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Nettention Blog | Nettention Blog | blog.nettention.com Reviews

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1

Latest News

http://blog.nettention.com/category/Latest-News.aspx

Gamasutra.com - Meet the company behind the P2P networking of Street Fighter V. 2016 04. 07. [06:48]. The news about ProudNet is release in Gamasutra.com! You can check the article if you click the button below. Go to the article. 3a92f984-a4c4-4657-bf24-d4e26435e992 0 .0 27604f05-86ad-47ef-9e05-950bb762570c. Interview with Gamebusiness.jp. 2016 04. 06. [13:01]. We had an interview with Gamebusiness.jp which is the online media for Japanese game developers. Go to the article. Nettention attended GDC 2016.

2

Development Issues

http://blog.nettention.com/category/Development-Issues.aspx

P2P and C/S networking in real-time multi-play in mobile games. 2016 07. 11. [06:52]. I will give an outline by comparing between P2P and C/S networking in real-time multi-play in mobile games. If we go to the conclusions first, they are as in the following. If you play a game in the Wifi environment, you do P2P communication directly in a high probability. P2P is effective for games with sensitive latency such as FPS, racing genre, etc. In general, P2P shows better latency (response speed) than C/S.

3

Notice

http://blog.nettention.com/category/Notice.aspx

Big update coming next year for ProudNet mobile version. 2012 11. 12. [10:18]. ProudNet mobile version can be used in social games, messengers, real time multi-play games and even in video transfer. The engine supports Unity, Flash, Native iOS/Android (coming soon! And Marmalade. It is especially optimized for Unity and freedom for developers is high. Our current internal testing shows that a server machine can hold up to 13,000 players in a MMORPG. Nettention will be sponsoring KGC 2012. Our senior rese...

4

All posts by jaewangjung

http://blog.nettention.com/author/jaewangjung.aspx

Nettention took part in G-Star 2014. 2014 11. 28. [04:48]. G-Star 2014, one of the biggest game exhibitions was held in Busan BEXCO from 2014.11.20 to 2014.11.23. Nettention participated in this exhibition to introduce ProudNet which is a game server and network engine. A lot of visitors came and visit us to get to know more about ProudNet. 50a3e885-d3fa-4c51-94d7-4811a1f72040 0 .0 27604f05-86ad-47ef-9e05-950bb762570c. ProudNet introduction at G-Star 2014. 2014 11. 05. [10:46]. Mr Hyungjin Yoon who are u...

5

wow :)

http://blog.nettention.com/category/wow-).aspx

연재] 게임서버에 대해 말해주마 - 1부, 게임서버의 정의와 역사. 2012 02. 09. [13:44]. 출처: Inven 날짜 : 2012-02-09 11:13 배현직( imays@nettention.com. 인벤에서는 국내최초로 서버엔진을 개발하고 상용화한 '넷텐션'의 배현직 대표님을 모시고 서버 관련 칼럼을 기고받게 되었습니다. 넷텐션은 '프라우드넷(ProudNet)'이라는 이름의 서버 엔진을 개발해 현재 '마비노기영웅전', '마계촌온라인', '라그나로크온라인2' 등 60개 이상의 개발 프로젝트에서 사용 중이며 미국, 한국, 독일 중국 등 9개국 이상에서 게임 서버로 운용 중입니다. 그 첫 번째 시간으로 서버에 대한 개념과 콘솔게임 서버와 온라인 게임 서버의 특징, 온라인게임 역사와 함께 발달한 서버의 역사를 소개합니다. 온라인 게임에서 ‘온라인’이라는 말이 붙으면 꼭 따라다니는 것이 있다. 바로 ‘게임 서버’. 말도 많고 탈도 많지만 미친 존재감을 자랑(? 하는 게임 서버에 대해 알아보자.

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nettention.com nettention.com

Nettention

http://www.nettention.com/en/p2p.aspx

How to use ProudNet. Verified Performance and Stability. PC / Mobile Support. Server and Client Communication. How to use ProudNet. Client communication or peer-to-peer networking(hereafter, P2P communication) refers to a direct communication between client hosts without involving a server. This is very useful in the following cases. 1 Data to be transmitted is too large for a server to handle. 2 Client and server are geographically too distant for a continuous, effective, and low latency networking.

nettention.com nettention.com

Nettention

http://www.nettention.com/en/summary.aspx

How to use ProudNet. Verified Performance and Stability. PC / Mobile Support. Server and Client Communication. How to use ProudNet. 605, E&C Dreamtower, 46, Yeongdeungpo-gu, Yangpyeongdong 3 ga, Seoul, Korea Tel:.

nettention.com nettention.com

Nettention

http://www.nettention.com/en/dcs.aspx

How to use ProudNet. Verified Performance and Stability. PC / Mobile Support. Server and Client Communication. Database integration is a difficult issue in game server development. Relatively longer access times of databases compared to quicker server processing further complicates server programming. Databases for games have high frequency of access as they hold information such as player levels, item roots, and etc. ProudNet provide DB cache system to solve these issues.

nettention.com nettention.com

Nettention

http://www.nettention.com/en/anp.aspx

How to use ProudNet. Verified Performance and Stability. PC / Mobile Support. Server and Client Communication. The network detection function in ProudNet quickly attempts reconnection in case of switching to a new network. We guarantee transmission of messages sent even during disconnection. P2P group information is also maintained and when reconnection to servers is complete, it automatically attempts hole-punching. Developers can just think of it as a longer latency for a short while. 3) In some countr...

nettention.com nettention.com

Nettention

http://www.nettention.com/en/unity3d.aspx

How to use ProudNet. Verified Performance and Stability. PC / Mobile Support. Server and Client Communication. How to use ProudNet. ProudNet Use with Unity3D. Tutorial for Real-time Multi-play Social Game Development. Unity3D and ProudNet are used together in this tutorial. In this tutorial, the process like what to show and which part of the engine is going to be used shall be introduced. 1Client and Server Connection. The process to connect the Client and the Server. 3Tree planting at the Client.

nettention.com nettention.com

Nettention

http://www.nettention.com/en/request.aspx

How to use ProudNet. Verified Performance and Stability. PC / Mobile Support. Server and Client Communication. ProudNet is a game server and network engine for online and mobile game developments. Evaluation can be used for a single project. Street address / City. State / Province / Region. ZIP / Postal code. British Indian Ocean Territory. Democratic Republic of the Congo. Holy See (Vatican City). Republic of the Congo. Saint Kitts and Nevis. Saint Pierre and Miquelon. Saint Vincent and the Grenadines.

nettention.com nettention.com

Nettention

http://www.nettention.com/en/support.aspx

How to use ProudNet. Verified Performance and Stability. PC / Mobile Support. Server and Client Communication. Technical Support and Consulting. Nettention supports both registered and evaluation users of ProudNet. Development staff provides technical support in using the engine in all phase of the project development. Http:/ ndn.nettention.com. 605, E&C Dreamtower, 46, Yeongdeungpo-gu, Yangpyeongdong 3 ga, Seoul, Korea Tel:.

nettention.com nettention.com

Nettention

http://www.nettention.com/en/pmbs.aspx

How to use ProudNet. Verified Performance and Stability. PC / Mobile Support. Server and Client Communication. PC, mobile, console and embedded support. ProudNet supports PlayStation 4. With ProudNet, it is possible to support not only PC games, but also console games as well. Also, by supporting embedded Linux, you can develop IoT M2M products. It still supports Windows Server and also Linux Server as well. Linux game server makes it easy to collaborate with Chinese game publishers.

nettention.com nettention.com

Nettention

http://www.nettention.com/en/ot.aspx

How to use ProudNet. Verified Performance and Stability. PC / Mobile Support. Server and Client Communication. ProudNet provides other useful functions for game server developers. You can easily collect and analyze crashes or game programs (note: we do not support crash dump of mobile clients). Super-peering (Host) selection is useful in various game genres such as FPS. Hosts synchronization is used for accuracy in action games.

nettention.com nettention.com

Nettention

http://www.nettention.com/en/ed.aspx

How to use ProudNet. Verified Performance and Stability. PC / Mobile Support. Server and Client Communication. The following is an example of client-server communications using ProudNet (similar codes and exceptionally handling omitted). ProudNet's manual consists of 500 pages and is updated regularly to better help developers using and understanding the product. 605, E&C Dreamtower, 46, Yeongdeungpo-gu, Yangpyeongdong 3 ga, Seoul, Korea Tel:.

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Nettention took part in G-Star 2014. 2014 11. 28. [04:48]. G-Star 2014, one of the biggest game exhibitions was held in Busan BEXCO from 2014.11.20 to 2014.11.23. Nettention participated in this exhibition to introduce ProudNet which is a game server and network engine. A lot of visitors came and visit us to get to know more about ProudNet. 50a3e885-d3fa-4c51-94d7-4811a1f72040 0 .0 27604f05-86ad-47ef-9e05-950bb762570c. ProudNet introduction at G-Star 2014. 2014 11. 05. [10:46]. Mr Hyungjin Yoon who are u...

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