blog.matt-tighe.com blog.matt-tighe.com

blog.matt-tighe.com

Matthew Tighe

Application and games development in Javascript, HTML5 and Node.js plus Objective-C for iOS. Motion simulator build for iRacing.

http://blog.matt-tighe.com/

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Matthew Tighe | blog.matt-tighe.com Reviews
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Application and games development in Javascript, HTML5 and Node.js plus Objective-C for iOS. Motion simulator build for iRacing.
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Matthew Tighe | blog.matt-tighe.com Reviews

https://blog.matt-tighe.com

Application and games development in Javascript, HTML5 and Node.js plus Objective-C for iOS. Motion simulator build for iRacing.

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blog.matt-tighe.com blog.matt-tighe.com
1

Matthew Tighe: April 2010

http://blog.matt-tighe.com/2010_04_01_archive.html

Development Architecture Casual Gaming Computing History Motor Racing/Simulation. Or wherever the mood takes me. Thursday, April 29, 2010. IRacing USB Racing Dashboard. I've had a broken leg for a while so I've been finding more and more elaborate ways to waste my spare time. It doesn't look pretty, but I was really surprised how easy it was to build a functioning USB device. All in all it took about a day spread out over the weekend. I was lucky to find WaitingForFriday.com the wiki of Simon...The PIC18...

2

Matthew Tighe: Reinventing The Leaderboard

http://blog.matt-tighe.com/2009/05/reinventing-leaderboard.html

Development Architecture Casual Gaming Computing History Motor Racing/Simulation. Or wherever the mood takes me. Monday, May 04, 2009. I've been working a lot recently on the iPhone/iTouch version of Megadev's Knightfall. 160;it's coming along well so expect some teaser videos to be released soon. As mentioned previously we've had Time4Cat. Getting a game written and released for iPhone can be done in a pretty short time ( Bomboozle. Is proof of that! So with a case of not invented here. App Services pla...

3

Matthew Tighe: July 2011

http://blog.matt-tighe.com/2011_07_01_archive.html

Development Architecture Casual Gaming Computing History Motor Racing/Simulation. Or wherever the mood takes me. Monday, July 18, 2011. Super Monaco GP Inspired HTML 5 Canvas Demo. Quite a while ago I ported a short 2D racing engine demo I'd done in Flash to Javascript using the HTML 5 canvas object. I worked on several racing games include Pursuit Squad, Chase HQ and Colin Mcrae Rally 05,. Maybe one day we'll actually make a game out of it at Megadev. Subscribe to: Posts (Atom). View my complete profile.

4

Matthew Tighe: October 2009

http://blog.matt-tighe.com/2009_10_01_archive.html

Development Architecture Casual Gaming Computing History Motor Racing/Simulation. Or wherever the mood takes me. Tuesday, October 20, 2009. Motion Racing Seat Update. It's been a while since my last post because I'm so busy.(yeah yeah I know everyone says that :-) ). We're working on an exciting new iPhone game at Megadev which is starting to look great. Apart from the frame, I also took some time to finish off the motion algorithms. After a lot of debugging they're finally silky smooth. They are...This ...

5

Matthew Tighe: Silicon Valley Trip

http://blog.matt-tighe.com/2009/07/silicon-valley-trip.html

Development Architecture Casual Gaming Computing History Motor Racing/Simulation. Or wherever the mood takes me. Monday, July 20, 2009. So I've finally decided to bite the bullet and organise myself a trip to Silicon Valley. It should be a good break from everyday work and what better place to concentrate building up some of my own startup ideas into something more solid. One idea in particular I'm quite excited about. Still building up a list of places, but my first thoughts are in my Trip Google Map.

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matt-tighe.com matt-tighe.com

Matthew Tighe

http://www.matt-tighe.com/index.html

Hello, I'm Matthew Tighe - a 30-something technical professional and entrepreneur based in London, with experience in all aspects of software architecture and development - mobile, desktop and cloud. View infographic of my professional experience. I cut my teeth on C and x86 assembler; writing homebrew games and some small commercial applications in the glory days of DOS. Since then I've worked on all of the major platforms in some form. In love with the start-up culture; where everything is a brand and ...

matt-tighe.com matt-tighe.com

Matthew Tighe | Experience

http://www.matt-tighe.com/experience.html

Blog: blog.matt-tighe.com.

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Development Architecture Casual Gaming Computing History Motor Racing/Simulation. Or wherever the mood takes me. Monday, July 18, 2011. Super Monaco GP Inspired HTML 5 Canvas Demo. Quite a while ago I ported a short 2D racing engine demo I'd done in Flash to Javascript using the HTML 5 canvas object. I worked on several racing games include Pursuit Squad, Chase HQ and Colin Mcrae Rally 05,. Maybe one day we'll actually make a game out of it at Megadev. Thursday, April 29, 2010. One such way was to increa...

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