artofkwame.blogspot.com
Kwame's Blog: January 2012
http://artofkwame.blogspot.com/2012_01_01_archive.html
Life Art. Games. Inspiration. Wednesday, 25 January 2012. I've recently been doing a lot of research on cows. A hell of a lot. As much as I'm impressed by the animation, the commercial as a whole leaves a little less to be desired. The character animation is comical and believable; the commercial is obviously trying to get down with the kids, but this contrived piece has me reaching for the sick bucket rather than a jug of gravy. Wednesday, 18 January 2012. Moo cow - caricatured designs. These are my ear...
artofkwame.blogspot.com
Kwame's Blog: January 2014
http://artofkwame.blogspot.com/2014_01_01_archive.html
Life Art. Games. Inspiration. Thursday, 2 January 2014. Coding for Dummies: Enter Playmaker. Is a visual scripting tool for use with Unity. Highly recommended by UK developers, Ninja Theory (when I attended Appsworld '13). A great article over on Gamasutra provides inspiration for any of those games designers out there who don't have strong coding skills:. Suck At Coding But Make Games. Subscribe to: Posts (Atom). Im a humble perfectionist. Laugh than to cry so good humour. View my complete profile.
artofkwame.blogspot.com
Kwame's Blog: Game Dev Inspiration
http://artofkwame.blogspot.com/2013/09/game-dev-inspiration.html
Life Art. Games. Inspiration. Saturday, 7 September 2013. Lovely story from a Ukrainian breakdancing games developer - Inspirational. Subscribe to: Post Comments (Atom). Im a humble perfectionist. Always striving for the best in myself. My most natural way of expressing my emotions is through artistic. Laugh than to cry so good humour. Is an ideal remedy when things get tough. For over 10 years, walking on my hands whenever I can. View my complete profile. Les Utopies de Charlène. Keith Thompson Art Blog.
artofkwame.blogspot.com
Kwame's Blog: Red, White and Blue: House of Cards
http://artofkwame.blogspot.com/2014/02/red-white-and-blue-house-of-cards.html
Life Art. Games. Inspiration. Saturday, 22 February 2014. Red, White and Blue: House of Cards. Addicted to House of Cards and cannot wait until season 3. This started off as a doodle on my Samsung galaxy note 10.1 using Sketchbook pro, but then I got a little carried away :) Much prefer the version with harsh strokes and an absence of colour as it better conveys Kevin Spacey's ruthless character and is in line with the title of this post. Subscribe to: Post Comments (Atom). Im a humble perfectionist.
artofkwame.blogspot.com
Kwame's Blog: August 2013
http://artofkwame.blogspot.com/2013_08_01_archive.html
Life Art. Games. Inspiration. Friday, 30 August 2013. A teaser of some character designs for a potential mobile game. A bit of a Tiny Thief influence here. Friday, 16 August 2013. Android for Games Developers Talk. Yesterday I attended the Android for Games Developers with Google at Skills Matter in London. Another key feature of 4.3 is Restricted Profile which is music to the ears of parents that want to prevent their children from making unauthorized in-app purchases. This is currently only ava...Next ...
artofkwame.blogspot.com
Kwame's Blog: July 2012
http://artofkwame.blogspot.com/2012_07_01_archive.html
Life Art. Games. Inspiration. Monday, 9 July 2012. I've been away from the blogging for a bit so let me cut to the chase and tell you about some things that have been happening in my life. In my previous posts you may have remembered I was working on a CG animation for a TV production company in Sweden. Well, production on that was suspended due to some major technical issues. The good news is that the Cow will return as all the technical shizzle is now sorted! Much more to come! Drawing, drawing, drawing.
artofkwame.blogspot.com
Kwame's Blog: February 2015
http://artofkwame.blogspot.com/2015_02_01_archive.html
Life Art. Games. Inspiration. Tuesday, 3 February 2015. Two years ago, I started a full-time job as a Mobile UI Designer with Pocket App Ltd. With a games design degree under my belt and no one at the company with games industry experience, I seized at the opportunity to upgrade my position and within a few months I became Games Producer. Since then I have worked on many exciting and challenging mobile projects, both game apps and standard apps with gamification design. Subscribe to: Posts (Atom). IAN MC...
artofkwame.blogspot.com
Kwame's Blog: February 2012
http://artofkwame.blogspot.com/2012_02_01_archive.html
Life Art. Games. Inspiration. Sunday, 12 February 2012. Music is so powerful that it has at times dictated my mood, saved me from woe, or been a catalyst for my emotions and expression. There is also a beauty in silence. Sometimes I will turn off the music in my headphones and save it as a reward. Like with all good things, they're best to be taken in moderation. They all go hand in hand in my opinion - artistic forms of expression. After a hard day's work, I escape to South America. For over 10 years, w...
artofkwame.blogspot.com
Kwame's Blog: Sketch on a Plane
http://artofkwame.blogspot.com/2013/10/sketch-on-plane.html
Life Art. Games. Inspiration. Saturday, 5 October 2013. Sketch on a Plane. A couple of biro sketches while on the plane to Sweden. I stumbled across the bearded guy in a magazine. Think he's a music composer. Totally forgotten his name :/. Subscribe to: Post Comments (Atom). Im a humble perfectionist. Always striving for the best in myself. My most natural way of expressing my emotions is through artistic. Laugh than to cry so good humour. Is an ideal remedy when things get tough. View my complete profile.
artofkwame.blogspot.com
Kwame's Blog: December 2011
http://artofkwame.blogspot.com/2011_12_01_archive.html
Life Art. Games. Inspiration. Thursday, 22 December 2011. Andy Schmidt Pixar talk 2011. Andrew L. Schmidt is a senior animator with Pixar Animation Studios. He has worked in the animation industry for twenty years and has a long list of credits in both traditional 2D animation and CG animated films. Andy discussed the making of Disney Pixar's 12th animated feature film Cars 2, and revealed some of the process and pipeline used at Pixar to develop their films. Andy broke the ice at the beginning of his ta...