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Blog - Portfolio Tom Rijnbeek

Portfolio of Tom Rijnbeek. Programmer; game developer; webdeveloper.

http://blog.tomrijnbeek.nl/

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Blog - Portfolio Tom Rijnbeek | blog.tomrijnbeek.nl Reviews
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Blog - Portfolio Tom Rijnbeek | blog.tomrijnbeek.nl Reviews

https://blog.tomrijnbeek.nl

Portfolio of Tom Rijnbeek. Programmer; game developer; webdeveloper.

INTERNAL PAGES

blog.tomrijnbeek.nl blog.tomrijnbeek.nl
1

Blog - Portfolio Tom Rijnbeek

https://blog.tomrijnbeek.nl/page/3

Portfolio Tom Rijnbeek – Page 3. Let’s start talking. Published October 25, 2014. It has been a tiny bit quiet on here, mainly because there is so much to do. I am planning on writing a small update on my research project today or tomorrow, so stay tuned for more information on that. In the meanwhile, I did make some small updates to my website. Read more ». Published August 28, 2014. So, here we are, a few months later with a revamped design and an actual blogpost. How did that happen? Read more ».

2

Blog - Portfolio Tom Rijnbeek

https://blog.tomrijnbeek.nl/website/about-the-pictures

About the pictures – Portfolio Tom Rijnbeek. Published January 11, 2016. Due to an accident with my website, all the blog pictures have been deleted from the server. Over the next couple of weeks I will try to restore as many as possible, but due to my strict clean up nature when it comes to local files, most files I may not have around any more. Place comment Cancel reply. Your email address will not be published. Required fields are marked *. Notify me of follow-up comments by email.

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Blog - Portfolio Tom Rijnbeek

https://blog.tomrijnbeek.nl/category/technical

Technical – Portfolio Tom Rijnbeek. OpenAL: an object-oriented approach. Published October 9, 2015. We have already discussed several topics related to OpenAL. This week we will investigate how we can structure the concepts of OpenAL to fit nicely with the object oriented paradigm, so we can write elegant C# code to play sounds. And manage sound effects. In this post we will quickly go over the three main concepts of OpenAL as discussed in my introduction post. Read more ». Published September 26, 2015.

4

Blog - Portfolio Tom Rijnbeek

https://blog.tomrijnbeek.nl/technical/game-programming/orbital-physics-for-games

Orbital physics for games – Portfolio Tom Rijnbeek. Orbital physics for games. Published July 10, 2015. Space, the final frontier. In this post I will talk how orbits in games can be implemented. In particular we will tackle some non-trivial orbits. This post will be very goal-focussed, and we will only discuss the underlying mathematics minimally, since it is primarily aimed to provide an easy reference to implement orbits yourself. This first source is this GitHub repository. This channel was helpful i...

5

Blog - Portfolio Tom Rijnbeek

https://blog.tomrijnbeek.nl/games-prototypes/ludum-dare-33-day-one-builds

Ludum Dare 33 – Day One Builds – Portfolio Tom Rijnbeek. Ludum Dare 33 – Day One Builds. Published August 22, 2015. In Games and Prototypes. As promised, here are my day one builds for the Ludum Dare! I decided to go with a Pacman meets D&D party approach. The theme is. You are the monster. So my first ideas was to have the player hunt adventurers in a dungeon. I kept circling back to this idea, so it is what I ended up using. Place comment Cancel reply. Your email address will not be published.

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Projects - Portfolio Tom Rijnbeek

https://tomrijnbeek.nl/projects

This page summarises the most important projects I have worked on to date. In addition to this page, you can also check my profile on GitHub. For some projects not listed here, or my contributions to other projects. I have also not listed all my Ludum Dare entries, but a complete overview of those can be found here. Web Development - 2012-present. Open Source - 2013-present. The engine supports decoding wav- and ogg-files while streaming and real-time volume and pitch changes. Open Source - 2015-present.

tomrijnbeek.nl tomrijnbeek.nl

Blog - Portfolio Tom Rijnbeek

https://tomrijnbeek.nl/blog

Jan 11, 2016. Due to an accident with my website, all the blog pictures have been deleted from the server. Over the next couple of weeks I will try to restore as many as possible, but due to my strict clean up nature when it comes to local files, most files I may not have around any more. Read more ». OpenAL: an object-oriented approach. Oct 9, 2015. And manage sound effects. In this post we will quickly go over the three main concepts of OpenAL as discussed in my introduction post. Read more ». I introd...

tomrijnbeek.nl tomrijnbeek.nl

About me - Portfolio Tom Rijnbeek

https://tomrijnbeek.nl/about

As choosing a study direction turned out harder than expected, I turned out to be studying both mathematics and game technology at Utrecht University. I have finished both programmes cum laude in three years and continued my study in the field of game technology by choosing the master programme Game and Media Technology (GMT for short), also at Utrecht University, which I finished in August 2015. A commercial game that was released on Steam. Years of programming experience in several languages.

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The most popular START! 8211; Microsoft fetches-in back! By The Tomrain Editorial. August 12, 2015. Hello folks, START is back now! I am gonna not talk technically, as everyone might be bored with many, hope so! We will see a short story on it all together for a change! Microsoft counts for it. Do you use the START menu in Windows? If not, then you’re apparently the reason Microsoft got rid of it in Windows 8. Microsoft officials stated that, there were n numbers of changes on the system. You might h...

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blog.tomrijnbeek.nl blog.tomrijnbeek.nl

Blog - Portfolio Tom Rijnbeek

Published January 11, 2016. Due to an accident with my website, all the blog pictures have been deleted from the server. Over the next couple of weeks I will try to restore as many as possible, but due to my strict clean up nature when it comes to local files, most files I may not have around any more. Read more ». OpenAL: an object-oriented approach. Published October 9, 2015. And manage sound effects. Read more ». Managing a library of sound effects. Published September 26, 2015. Read more ». I introdu...

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