosophy.

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blog.chrisbenjaminsen.com blog.chrisbenjaminsen.com

Chris Benjaminsen

Entrepreneur, Developer, Workaholic. The hex game is fun even though luck plays an important factor (getting the smallest block often really helps). However, the most successful games like candy crush are luck based so I don't think it's really a problem. Also the web version of the game freezes sometimes for 1 or 2 seconds in chrome. Today I released my latest game Hex FRVR. As always, this release is simple MVP. 10 Million games played! Sometime in July Solitaire FRVR sneaked by 10 million games played...

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VSF TX 400 XT expedition bike par excellence. Updated for 2018. Review here and pics to show you detail of the highly regardedVSF expedition bike .the TX 400. The TX400 is a true expedition bike . Do you buy the Giant TCR or DEFY carbon bike? Do you buy a Giant TCR or DEFY carbon bike? I know this is a question often asked as I see it appearing on my statcounter all the time.I al. VSF Fahrrad manufaktur T100. This is to give you information on the VSF T100 model. So the T100 is as usual ma. I have just r...

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