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It's all Code and Games | Until someone gets a null pointer

Level Creation and Initial Playtesting. Level Design and Tile Sets. An Introduction to Project GhostLight. It's all Code and Games. Until someone gets a null pointer. Level Creation and Initial Playtesting. So since the last update, the first level of GhostLight, currently being dubbed ‘Purgatory’ has been fleshed out a little, and undergone some very brief playtesting, this little article is going to be a summary of that process, as well as an update to the current state of the game. I highly recommend ...

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It's all Code and Games | Until someone gets a null pointer | blog.phantombadger.com Reviews

https://blog.phantombadger.com

Level Creation and Initial Playtesting. Level Design and Tile Sets. An Introduction to Project GhostLight. It's all Code and Games. Until someone gets a null pointer. Level Creation and Initial Playtesting. So since the last update, the first level of GhostLight, currently being dubbed ‘Purgatory’ has been fleshed out a little, and undergone some very brief playtesting, this little article is going to be a summary of that process, as well as an update to the current state of the game. I highly recommend ...

INTERNAL PAGES

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1

Game Dev | It's all Code and Games

http://blog.phantombadger.com/category/game-dev

How to create a Unity Rhythm Game Part 2: Generating the Steps. How to create a Unity Rhythm Game Part 1: Parsing the .SM file. Room-Based Camera Systems & Implementation. Critical Analysis: How to Tell if Your Game is Shit. Level Creation and Initial Playtesting. It's all Code and Games. Until someone gets a null pointer. How to create a Unity Rhythm Game Part 2: Generating the Steps. If that didn’t make much sense, then don’t worry too much about it! Speed = Distance / Time. We want to find the time in...

2

PhantomBadger | It's all Code and Games

http://blog.phantombadger.com/author/phantombadger

How to create a Unity Rhythm Game Part 2: Generating the Steps. How to create a Unity Rhythm Game Part 1: Parsing the .SM file. Room-Based Camera Systems & Implementation. Critical Analysis: How to Tell if Your Game is Shit. Level Creation and Initial Playtesting. It's all Code and Games. Until someone gets a null pointer. How to create a Unity Rhythm Game Part 2: Generating the Steps. If that didn’t make much sense, then don’t worry too much about it! Speed = Distance / Time. We want to find the time in...

3

Level Creation and Initial Playtesting | It's all Code and Games

http://blog.phantombadger.com/2015/08/02/level-creation-and-initial-playtesting

How to create a Unity Rhythm Game Part 2: Generating the Steps. How to create a Unity Rhythm Game Part 1: Parsing the .SM file. Room-Based Camera Systems & Implementation. Critical Analysis: How to Tell if Your Game is Shit. Level Creation and Initial Playtesting. It's all Code and Games. Until someone gets a null pointer. Level Creation and Initial Playtesting. Http:/ blog.phantombadger.com/2015/08/02/level-creation-and-initial-playtesting/. 8221; where is the player has just left the ground and has not...

4

GhostLight | It's all Code and Games

http://blog.phantombadger.com/category/game-dev/ghostlight

How to create a Unity Rhythm Game Part 2: Generating the Steps. How to create a Unity Rhythm Game Part 1: Parsing the .SM file. Room-Based Camera Systems & Implementation. Critical Analysis: How to Tell if Your Game is Shit. Level Creation and Initial Playtesting. It's all Code and Games. Until someone gets a null pointer. Room-Based Camera Systems & Implementation. It has been brought to my attention by “ doomedbunnies. Okay let’s start! But what is a room-based system? What is a free camera system?

5

Game Dev | It's all Code and Games

http://blog.phantombadger.com/tag/game-dev

How to create a Unity Rhythm Game Part 2: Generating the Steps. How to create a Unity Rhythm Game Part 1: Parsing the .SM file. Room-Based Camera Systems & Implementation. Critical Analysis: How to Tell if Your Game is Shit. Level Creation and Initial Playtesting. It's all Code and Games. Until someone gets a null pointer. Game Development related posts. How to create a Unity Rhythm Game Part 2: Generating the Steps. If that didn’t make much sense, then don’t worry too much about it! We want to find the ...

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About

http://phantombadger.com/About.html

Game Jam October 2014. Game Jam October 2013. UDK Map - Your Biggest Fan. Game Jam March 2015. Game Jam October 2014. Game Jam October 2013. UDK Map - Your Biggest Fan. Game Jam March 2015. My name is Josh Leland, known on the Internet as 'Phantom Badger.' I'm currently an undergraduate studying my second year of the Computer Games Programming course at the University of Derby - Where I am one of the Course Representatives. Edutainment in Video Games. For business related enquiries, please contact me via:.

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OpenGL Data Visualiser

http://phantombadger.com/Portfolio/opengl%20data%20visualiser.html

Game Jam October 2014. Game Jam October 2013. UDK Map - Your Biggest Fan. Game Jam March 2015. You can download this software here:. Visual Studio 2013 using OpenGL. Lecturer at the University of Derby). Game Jam October 2014. Game Jam October 2013. UDK Map - Your Biggest Fan. Game Jam March 2015. This project was created using the OpenGL libraries for C , and as an added challenge, we were given the option to try to avoid using any glu or glut methods. A challenge which I have managed to abide by.

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Art

http://phantombadger.com/Art.html

Game Jam October 2014. Game Jam October 2013. UDK Map - Your Biggest Fan. Game Jam March 2015. Game Jam October 2014. Game Jam October 2013. UDK Map - Your Biggest Fan. Game Jam March 2015. You can find more of my work at my. This was a paid commissioned logo for an Isreali band called 'ש ו ע ל' or 'Shaul' which means 'Fox' in Hebrew. The client asked for the characters to be made up of Fox tails. This is a logo for my Unity game 'Clock Simulator' which you can find more about on my Portfolio page. The a...

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Game Jam October 2013

http://phantombadger.com/Portfolio/Game%20Jam%20October%202013.html

Game Jam October 2013. Game Jam October 2014. Game Jam October 2013. UDK Map - Your Biggest Fan. Game Jam March 2015. Game Jam October 2014. Game Jam October 2013. UDK Map - Your Biggest Fan. Game Jam March 2015. Wrath of the Llama Fandango. Game Jam October 2013. Overall Im really proud of what we managed to create with this game, and hope that someday I can remake it to a higher quality. Unfortunately within the following week Microsoft dropped all support for the XNA platform, and over time the re...

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Game Jam October 2014

http://phantombadger.com/Portfolio/Game%20Jam%20October%202014.html

Game Jam October 2014. Game Jam October 2014. Game Jam October 2013. UDK Map - Your Biggest Fan. Game Jam March 2015. The theme for this game jam was ‘Wario Ware’ for those who dont know; Wario Ware is a series of games started way back in 2003. The premise of the games is that you complete a series of super simple mini games, and as you progress they get faster and harder, all under a time limit (usually about 5 seconds). Being chased by zombies (Spam the ‘W’ key to get away). The minigames themselves w...

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Blitz Blox

http://phantombadger.com/Portfolio/blitz%20blox.html

Game Jam October 2014. Game Jam October 2013. UDK Map - Your Biggest Fan. Game Jam March 2015. Game Jam October 2014. Game Jam October 2013. UDK Map - Your Biggest Fan. Game Jam March 2015. Team Project Final Submission.

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Game Jam March 2015

http://phantombadger.com/Portfolio/game%20jam%20march%202015.html

Game Jam March 2015. Game Jam October 2014. Game Jam October 2013. UDK Map - Your Biggest Fan. Game Jam March 2015. Game Jam October 2014. Game Jam October 2013. UDK Map - Your Biggest Fan. Game Jam March 2015. Passing of the Torch. Game Jam October 2015.

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Ray Tracer

http://phantombadger.com/Portfolio/ray%20tracer.html

Game Jam October 2014. Game Jam October 2013. UDK Map - Your Biggest Fan. Game Jam March 2015. You can download this software here: TBA upon completion of marking. Visual Studio 2013 using OpenGL. Lecturer at the University of Derby). Game Jam October 2014. Game Jam October 2013. UDK Map - Your Biggest Fan. Game Jam March 2015. Our assessment tasked us with fulfilling the following criteria with our work:. Diffuse Colour using the Lambertian model (Lambert 1770s). Reflections using recursive Ray Tracing.

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Programming Portfolio

http://phantombadger.com/Portfolio/index.html

Game Jam October 2014. Game Jam October 2013. UDK Map - Your Biggest Fan. Game Jam March 2015. Game Jam October 2014. Game Jam October 2013. UDK Map - Your Biggest Fan. Game Jam March 2015. Use the drop down menu above to look at individual projects.

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Home

http://phantombadger.com/index.html

Game Jam October 2014. Game Jam October 2013. UDK Map - Your Biggest Fan. Game Jam March 2015. Game Jam October 2014. Game Jam October 2013. UDK Map - Your Biggest Fan. Game Jam March 2015. Welcome to my website, my name is Josh Leland, I am a student currently studying the BSc Computer Games Programming course at the University of Derby. Here is where you'll find my online portfolio for all my games, projects, artwork and more.

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Level Creation and Initial Playtesting. Level Design and Tile Sets. An Introduction to Project GhostLight. It's all Code and Games. Until someone gets a null pointer. Level Creation and Initial Playtesting. So since the last update, the first level of GhostLight, currently being dubbed ‘Purgatory’ has been fleshed out a little, and undergone some very brief playtesting, this little article is going to be a summary of that process, as well as an update to the current state of the game. I highly recommend ...

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