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Fatal Abstraction | Piling things on top of other things results in huge piles of things, duh!

Piling things on top of other things results in huge piles of things, duh! Zum sekundären Inhalt wechseln. Private, to be used in future projects. Platform agnostic, only tested on Windows. VS2010, zip 14KB). ColorIt – Post-Mortem. Is a project I worked on together with four other students of the Master’s Program for Game Engineering and Simulation. At the UAS Technikum Wien. University Course, Group Project. Windows Vista, Windows 7. DirectX 11, XAudio, XInput, C stdlib, LibRocket. Mdash; (@) 1970-01-01.

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Fatal Abstraction | Piling things on top of other things results in huge piles of things, duh! | blog.fatal-abstraction.net Reviews
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Piling things on top of other things results in huge piles of things, duh! Zum sekundären Inhalt wechseln. Private, to be used in future projects. Platform agnostic, only tested on Windows. VS2010, zip 14KB). ColorIt – Post-Mortem. Is a project I worked on together with four other students of the Master’s Program for Game Engineering and Simulation. At the UAS Technikum Wien. University Course, Group Project. Windows Vista, Windows 7. DirectX 11, XAudio, XInput, C stdlib, LibRocket. Mdash; (@) 1970-01-01.
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Fatal Abstraction | Piling things on top of other things results in huge piles of things, duh! | blog.fatal-abstraction.net Reviews

https://blog.fatal-abstraction.net

Piling things on top of other things results in huge piles of things, duh! Zum sekundären Inhalt wechseln. Private, to be used in future projects. Platform agnostic, only tested on Windows. VS2010, zip 14KB). ColorIt – Post-Mortem. Is a project I worked on together with four other students of the Master’s Program for Game Engineering and Simulation. At the UAS Technikum Wien. University Course, Group Project. Windows Vista, Windows 7. DirectX 11, XAudio, XInput, C stdlib, LibRocket. Mdash; (@) 1970-01-01.

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blog.fatal-abstraction.net blog.fatal-abstraction.net
1

Screenshots | Fatal Abstraction

http://blog.fatal-abstraction.net/tag/screenshots

Piling things on top of other things results in huge piles of things, duh! Zum sekundären Inhalt wechseln. ColorIt – Screenshots. Diese Galerie enthält 8 Fotos. These are some in-game screenshots from the project ColorIt. Tweet. Follow Alexander Hofstädter on Twitter! Mdash; (@) 1970-01-01. Mischief, Mayhem, Soap. Real Time Collision Detection. Proudly powered by WordPress.

2

ColorIt | Fatal Abstraction

http://blog.fatal-abstraction.net/tag/colorit

Piling things on top of other things results in huge piles of things, duh! Zum sekundären Inhalt wechseln. ColorIt – Post-Mortem. Is a project I worked on together with four other students of the Master’s Program for Game Engineering and Simulation. At the UAS Technikum Wien. University Course, Group Project. Windows Vista, Windows 7. DirectX 11, XAudio, XInput, C stdlib, LibRocket. ColorIt – Screenshots. Diese Galerie enthält 8 Fotos. These are some in-game screenshots from the project ColorIt. Tweet.

3

Post-Mortem | Fatal Abstraction

http://blog.fatal-abstraction.net/tag/post-mortem

Piling things on top of other things results in huge piles of things, duh! Zum sekundären Inhalt wechseln. ColorIt – Post-Mortem. Is a project I worked on together with four other students of the Master’s Program for Game Engineering and Simulation. At the UAS Technikum Wien. Follow Alexander Hofstädter on Twitter! Mdash; (@) 1970-01-01. Mischief, Mayhem, Soap. Real Time Collision Detection. Proudly powered by WordPress.

4

Projects | Fatal Abstraction

http://blog.fatal-abstraction.net/projects

Piling things on top of other things results in huge piles of things, duh! Zum sekundären Inhalt wechseln. ColorIt – Game and Framework. University, Group Effort. DirectX 11, XAudio, stdlib, LibRocket, PhysFS. Private, to be used in future projects. Private, to be used in future projects. Platform agnostic, only tested on Windows. VS2010, zip 14KB). ColorIt – Post-Mortem. ColorIt – Screenshots. Mischief, Mayhem, Soap. Real Time Collision Detection. Proudly powered by WordPress.

5

About | Fatal Abstraction

http://blog.fatal-abstraction.net/about

Piling things on top of other things results in huge piles of things, duh! Zum sekundären Inhalt wechseln. This is the programming outlet of Alexander Hofstädter. I am currently working as a Games Programmer at the Vienna, Austria-based Mi’pu’mi Games GmbH. My responsibilities there have so far included:. Programming on an as of yet unannounced iPad. Game, developed using the Unity3D. Systems of a proprietary engine from PC to Xbox 360. As well as taking care of all things TCR. On HITMAN HD Trilogy.

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Fatal Abstraction | Piling things on top of other things results in huge piles of things, duh!

Piling things on top of other things results in huge piles of things, duh! Zum sekundären Inhalt wechseln. Private, to be used in future projects. Platform agnostic, only tested on Windows. VS2010, zip 14KB). ColorIt – Post-Mortem. Is a project I worked on together with four other students of the Master’s Program for Game Engineering and Simulation. At the UAS Technikum Wien. University Course, Group Project. Windows Vista, Windows 7. DirectX 11, XAudio, XInput, C stdlib, LibRocket. Mdash; (@) 1970-01-01.

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