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blog.jacius.info

Implementing Metadata in Cloje. This week I’ve been doing planning for Cloje. And trying to figure out how I might approach implementing certain Clojure features. Even if I’m not going to write the code for several weeks, I want to avoid painting myself into a corner. One such feature is support for metadata. I see three potential approaches one might take when implementing metadata:. Wrap the object with a metadata container. Inject metadata into the object. Store the metadata separately from the object.

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Implementing Metadata in Cloje. This week I’ve been doing planning for Cloje. And trying to figure out how I might approach implementing certain Clojure features. Even if I’m not going to write the code for several weeks, I want to avoid painting myself into a corner. One such feature is support for metadata. I see three potential approaches one might take when implementing metadata:. Wrap the object with a metadata container. Inject metadata into the object. Store the metadata separately from the object.
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blog.jacius.info | blog.jacius.info Reviews

https://blog.jacius.info

Implementing Metadata in Cloje. This week I’ve been doing planning for Cloje. And trying to figure out how I might approach implementing certain Clojure features. Even if I’m not going to write the code for several weeks, I want to avoid painting myself into a corner. One such feature is support for metadata. I see three potential approaches one might take when implementing metadata:. Wrap the object with a metadata container. Inject metadata into the object. Store the metadata separately from the object.

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blog.jacius.info blog.jacius.info
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February 2012 – blog.jacius.info

http://blog.jacius.info/2012/02

Physics Engine and Object Selection. This is the second part of my post about what I’ve been working on lately. In the first part, I talked about data structures and serialization. In this post, I talk about the physics engine and object selection via mouse picking. For Ambienome’s physics engine, I’m using SquirL. A Common Lisp port of the popular Chipmunk. Continue reading Physics Engine and Object Selection. Data Structures and Serialization. An instance of a class? Serialization is a topic very close...

2

May 2015 – blog.jacius.info

http://blog.jacius.info/2015/05

Implementing Metadata in Cloje. This week I’ve been doing planning for Cloje. And trying to figure out how I might approach implementing certain Clojure features. Even if I’m not going to write the code for several weeks, I want to avoid painting myself into a corner. One such feature is support for metadata. I see three potential approaches one might take when implementing metadata:. Wrap the object with a metadata container. Inject metadata into the object. Store the metadata separately from the object.

3

May 2012 – blog.jacius.info

http://blog.jacius.info/2012/05

A Personal Lisp Crisis. Continue reading A Personal Lisp Crisis. Proudly powered by WordPress.

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October 2014 – blog.jacius.info

http://blog.jacius.info/2014/10

In mid 2012, I moved to downtown Detroit and joined Atomic Object. As a full-time software developer. Ultimately, it wasn’t the right fit for me, and I recently decided to go back to freelancing. Nevertheless, it was a positive experience, and I’ve gained new friends, knowledge, skills, and experience. Over the course of the two years I was at Atomic, I wrote a wealth of articles for the company blog, Atomic Spin. On Programming Languages and Technologies. Behind the Scenes with CHICKEN Scheme (Part 1).

5

Git tip: Fix a mistake in a previous commit – blog.jacius.info

http://blog.jacius.info/2008/6/22/git-tip-fix-a-mistake-in-a-previous-commit

Git tip: Fix a mistake in a previous commit. Here’s a handy tip that shows off one of the little conveniences that makes me love Git. In Subversion, if you made a mistake in one of your commits — too bad. At best, you might be able to edit the revision log, if your repository was configured to allow that (Sourceforge repositories aren’t). As long as you haven’t pushed upstream yet. It’s trivial to change the commit log, or even the actual commit contents! Save your work so far. Git commit - all - amend.

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rubygame.org rubygame.org

Rubygame 2.6.4 released - Rubygame

http://rubygame.org/blog/2010/04/16/rubygame-2-6-4-released

Game programming should be fun. 171; Rubygame 2.6.3 released. Ruby-SDL-FFI 0.3 released. Rubygame 2.6.4 released. Rubygame 2.6.4 is now available. This is a maintenance release which fixes a bug in the gem spec:. Fixed: Rubygame's "require path" setting in the gem spec was interfering with ruby-opengl (and potentially other libraries). [ #43. If you have problems loading ruby-opengl. Thanks to brandon for reporting this issue, and tyler for reminding me about it. Submitted a comment on.

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Implementing Metadata in Cloje. This week I’ve been doing planning for Cloje. And trying to figure out how I might approach implementing certain Clojure features. Even if I’m not going to write the code for several weeks, I want to avoid painting myself into a corner. One such feature is support for metadata. I see three potential approaches one might take when implementing metadata:. Wrap the object with a metadata container. Inject metadata into the object. Store the metadata separately from the object.

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