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blog.madcapacity.com

Mad Capacity

Mad Capacity is a one man Calgary-based company run by Justin Luk, a freelance web developer turned indie game developer.

http://blog.madcapacity.com/

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Mad Capacity | blog.madcapacity.com Reviews
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Mad Capacity is a one man Calgary-based company run by Justin Luk, a freelance web developer turned indie game developer.
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Mad Capacity | blog.madcapacity.com Reviews

https://blog.madcapacity.com

Mad Capacity is a one man Calgary-based company run by Justin Luk, a freelance web developer turned indie game developer.

INTERNAL PAGES

blog.madcapacity.com blog.madcapacity.com
1

Mad Capacity

http://blog.madcapacity.com/tagged/indiedev

Mad Capacity is a one man Calgary-based company run by Justin Luk, a freelance web developer turned indie game developer. Mad Capacity 2014 2017. Poofy hair in the wilderness. I’ve been taking heartbeast’s pixel art course from Udemy and it’s fantastic. Here’s a piece I made from the course. I’m looking to practice more by making little 64x64 compositions. Anyone have any requests? Space to Fail - Making a Living and Indie Games as a Contractor. Thrown a local indie game focused event. Here’s a cli...

2

Mad Capacity

http://blog.madcapacity.com/tagged/pixel

Mad Capacity is a one man Calgary-based company run by Justin Luk, a freelance web developer turned indie game developer. Mad Capacity 2014 2017. Poofy hair in the wilderness. I’ve been taking heartbeast’s pixel art course from Udemy and it’s fantastic. Here’s a piece I made from the course. I’m looking to practice more by making little 64x64 compositions. Anyone have any requests? Climb a pile of your fallen enemies to escape the pit! If you’ve got any feedback please let me know :).

3

Space to Fail - Making a Living and Indie Games as... - Mad Capacity

http://blog.madcapacity.com/post/132919020172/space-to-fail

Mad Capacity is a one man Calgary-based company run by Justin Luk, a freelance web developer turned indie game developer. Mad Capacity 2014 2017. Space to Fail - Making a Living and Indie Games as a Contractor. I have a confession to make. I watched Indie Game: The Movie. And was inspired to start making games. Yes. I’m that guy. This is coming from the perspective of someone that was outside of the industry and is slowly wiggling their way in. Thrown a local indie game focused event. Seeing reactions li...

4

Mad Capacity

http://blog.madcapacity.com/tagged/games

Mad Capacity is a one man Calgary-based company run by Justin Luk, a freelance web developer turned indie game developer. Mad Capacity 2014 2017. Poofy hair in the wilderness. I’ve been taking heartbeast’s pixel art course from Udemy and it’s fantastic. Here’s a piece I made from the course. I’m looking to practice more by making little 64x64 compositions. Anyone have any requests? Space to Fail - Making a Living and Indie Games as a Contractor. Thrown a local indie game focused event. Here’s a cli...

5

My office partner. Lazy bum… #classicsambuka... - Mad Capacity

http://blog.madcapacity.com/post/137100068672/my-office-partner-lazy-bum-classicsambuka

Mad Capacity is a one man Calgary-based company run by Justin Luk, a freelance web developer turned indie game developer. Mad Capacity 2014 2017. My office partner. Lazy bum… #classicsambuka #catnap #catloaf #catsofinstagram #cats. Simplicity v1.7 ( check for updates. Follow CubThemes on Tumblr. For the latest news, updates and releases.

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LINKS TO THIS WEBSITE

fortheloveofgame.com fortheloveofgame.com

For the Love of Game : Improving Networking in Monsters & Monocles

http://fortheloveofgame.com/post/108199805792/improving-networking-in-monsters-monocles

For the Love of Game. Improving Networking in Monsters and Monocles Link post. Online play has been in Monsters and Monocles from day one - we think it’s a hugely beneficial feature to have in a game, and as a team that works remotely it’s the only way we can play together. In the early days we’ve were able to get away with very basic net code, since we all have relatively…. January 15th, 2015. Reblogged this from rje. Reblogged this from monstersandmonocles. Reblogged this from rje.

binaryrebellion.tumblr.com binaryrebellion.tumblr.com

towerfall: Check out the Indie Game Bash in... - Binary Rebellion

http://binaryrebellion.tumblr.com/post/118902034113/towerfall-check-out-the-indie-game-bash-in

Theme by safe as milk. Check out the Indie Game Bash in Calgary on June 6! TowerFall characters were included on this sweet event poster from Justin Luk. I’ll be showing off Overlord! May 13, 2015. Reblogged this from towerfall. I illustrated/designed this poster! So glad the makers of TowerFall like it. The character designs are really fun to. Reblogged this from towerfall. I’ll be showing off Overlord! Reblogged this from towerfall. Reblogged this from towerfall. Reblogged this from towerfall.

rjevans.net rjevans.net

Ryan Makes Stuff - Improving Networking in Monsters & Monocles

http://rjevans.net/post/108199097300/improving-networking-in-monsters-monocles

First Law: Test Builds. Indie game developer, beer brewer, ukulele player. Improving Networking in Monsters and Monocles. Online play has been in Monsters and Monocles from day one - we think it’s a hugely beneficial feature to have in a game, and as a team that works remotely it’s the only way we can play together. How often do we send updated data for objects in our game? We talk about this in times per second. Right now Monsters and Monocles is using a send rate of 20. Networking with no Compensation.

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Mad Capacity is a one man Calgary-based company run by Justin Luk, a freelance web developer turned indie game developer. Mad Capacity 2014 2017. 1 Ah Fai was a chief animator for McDull. Rsquo;s animated features. He’s super cool. Ultimate senpai. 2 Previous post on breakdowns right here. Some thoughts on acceleration and force. I presented this in the order of how I slowly understood the trick of delivering force -. First an abstract concept of impact. Last back to a more abstract concept of breakdowns.

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