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blog.pebbl.co.uk

blog @ pebbl

This is a personal blog about coding online games, and grumbling.

http://blog.pebbl.co.uk/

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blog @ pebbl | blog.pebbl.co.uk Reviews

https://blog.pebbl.co.uk

This is a personal blog about coding online games, and grumbling.

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blog.pebbl.co.uk blog.pebbl.co.uk
1

blog @ pebbl: Pebbl has been revamped! v0.3

http://blog.pebbl.co.uk/2016/02/pebbl-has-been-revamped-v03.html

Pebbl has been revamped! By Developer @ pebbl.co.uk on Saturday, 13 February 2016. Ok, so in reality this release happened a while ago. but it has taken me until now to actually write about it. Prior to this recent release, I had been playing around with Unity (something which I completely failed to mention here, and I still won't, because the work — not the knowledge or the technology — is now obsolete). V02 (Original JS and Canvas). This research has spanned a number of solutions: EaselJS, PaperJs, Box...

2

blog @ pebbl: Game Update : ALTWM 0.2

http://blog.pebbl.co.uk/2014/01/game-update-altwm-02.html

Game Update : ALTWM 0.2. By Developer @ pebbl.co.uk on Saturday, 4 January 2014. Just a quick post to say I've just turned 32 (Good old binary offsets). And, not only that. But I've also released a new web publish of my first "Long Way Till Morning" Unity Scene. Oh Yeah! ALWTM : Version 0.2. Character Animation Control, both Pixel KeyFrames and Spines. Multiple Terrain interaction, Annabell will be able to choose which terrain she can travel on, allowing for less linear gameplay. 8226; Category: C Sharp.

3

blog @ pebbl: November 2013

http://blog.pebbl.co.uk/2013_11_01_archive.html

GP Search : A New Hope? By Developer @ pebbl.co.uk on Monday, 11 November 2013. Dear NHS Choices,. I'd just like to comment that your. Results for GP in FULL POSTCODE". Search is rather misleading in the fact that it doesn't take into account catchment areas. I've already had to call through a number of different surgeries only to be told that they don't serve my street — when they are less than a mile away? Your search returns practices that are at least 2 miles out. The NHS Choices Data Team. By Develo...

4

blog @ pebbl: Railway Refunds

http://blog.pebbl.co.uk/2013/12/railway-refunds.html

By Developer @ pebbl.co.uk on Friday, 6 December 2013. Just thought I'd write a short post about the pointlessness of trying to get a refund from the differing UK train operators; for one to blow off steam, and for two to laugh at the whole ridiculousness of the situation. The next chariot of standing-room-only will be coming from. All of which has led you to the curious but surely understandable feeling of wanting your money back. All I can say is, DO NOT FILL OUT THAT FORM! If you decide not to heed my...

5

blog @ pebbl: Game update : ALWTM & Unity 2D

http://blog.pebbl.co.uk/2013/12/game-update-alwtm-unity-2d.html

Game update : ALWTM and Unity 2D. By Developer @ pebbl.co.uk on Saturday, 14 December 2013. Most definitely A Long Way Till Morning. That's recently changed all thanks to Unity. And their latest 2D release. Project files to gather dust, but I signed up to the Unity mailing list and kept an eye on new releases. Nothing much happened in the way to interest me, with my specific requirements, for a good number of years. that is, until they released Unity 4.3 with added 2D support. To cut a long s...Why not v...

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CodeLamp.co.uk

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Deployment 1.9.0. June 25, 2013, 4:12 pm. Another deployment is now underway :) Tate will soon be going social! On an entirely different note, I've made some good progress in converting my Flash parallax game, Working Title of Twilight. To HTML5. It has definitely been A Long Way Till Morning. Caution to those running Windows, certain PNGs seem to corrupt randomly, perhaps too big? March 14, 2013, 5:15 pm. Rollback :( All due to Solr and it's damnable Reindexing! March 14, 2013, 11:25 am. Not to mention ...

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Pebbl has been revamped! By Developer @ pebbl.co.uk on Saturday, 13 February 2016. Ok, so in reality this release happened a while ago. but it has taken me until now to actually write about it. Prior to this recent release, I had been playing around with Unity (something which I completely failed to mention here, and I still won't, because the work — not the knowledge or the technology — is now obsolete). V02 (Original JS and Canvas). This research has spanned a number of solutions: EaselJS, PaperJs, Box...

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