bruceongames.com
What successful iPhone games have in common – Bruce On Games
http://www.bruceongames.com/2011/03/15/what-successful-iphone-games-have-in-common
A veteran's view on marketing games. What successful iPhone games have in common. What successful iPhone games have in common. March 15, 2011. Regular readers here will know that marketing is both a creative art and a science. This is part of what makes it both fascinating and demanding. Here is an article by Mario Alemi, Head of Research at In Numero LLC. Which gives an insight into the science of pricing games correctly for the market:. First question: when will a game appeal to customers? At In Numero...
bruceongames.com
Making gold in China – Bruce On Games
http://www.bruceongames.com/2008/08/25/making-gold-in-china
A veteran's view on marketing games. Making gold in China. Making gold in China. August 25, 2008. The most frequent spammers on the Harbury Villagebuzz. Let’s look at some of the facts that he has come up with:. Approximately 400,000 people are employed in China and other Asian countries to play these games to manufacture in game items. These people work at this mining for 10 to 12 hours a day for a salary of around $145 per month. Between 5 and 10 million game players in the West are buying these items.
bruceongames.com
Kwalee progress report – Bruce On Games
http://www.bruceongames.com/2012/02/02/kwalee-progress-report
A veteran's view on marketing games. February 2, 2012. I thought it would be a good time, now the company has been going about 6 months, to give you an update on how everything at Kwalee is coming along. Brilliantly is the answer, in as far as it can be without launching a product. Everything is moving along as planned. Overall the big thing has been climbing lots of learning curves. The development and marketing of mobile apps is a lot different to making and marketing boxed console games. Even with not...
bruceongames.com
Bruce On Games – Page 113 – A veteran’s view on marketing games
http://www.bruceongames.com/page/113
A veteran's view on marketing games. Web 20 and the games industry ostriches. August 9, 2007. Let’s start with an executive (ie simplified) summary for those at the back who haven’t kept up. Web 1.0 ended in the dotcom bust because it was difficult to monetise […]. August 8, 2007. So EA now owns 25% of Ubisoft. This purchase really should come as no shock and I am suprised there isn’t more of it yet. There soon will be. The […]. August 8, 2007. August 3, 2007. August 3, 2007. August 2, 2007. A history of...
bruceongames.com
Why the video game industry is in such a mess – Bruce On Games
http://www.bruceongames.com/2010/11/11/why-the-video-game-industry-is-in-such-a-mess
A veteran's view on marketing games. Why the video game industry is in such a mess. Why the video game industry is in such a mess. November 11, 2010. I thought that with the way things are going in the video game industry just now it would be good to give one person’s view as to what is going so badly wrong. So let’s look at what is causing the problems. Industry pathetically slow at going online. Microsoft’s pricing policy. What is important is getting volumes of platforms out there, whatever the cost&#...
bruceongames.com
Goodbye Apple. Goodbye Nokia – Bruce On Games
http://www.bruceongames.com/2011/02/24/goodby-apple-goodbye-nokia
A veteran's view on marketing games. Goodbye Apple. Goodbye Nokia. Goodbye Apple. Goodbye Nokia. February 24, 2011. As predicted here smartphones have grown exponentially in usage so that they are now the dominant internet device for large swathes of the world’s population. Certainly their arrival has acted as the mechanism that has facilitated the uprisings in the Arab world. And of course mobile phones are the most used video gaming devices on earth by a substantial margin. It is just that it is extrem...
tremayneslaw.wordpress.com
January | 2015 | Tremayne's Law
https://tremayneslaw.wordpress.com/2015/01
Just another WordPress.com site. Monthly Archives: January 2015. ESO Goes Buy2Play, Massively Goes Crowdfund2KeepReading. January 30, 2015 – 9:47 pm. Whew, I think I’m just about to sneak under the wire with my self-imposed one post per calendar month minimum target. My apologies for the hiatus, but I’ve been somewhat busy with a “promotion-in-title” at work and also getting sucked into Marvel Heroes. In fairness, mostly the Marvel Heroes. I’m happy to donate a click or two given the right bait🙂. Build ...
ferv0r.wordpress.com
Rift: Gearing up a new 50 for expert dungeons | gaming ferv0r
https://ferv0r.wordpress.com/2011/06/03/rift-gearing-up-a-new-50-for-expert-dungeons
Age of Conan Guides. Gaming is my passion! Laquo; I’ve been playing Rift! Rift: Gearing up a new 50 for expert dungeons. June 3, 2011 by ferv0r. After the straightforward quest grind in Rift, a lot of people ding 50 and aren’t sure what to do next. Here is a short and simple guide (by Deathfairy in the official Rift forums). To help you get geared for expert dungeons. This guide for mages by Bluedots. I recommend against buying the level 50 mount (125 platinum! Leave a Reply Cancel reply. You are comment...
evilbastages.blogspot.com
Evil Bastages Darkfall Blog: February 2009
http://evilbastages.blogspot.com/2009_02_01_archive.html
Evil Bastages Darkfall Blog. Chronicles of a Veteran MMORPG Guild in Darkfall Online- - - - - - - Dropping bodies since 1997. Friday, February 27, 2009. Darkfall Launch Still FUBAR: 'Keep Calm and Carry On'. The original, unkown artist deserves great credit for creating such a timeless piece. Even long after the war was won, people are still able to find a reassurance in the simple and level headed message. During the first week of the Shadowbane launch, the servers were up less than 50% of the time.
evilbastages.blogspot.com
Evil Bastages Darkfall Blog: Evil Bastages Limited Recruiting
http://evilbastages.blogspot.com/2009/07/evil-bastages-limited-recruiting.html
Evil Bastages Darkfall Blog. Chronicles of a Veteran MMORPG Guild in Darkfall Online- - - - - - - Dropping bodies since 1997. Friday, July 17, 2009. Evil Bastages Limited Recruiting. The ability to burn down people's towns they spent months working on is a game dynamic we miss greatly. We tried Age of Conan for 3 months. Babu, Oak, and Crab did generally become some of the most hated people playing during those months. Yeah, um, moving on. Potential Recruits will be handled on a case-by-case basis. P...
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