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blog.krecha-games.com

KrechaBlog | Krecha Games, flash, as3, stage3d, starling, mobile game, vertex shader, vertex3d, nape

DICE and Adobe AIR. DICE is really awesome controller, and it's made in Poland;) So, we've tried connect with Flash:) Take a look how it works with Adobe AIR app on Android Read more [.]. How we manage assets in our projects? Our library for loading and storing external assets. It's useful for Starling and native flash as well. Read more [.]. SoftBody with Nape, Starling and VertexShader. ScrollImage – extension for Starling. DICE and Adobe AIR. SoftBody with Nape, Starling and VertexShader.

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KrechaBlog | Krecha Games, flash, as3, stage3d, starling, mobile game, vertex shader, vertex3d, nape | blog.krecha-games.com Reviews
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DICE and Adobe AIR. DICE is really awesome controller, and it's made in Poland;) So, we've tried connect with Flash:) Take a look how it works with Adobe AIR app on Android Read more [.]. How we manage assets in our projects? Our library for loading and storing external assets. It's useful for Starling and native flash as well. Read more [.]. SoftBody with Nape, Starling and VertexShader. ScrollImage – extension for Starling. DICE and Adobe AIR. SoftBody with Nape, Starling and VertexShader.
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1 przeskocz do treści
2 who we are
3 opublikowano
4 autor
5 łukasz cywiński
6 flash
7 otagowano
8 android
9 dice
10 diceplus
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przeskocz do treści,who we are,opublikowano,autor,łukasz cywiński,flash,otagowano,android,dice,diceplus,25 komentarzy,assets management,adam szymański,utils,assets,starling,37 komentarzy,stage3d,agal,nape,softbody,vertex shader,9 komentarzy,scrollimage
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KrechaBlog | Krecha Games, flash, as3, stage3d, starling, mobile game, vertex shader, vertex3d, nape | blog.krecha-games.com Reviews

https://blog.krecha-games.com

DICE and Adobe AIR. DICE is really awesome controller, and it's made in Poland;) So, we've tried connect with Flash:) Take a look how it works with Adobe AIR app on Android Read more [.]. How we manage assets in our projects? Our library for loading and storing external assets. It's useful for Starling and native flash as well. Read more [.]. SoftBody with Nape, Starling and VertexShader. ScrollImage – extension for Starling. DICE and Adobe AIR. SoftBody with Nape, Starling and VertexShader.

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blog.krecha-games.com blog.krecha-games.com
1

Łukasz Cywiński | KrechaBlog

http://blog.krecha-games.com/author/cywil

Archiwum autora: Łukasz Cywiński. DICE and Adobe AIR. DICE is really awesome controller, and it’s made in Poland;) So, we’ve tried connect with Flash:) Take a look how it works with Adobe AIR app on Android Czytaj dalej →. SoftBody with Nape, Starling and VertexShader. ScrollImage – extension for Starling. DICE and Adobe AIR. SoftBody with Nape, Starling and VertexShader. ScrollImage – extension for Starling. On ScrollImage – extension for Starling. Lex Frost on ScrollImage – extension for Starling.

2

starling | KrechaBlog

http://blog.krecha-games.com/tag/starling

How we manage assets in our projects? Our library for loading and storing external assets. It’s useful for Starling and native flash as well. Czytaj dalej →. ScrollImage – extension for Starling. DICE and Adobe AIR. SoftBody with Nape, Starling and VertexShader. ScrollImage – extension for Starling. On ScrollImage – extension for Starling. Lex Frost on ScrollImage – extension for Starling. Dumnie wspierane przez WordPressa.

3

Softbody | KrechaBlog

http://blog.krecha-games.com/tag/softbody

SoftBody with Nape, Starling and VertexShader. This example shows how to use a VertexShader to change vertex position in our object. We can use it to create bones, ropes, soft bodies and any kind of objects with variable vertices position at runtime. Of course we can recreate mesh every frame but upload new data to VertexBuffer will be necessary. Czytaj dalej →. DICE and Adobe AIR. SoftBody with Nape, Starling and VertexShader. ScrollImage – extension for Starling. Dumnie wspierane przez WordPressa.

4

Who we are? | KrechaBlog

http://blog.krecha-games.com/who-we-are

We’re band of two enthusiasts. Who are trying to create their own high-quality productions. We appreciate independence and our main goal is self-realization. Maybe this is the main reason why we put most of our projects just into a drawer. Krecha Games crew are Łukasz Cywiński. Motion designer) and Adam Szymański. Flash platform developer). We are using Adobe AIR. To develop games and applications, mostly for mobile devices. We are based in Poznań (Poland). And be independent in your work.

5

Assets management | KrechaBlog

http://blog.krecha-games.com/assets-management

SoftBody with Nape, Starling and VertexShader. DICE and Adobe AIR →. Łukasz says I should write something here too. So maybe I write about how we manage assets in our projects. We separate. So that we can use simple basic asset holder. Or for example more usefull in starling projects. Loader class is always the same, because asset decides how to load data depending on type. Live demo (wait a minute for assets) and sources with explanations below:. Function loadErrorHandler(event:ErrorEvent):void { trace(...

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DICE and Adobe AIR. DICE is really awesome controller, and it's made in Poland;) So, we've tried connect with Flash:) Take a look how it works with Adobe AIR app on Android Read more [.]. How we manage assets in our projects? Our library for loading and storing external assets. It's useful for Starling and native flash as well. Read more [.]. SoftBody with Nape, Starling and VertexShader. ScrollImage – extension for Starling. DICE and Adobe AIR. SoftBody with Nape, Starling and VertexShader.

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