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CAD de DEV

Monday, November 7, 2011. XNA - CAD2D Framework. Last month I've started to write my own simple game framework for XNA but recently the progress has been stopped for awhile. Hope I have time to finish it. Well anyway, just to update my current progress, I've finished a simple 2D image/sprite libraries, which support texture atlas and animation. In addition, I've done a simple GUI library too, currently there is only 1 available which is Button. More GUI features coming later. Saturday, November 5, 2011.

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CAD de DEV | cad-de-dev.blogspot.com Reviews
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Monday, November 7, 2011. XNA - CAD2D Framework. Last month I've started to write my own simple game framework for XNA but recently the progress has been stopped for awhile. Hope I have time to finish it. Well anyway, just to update my current progress, I've finished a simple 2D image/sprite libraries, which support texture atlas and animation. In addition, I've done a simple GUI library too, currently there is only 1 available which is Button. More GUI features coming later. Saturday, November 5, 2011.
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1 to design it
2 posted by
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5 labels c#
6 labels box2d
7 cocos2d
8 iphone
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to design it,posted by,cadrick,no comments,labels c#,labels box2d,cocos2d,iphone,objective c,format,sample screenshots,screenshot 1,download link,sprite viewer,button,2 comments,labels iphone,sepia tone effect,negative effect,negative offset effect,ogre
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CAD de DEV | cad-de-dev.blogspot.com Reviews

https://cad-de-dev.blogspot.com

Monday, November 7, 2011. XNA - CAD2D Framework. Last month I've started to write my own simple game framework for XNA but recently the progress has been stopped for awhile. Hope I have time to finish it. Well anyway, just to update my current progress, I've finished a simple 2D image/sprite libraries, which support texture atlas and animation. In addition, I've done a simple GUI library too, currently there is only 1 available which is Button. More GUI features coming later. Saturday, November 5, 2011.

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cad-de-dev.blogspot.com cad-de-dev.blogspot.com
1

CAD de DEV: December 2010

http://www.cad-de-dev.blogspot.com/2010_12_01_archive.html

Friday, December 31, 2010. Magnight - A 2D Puzzle Platformer with Physics. I've almost forgot to introduce a game call Magnight to you guys. Basically this is what we have done during our internship back to October time. The internship program known as GameINC, it is organized by MAC3. Well, enough of introduction, basically Magnight is a 2D puzzle platformer game, all you have to do is solving puzzle and proceed to the next level. The gameplay is casual and suitable to all kind of gamers :). Basically h...

2

CAD de DEV: April 2010

http://www.cad-de-dev.blogspot.com/2010_04_01_archive.html

Friday, April 23, 2010. DirectX - My First 3D Game (completed). Finally, I'm back with a completed simple 3D game. Like I said before, I plan to do a simple first person shooting game but end up I've change to a simple escaping/avoiding game. All you need to do is collect as many coins as you can and avoid all the obstacles. I'm happy with this game because I've learned a lot during the whole development progress. Although it may not be a fun game but it'd meant a lot for me :). 12 Game A.I. This is the ...

3

CAD de DEV: Shader - Color Shading

http://www.cad-de-dev.blogspot.com/2011/05/shader-color-shading.html

Saturday, May 21, 2011. Shader - Color Shading. This time I will talk about color shading in shader. Before I start to talk more about it, let me illustrate what it is used for. I believe most of you did play racing game before. Now I will take Need For Speed as an example. Do you remember that you can change the color of the car to whatever color you want in Need For Speed? You can even add some graffiti on the car skin too. Question is, how can all these effects be done? So what is this map used for?

4

CAD de DEV: Shader - Post Processing

http://www.cad-de-dev.blogspot.com/2011/05/shader-post-processing.html

Saturday, May 21, 2011. Shader - Post Processing. What we are discussing earlier is a type of forward rendering. Now let's us look at Post Processing. In general, the steps to perform post processing are render the scene into buffer or graphics card first, then apply post processing filter, lastly display it to the screen. Post processing will be changing or manipulating the scene. I've implemented some post processing effects and here are the result:. Original scene (without applying any filter).

5

CAD de DEV: XNA - CAD2D Framework

http://www.cad-de-dev.blogspot.com/2011/11/xna-cad-framework.html

Monday, November 7, 2011. XNA - CAD2D Framework. Last month I've started to write my own simple game framework for XNA but recently the progress has been stopped for awhile. Hope I have time to finish it. Well anyway, just to update my current progress, I've finished a simple 2D image/sprite libraries, which support texture atlas and animation. In addition, I've done a simple GUI library too, currently there is only 1 available which is Button. More GUI features coming later. XNA - CAD2D Framework.

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Monday, November 7, 2011. XNA - CAD2D Framework. Last month I've started to write my own simple game framework for XNA but recently the progress has been stopped for awhile. Hope I have time to finish it. Well anyway, just to update my current progress, I've finished a simple 2D image/sprite libraries, which support texture atlas and animation. In addition, I've done a simple GUI library too, currently there is only 1 available which is Button. More GUI features coming later. Saturday, November 5, 2011.

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