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Radiator Blog

Video game level design, mods, literature, and academia.

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Radiator Blog | blog.radiator.debacle.us Reviews
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Video game level design, mods, literature, and academia.
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Radiator Blog | blog.radiator.debacle.us Reviews

https://blog.radiator.debacle.us

Video game level design, mods, literature, and academia.

INTERNAL PAGES

blog.radiator.debacle.us blog.radiator.debacle.us
1

Radiator Blog: January 2015

http://www.blog.radiator.debacle.us/2015_01_01_archive.html

Thursday, January 29, 2015. Lighting design theory for 3D games, part 1: light sources and fixtures. Contemporary Jewish Museum (San Francisco, California). Heres how I generally, theoretically, approach lighting in my games and game worlds. Part 1 is about the general concept of lighting design. Mood is the most important end result of your lighting. The functional school of game lighting. So lets begin: lighting design is a discipline that has existed since the beginning of sunlight. Think of your proj...

2

Radiator Blog: April 2015

http://www.blog.radiator.debacle.us/2015_04_01_archive.html

Friday, April 24, 2015. Succulent" technical overview / behind the scenes. This is a high level discussion of how I achieved certain effects in Succulent. Using Unity. It spoils the game, so I recommend you play it and/or read my artists statement. Friday, April 17, 2015. Im stealing the first three paragraphs of Pippin Barrs lovely post. See also - Emily Shorts take. A post called Minimum Sustainable Success. Like Pippin, I have a very supportive and awesome spouse. His name is Eddie. In addition to cur...

3

Radiator Blog: "Stick Shift" technical tricks / backstage Unity peek

http://www.blog.radiator.debacle.us/2015/04/stick-shift-technical-tricks-backstage.html

Friday, April 10, 2015. Stick Shift" technical tricks / backstage Unity peek. This is a high level discussion of how I achieved certain effects in Stick Shift. It spoils the game. So I recommend you play it and/or read my artist's statement. The "car" in Stick Shift is actually (a) two different cars, one for each camera, and (b) neither car actually moves, ever. Unfortunately I had to invest a little in the facial animations for this game. For Succulent. Animating the face was slightly easier than anima...

4

Radiator Blog: The shadow of the white cloud: architecture criticism at the 1893 World’s Fair and BioShock Infinite.

http://www.blog.radiator.debacle.us/2012/02/shadow-of-white-cloud-architecture.html

Friday, February 17, 2012. The shadow of the white cloud: architecture criticism at the 1893 World’s Fair and BioShock Infinite. I’m taking an architecture criticism class with Paul Goldberger, the architecture critic at the New Yorker. My interest in the class involves its intersection with video game architecture and virtual environments. This is my research, as cross-posted. At the Games @ Parsons group research blog. While the original BioShock’s diegesis. At the time, Gothic Revival. Was all the rag...

5

Radiator Blog: Dark Past (part 3): Letting Go of the Immersive Sim, of flu viruses, ghosting, and why we're all Kate Winslets at heart.

http://www.blog.radiator.debacle.us/2011/06/dark-past-part-3-letting-go-of.html

Thursday, June 16, 2011. Dark Past (part 3): Letting Go of the Immersive Sim, of flu viruses, ghosting, and why we're all Kate Winslets at heart. This is a series of posts that analyzes the immersive sim. It's a play on the excellent RPS feature, Dark Futures. In past posts, I argued that (part 1). Immersive sims were so cool we got overprotective of them and suffocated them, but (part 2). We can still extend the same design theory to contemporary single player design. Consequences of system dynamics:.

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blog.button-masher.net blog.button-masher.net

ns_opensource | Basher of Muttons

https://blog.button-masher.net/2013/03/31/ns_opensource

In late 2001, after a summer spree of cranking out HLDM level after HLDM level, I was getting restless and looking for some other projects to work on. A. Map was tempting, as was the call of the more advanced. Community, until I spotted a new level texture back by Kevin “Relic25” Roberts. He was building the Alien-inspired level for a new. Mod – something called “. If you’re familiar with my past work, the rest is history. I went on to make ns eclipse. For NS v1.0, and ns veil. Ns2 veil by Shawn Snelling.

blog.button-masher.net blog.button-masher.net

nostalgia | Basher of Muttons

https://blog.button-masher.net/tag/nostalgia

Survival of the Fittest. In my last post, I shared the long-overdue release of my old source files. From ns eclipse and ns veil. My biggest regret was not being able to provide more of a play-by-play commentary of how and why the map changed over the months of development. Unfortunately, even with a good memory, it’s very difficult to browse through dozens of 10 year old hacked up .rmf files and remember exact intent or even in some cases what the specific changes were. More on this conversation to come!

ellaguro.blogspot.com ellaguro.blogspot.com

\\...........//: Embracing the New Flesh

http://ellaguro.blogspot.com/2014/10/embracing-new-flesh.html

Tuesday, October 14, 2014. Embracing the New Flesh. This is a heavily revised version of a talk given in the "Influences" session at Indiecade 2014. spoiler alert for the plot of Videodrome. In the movie Videodrome. This is a very real and very intense battleground happening right now, in 2014, and i think it might be most easily illustrated by gamergate. Just compare the extreme violence of videodrome's BDSM porn to a hyper-violent FPS - the violence serves as particularly strong and powerful physical c...

ellaguro.blogspot.com ellaguro.blogspot.com

\\...........//: my GaymerX talk - "Why You Should Think Differently About Games"

http://ellaguro.blogspot.com/2014/07/my-gaymerx-talk-why-you-should-think.html

Monday, July 28, 2014. My GaymerX talk - "Why You Should Think Differently About Games". Was a great time - it was great to see a lot of friendly faces, and i was really proud of Toni Rocca. And co. for organizing a fan conference specifically catered towards making a safe space for LGBTQ gamers, a thing the industry normally gives next to no shits about. the video of my talk should be going online in the future. in the meantime, though, enjoy the text. Also if you like my work, support me on Patreon.

ellaguro.blogspot.com ellaguro.blogspot.com

\\...........//: December 2014

http://ellaguro.blogspot.com/2014_12_01_archive.html

Tuesday, December 30, 2014. On Being A Marginalized Content Creator On The Internet. The house Notch just bought for seventy million dollars. That's not to forget that, of course, Patreon is a lovely thing that has allowed people like me to survive and be able to overcome issues like homelessness. That has been a major positive development of the past year. But sometimes it's hard to decipher whether someone is funding my Patreon. Act as if someone as popular as PewDiePie. Posted by Liz R. We need more c...

ellaguro.blogspot.com ellaguro.blogspot.com

\\...........//: July 2014

http://ellaguro.blogspot.com/2014_07_01_archive.html

Monday, July 28, 2014. My GaymerX talk - "Why You Should Think Differently About Games". Was a great time - it was great to see a lot of friendly faces, and i was really proud of Toni Rocca. And co. for organizing a fan conference specifically catered towards making a safe space for LGBTQ gamers, a thing the industry normally gives next to no shits about. the video of my talk should be going online in the future. in the meantime, though, enjoy the text. Also if you like my work, support me on Patreon.

criticalgamestudies.wordpress.com criticalgamestudies.wordpress.com

Schedule Change! | Critical Game Studies

https://criticalgamestudies.wordpress.com/2011/11/28/schedule-change

Exploring game criticism, design, and interpretation. Laquo; Week 15 – Game Art as Performance and Activism. November 28, 2011 by deserthat. I have moved our conversation with Jason Rohrer to this Wednesday, November 30! Nov 30 – Jason Rohrer Skype Lecture. You are encouraged to come up with questions for Jason. Dec 5 Antiwar Games. September 12th. (Flash, 2003). Newsgaming. http:/ www.newsgaming.com/games/index12.htm. Giant Tank. (Scratch, 2008). Devin Monnens. (Download and read artist&#821...Brathwait...

ellaguro.blogspot.com ellaguro.blogspot.com

\\...........//: On Being A Marginalized Content Creator On The Internet

http://ellaguro.blogspot.com/2014/12/on-being-marginalized-content-creator.html

Tuesday, December 30, 2014. On Being A Marginalized Content Creator On The Internet. The house Notch just bought for seventy million dollars. That's not to forget that, of course, Patreon is a lovely thing that has allowed people like me to survive and be able to overcome issues like homelessness. That has been a major positive development of the past year. But sometimes it's hard to decipher whether someone is funding my Patreon. Act as if someone as popular as PewDiePie. Posted by Liz R.

petebottomley.net petebottomley.net

Links – Pete Bottomley

http://petebottomley.net/links-2

We use Unreal Technology at White Paper Games. If you’re wondering which engine to start with I would recommend UE4! It’s FREE to jump in and start learning! You can find more information on UE4 here: https:/ www.unrealengine.com/. It’s important as a Game Designer to digest as much about the games industry as possible. Here are a few links that I constantly go to for knowledge and insight:. Video / Audio / Powerpoint). Http:/ www.worldofleveldesign.net/forums/. Http:/ www.mapcore.org/. 3 5 days ago.

thegia.com thegia.com

The End – Gaming Intelligence Agency

http://www.thegia.com/2015/06/22/the-end

June 22nd, 2015. The Gaming Intelligence Agency is shutting down. Again. This is something worth broadcasting. The axiomatic belief that my voice is valuable, and that the thoughts I think are worth reading. Toward the end of the GIA, I was less interested in airing my own thoughts and more interested in soliciting articles from people whose perspectives you don’t hear from as much. Not all of those commissions panned out, but this ambition is what led to things like Aevee Bee’s Bloodborne review. A few ...

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RADIA - Engineering Ideas & Equipment

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RadiateurPlus: Radiateur electrique et poele a bois-Blog expert en radiateur et chauffage -

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Web Server's Default Page. This page is generated by Parallels Plesk Panel. The leading hosting automation software. You see this page because there is no Web site at this address. You can do the following:. Create domains and set up Web hosting using Parallels Plesk Panel. Parallels is a worldwide leader in virtualization and automation software that optimizes computing for consumers, businesses, and Cloud services providers across all major hardware, operating systems, and virtualization platforms.

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Radiatoare decorative, calorifere decorative

Despre calorifere decorative si calorifere personalizate Calidum Art. CALIDUM ART – calorifere personalizate – stil, caldura, personalitate. Posted on June 24th, 2014. De la aceasta idee a plecat Calidum Art. Pe langa rolul initial de generator de caldura incercam sa transformam caloriferul intr-un obiect decorativ, intr-un tablou sau, de ce nu, intr-o opera de arta . Un peisaj de munte, un desen abstract, o pictura celebra sau modelul tapetului de pe perete sunt doar cateva idei cu care sa înlocuim ...

blog.radiator.debacle.us blog.radiator.debacle.us

Radiator Blog

Tuesday, March 13, 2018. Tips for talking to Robert Yang at GDC. Everyone's doing a bunch of GDC advice for first-time GDC attendees on Twitter, so I thought I'd chime in with a few tips of my own. Here's a helpful tutorial for how to have a successful social interaction with me, assuming you'd ever want to:. Do you see me? I look like this. Or try to sneak a peek at the name on the badge. It should say "Robert Yang" on it. Are you sure that person isn't Brendon Chung? Brendon looks more like this. Appli...

blog.radiatorshowroom.com blog.radiatorshowroom.com

Radiator Showroom Blog

Thursday, 23 October 2014. So you want a new radiator but can't move your pipes? So you want a new radiator, but can't move your pipes? Onto option number 2. New radiator. We have a great range. One problem that can arise is that the range of radiators you like aren't the same size as the old one. On the surface, this seems like an insurmountable problem. In reality, its very easily solved with some careful selection and a few additional bits. Subscribe to: Posts (Atom). View my complete profile.

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Radical Craft_blog | News and Thoughts from the Studio

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