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The CDS Weblog – An estranged vent on the hobby called roleplay

An estranged vent on the hobby called roleplay

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The CDS Weblog – An estranged vent on the hobby called roleplay | brokenmarrow.wordpress.com Reviews

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An estranged vent on the hobby called roleplay

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Roll when you want to is not the bees knees | The CDS Weblog

https://brokenmarrow.wordpress.com/2010/09/16/roll-when-you-want-to-is-not-the-bees-knees

Roll when you want to is not the bees knees. 16 September, 2010 at 7:20 pm ( Story Theory. Okay, looking at a forge post. On ‘the pool’. I think Ron admired it as having more structure than traditional RPG’s. In a way it does – it’s kind of like it has had all it’s limbs dislocated, while other RPG’s have had all their limbs dislocated and drawn and quarted the body. It all hinges on : You have a capacity to roll. BUT you don’t have to. So why do it? Because it’s fun? Pratically all RPG’s hinge on ...

2

Media formats presented as ‘unleashed’ | The CDS Weblog

https://brokenmarrow.wordpress.com/2010/07/11/media-formats-presented-as-unleashed

Media formats presented as ‘unleashed’. 11 July, 2010 at 2:02 pm ( Politics. Bit off the blogs usual topic, but there was a TV show here in Australia called collectors on ABC TV, and it suddenly went off air, it’s presenter on certain charges. Basically commenting on the lack of ‘presumption of innocence’ and how the article. On the ‘unleashed’ ABC site has had it’s comments disabled for ‘legal reasons’. Leave a Reply Cancel reply. Enter your comment here. Address never made public). Cogito, ergo ludo.

3

Simulationism – gaming with the front of the brain turned off? | The CDS Weblog

https://brokenmarrow.wordpress.com/2010/09/16/simulationism-gaming-with-the-front-of-the-brain-turned-off

Simulationism – gaming with the front of the brain turned off? 16 September, 2010 at 8:58 am ( Philosophy. Tags: lack of metaphore. I was watching something on the brain by Susan Greenfield. She’s a baroness, lol! It was on a different subject, but she was describing how a three year old child, if asked what ‘Out, out, brief candle’ means, they’d say it means if you blow on a candle hard enough, it goes out. There is no dimension of symbology and metaphor for them. Out, out, brief candle! You are comment...

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Yet again stunned by gamer speak | The CDS Weblog

https://brokenmarrow.wordpress.com/2010/06/07/yet-again-stunned-by-gamer-speak

Yet again stunned by gamer speak. 7 June, 2010 at 6:33 pm ( Uncategorized. See how he says the latter, then the former latter further down, presumably (I dunno) as a reference to how only I see them as seperate? But the former and latter are different things – though he clearly wants to differ on that. Just like players do when they make characters. Now if you say to everyone ‘Hey, I want NPC’s to have the option of’ bludgeoning murder’ as a feat they could have as well! How do you deal with that? I said...

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Glove puppet game systems | The CDS Weblog

https://brokenmarrow.wordpress.com/2010/12/12/glove-puppet-game-systems

Glove puppet game systems. 12 December, 2010 at 4:47 pm ( Story Theory. It struck me how to phrase it. I think a game system, if it’s going to have a group play any different than they do normally/be worth playing, needs to be like another player at the table. In fact the game system need to be like another GM at the table. A GM who comes ahead of the human GM. In traditional designs, the system is like a glove puppet. Latter they say “Hey, we don’t need to listen to the glove puppet! Hey, I think your w...

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The Semantic Apocalypse | Speculative Heresy

https://speculativeheresy.wordpress.com/2008/11/26/the-semantic-apocalypse

Exploring speculative realism, non-philosophy, and other heresies. Skip to primary content. November 26, 2008. Last week, I was privileged to be a respondent to a lecture entitled “The End of the World As We Know It: Neuroscience and the Semantic Apocalypse”. (Held at Canada’s premier interdisciplinary department: The University of Western Ontario’s Centre for the Study of Theory and Criticism. 8221; – Scott is well equipped to explore the apocalyptic implications of neuroscience. Of mine, and aimed (uns...

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Lila and Nick | Riverview-Tales of Two Worlds

https://jenssims.wordpress.com/2010/05/05/lila-and-nick

Riverview-Tales of Two Worlds. Lila's Sims 3 Adventures With Nick. Lila Elle Harris is the perpetual tomboy, and perpetual victim of the cruel Nick Moore. Will she ever find the courage to tell him to *bleep bleep*? Or will she fall for him instead? Warning: these stories, especially later chapters, contain drug references, some violence, insane humor, language, and sexuality.😛. By jenssims on May 5, 2010. 3 Responses to “Lila and Nick”. Nobody ever leaves a comment on here, so I thought I would. Addres...

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Post Index « CSI Games

https://competitiverpgs.wordpress.com/post-index

Home of Competitive RPGs on the Net. This page will list all the entries by the order they were made, and add a short description of each. This page is especially useful, since I think reading this blog in the order it was written is beyond helpful, as many posts build on what was laid down before. Direction Shift, Refocus; Board/War/Card Games and RPGs, an Observational Treatise. April 29th, 2006. The first post, which covers my desire to explore the aspect of competition in RPGs and Story Games. May 8t...

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Guy « CSI Games

https://competitiverpgs.wordpress.com/author/geekornery

Home of Competitive RPGs on the Net. The Limits of Designing for Role-Playing. I think this may surprise people, but the thing that had actually set me on the “warpath” of the Blinders. So to speak, of people saying their games are about and using advice to get there instead of rules, was RPGs. That is to say, it was games where the goal was to role-play, it was games where not only people role-played, but that was the declared goal. Perhaps it’s not very surprising, as aside from the Hero Builder&...

competitiverpgs.wordpress.com competitiverpgs.wordpress.com

Story? Really?! « CSI Games

https://competitiverpgs.wordpress.com/2007/07/11/story-really

Home of Competitive RPGs on the Net. We’ve talked about. Inclusive versus exclusive before, and in a way, this post will also be about that. We’re also going to stay about fairly basic stuff, which is also very controversial and very important. We’ve talked about Story’s role, as the focus or the facilitator, but now we need to get down to the bloody mess of Story itself. What is story? And to that I’ll add a short exchange between Keith Senkowski and myself:. But if we go based on the above, then we can...

sexybastard.blogspot.com sexybastard.blogspot.com

Calvinism: Thoughts on the player-character relationship

http://sexybastard.blogspot.com/2008/07/thoughts-on-player-character.html

Nam tua res agitur, paries cum proximus ardet. Thoughts on the player-character relationship. A lot has been said about this topic. Here are just some additional thoughts:. We have an idea of the existence of something called "immersion", when the player tries to rid himself of meta-level thinking, and tries to "become" the character he's playing — to adopt his persona as naturally as possible. According to the Russian literary theorist Mikhail Bakhtin. Value from the point of view of another person, bec...

lancewiggs.com lancewiggs.com

Free Rice: Addictive, but is it a scam? | Lance Wiggs

https://lancewiggs.com/2007/11/12/free-rice-addictive-but-is-it-a-scam

NZ Internet, Media, and Business. Punakaiki Fund: 2016 Annual Report. BNZ saga – the card →. Free Rice: Addictive, but is it a scam? November 12, 2007. Very addictive – I’ve managed to donate 1830 ‘grains of rice through the UN to help end world hunger’. However I’ve only managed to get to level 44 – and then only once. There are 50 levels. Here’s the issue:. There have been 1.2 billion grains given out so far. That’s 120m correct answers – call it 130m pageviews. So 10 grains is about 0.26 grams. Advert...

competitiverpgs.wordpress.com competitiverpgs.wordpress.com

The Coin’s Other Side: On Losing (and Elimination) « CSI Games

https://competitiverpgs.wordpress.com/2009/04/25/the-coins-other-side-on-losing-and-elimination

Home of Competitive RPGs on the Net. The Coin’s Other Side: On Losing (and Elimination). This post is going to be quite basic. Basic does not mean that it will be simple, but that it stands at the base. I may not give you answers here, but I’ll present something that any person who designs a game that is competitive, especially one where people win, should think of – the issue of losing, and the related issue of player-elimination. Another option can be seen in Infernal Contraption. However, story games ...

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“CSI Games for All!”?; On Promotion « CSI Games

https://competitiverpgs.wordpress.com/2006/07/07/csi-games-for-all-on-promotion

Home of Competitive RPGs on the Net. 8220;CSI Games for All! So, Emily Care Boss, author of Breaking the Ice. Talks about CSI Games. Even though it was prompted by me, asking her if she thinks her newer game(Shooting the Moon) fits, because I think it does. This raises an issue close to my heart, the issue of promotion. I raised the issue of how Capes is promoted. 8221; about. Ron Edwards often says that he cares most about Reward and Colour. Me? This entry was posted in Building. July 9, 2006 at 19:56.

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The CDS Weblog – An estranged vent on the hobby called roleplay

An estranged vent on the hobby called roleplay. A faith pitch : The mind is hollow. Imagine it a bit like a Jehovah witness coming to the door, to sell faith. Though what faith undermines their own sell? Or worse, imagine a philosopher coming to your clean door step? And he says that’s part of it – you can’t see into the box and you can’t even see that there is a box. That’s how black it is! But this black box the fool is talking about? But being told you can’t look! That’s just rubbish! What’s in ...

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