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Stargazy Studios - Blog

Monday, 24 November 2014. Feed Me: Game Podcast and Website RSS. Before making games, I enveloped myself in as much professional and enthusiast coverage about games as possible. To efficiently collate all of this written and audio information, I used applications able to aggregate multiple RSS feeds and display their contents. In doing so, I built a personalised window into the industry, constructed from a diverse collection of handpicked stained-glass. Most websites' written game criticism is heavily wa...

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Monday, 24 November 2014. Feed Me: Game Podcast and Website RSS. Before making games, I enveloped myself in as much professional and enthusiast coverage about games as possible. To efficiently collate all of this written and audio information, I used applications able to aggregate multiple RSS feeds and display their contents. In doing so, I built a personalised window into the industry, constructed from a diverse collection of handpicked stained-glass. Most websites' written game criticism is heavily wa...
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Stargazy Studios - Blog | blog.stargazystudios.com Reviews

https://blog.stargazystudios.com

Monday, 24 November 2014. Feed Me: Game Podcast and Website RSS. Before making games, I enveloped myself in as much professional and enthusiast coverage about games as possible. To efficiently collate all of this written and audio information, I used applications able to aggregate multiple RSS feeds and display their contents. In doing so, I built a personalised window into the industry, constructed from a diverse collection of handpicked stained-glass. Most websites' written game criticism is heavily wa...

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Stargazy Studios - Blog: Huscarlas: Old Plurals are not Created Equal

http://blog.stargazystudios.com/2011/06/huscarlas-old-plurals-are-not-created.html

Monday, 13 June 2011. Huscarlas: Old Plurals are not Created Equal. What you see above is the Old English word huscarlas. Hooz-karl-as"), written in Anglo-Saxon Futhorc. This runic alphabet has its origins in the Scandinavian runes, and was used before the the Christianisation of England. The word's above form embodies the evolution of my own understanding of Anglo-Saxon culture, language, and religion throughout the development of my game, Huscarlas. Lit the kindling of my intrigue with my own past.

2

Stargazy Studios - Blog: Feed Me: Game Podcast & Website RSS

http://blog.stargazystudios.com/2014/11/feed-me-game-podcasts-website-rss.html

Monday, 24 November 2014. Feed Me: Game Podcast and Website RSS. Before making games, I enveloped myself in as much professional and enthusiast coverage about games as possible. To efficiently collate all of this written and audio information, I used applications able to aggregate multiple RSS feeds and display their contents. In doing so, I built a personalised window into the industry, constructed from a diverse collection of handpicked stained-glass. Most websites' written game criticism is heavily wa...

3

Stargazy Studios - Blog: Changing of the Seasons

http://blog.stargazystudios.com/2010/11/changing-of-seasons.html

Monday, 1 November 2010. Changing of the Seasons. The last couple of months have been stuffed to bursting for me: my parents' ruby anniversary, two stag weekends and two weddings (including one best man's speech), Stargazy Studio's first tax return, the Eurogamer Expo. A couple of #LondonIndies. Meets, and the organisation of the inaugural BoardGameCamp. Is rightfully feeling neglected. To those that know me, it's been a pleasure, and I'll see you for the first antihistamine run in the Spring! I will mak...

4

Stargazy Studios - Blog: Spring Cleaning: Lessons Learned in Indie Development

http://blog.stargazystudios.com/2011/02/spring-cleaning-lessons-learned-in.html

Thursday, 24 February 2011. Spring Cleaning: Lessons Learned in Indie Development. Although I've been keeping everyone up to date, through Twitter. As to which iOS games have been eating into my productivity, I haven't blogged for a few months. This was by design, as part of my master plan to duck my head below the parapet, plant my face firmly on the grindstone, and get a significant chunk of Huscarlas. A good number of these focussed on the very two concepts that I present today: scope and time managem...

5

Stargazy Studios - Blog: When is a $60 Game a $0.99 Game?

http://blog.stargazystudios.com/2011/08/when-is-60-game-099-game.html

Wednesday, 17 August 2011. When is a $60 Game a $0.99 Game? There has been a lot of discussion about the erosion of game prices. Most of the blame has been levelled at smartphone marketplaces and free-to-play games, which both offer play experiences at a disruptively low price point. Unsurprisingly, the most outspoken of all companies has been Nintendo, who've had the hand-held market sewn up for the past 22 years. It seems like every. It's telling that they had to slash the price. From a developer's per...

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Jeffrey Sheen. Game Designer & Programmer, Founder of Stargazy Studios

http://www.stargazystudios.com/about

Game Designer &amp Programmer,. Founder of Stargazy Studios. Since 2009, I have been creating innovative games, operating as an agile and independent micro studio. I perform all game development duties at Stargazy Studios, including design, programming, and business management. I am always excited to hear from clients with a game project in mind. Please get in contact. If you would like to hire me to perform any of my range of services for you. C, C , C#, Obj-C, Perl, GML, Java, HTML5, JavaScript. Materi...

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