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Catflier

Diverse research projects, coding bits and bobs. Wednesday, 12 August 2015. DirectX12, First impressions. So here we go, Windows 10 is out, and so is "officially" DirectX12 (first official samples are finally now available). Since I was not part of early access program, I could not see much samples, but setting up pipeline for tests was reasonably easy, even tho you have no idea about "best practices". So new API means changes, new approaches, new possibilities, everything that I love. Finally (and reall...

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Catflier | catflier.blogspot.com Reviews
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Diverse research projects, coding bits and bobs. Wednesday, 12 August 2015. DirectX12, First impressions. So here we go, Windows 10 is out, and so is officially DirectX12 (first official samples are finally now available). Since I was not part of early access program, I could not see much samples, but setting up pipeline for tests was reasonably easy, even tho you have no idea about best practices. So new API means changes, new approaches, new possibilities, everything that I love. Finally (and reall...
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Catflier | catflier.blogspot.com Reviews

https://catflier.blogspot.com

Diverse research projects, coding bits and bobs. Wednesday, 12 August 2015. DirectX12, First impressions. So here we go, Windows 10 is out, and so is "officially" DirectX12 (first official samples are finally now available). Since I was not part of early access program, I could not see much samples, but setting up pipeline for tests was reasonably easy, even tho you have no idea about "best practices". So new API means changes, new approaches, new possibilities, everything that I love. Finally (and reall...

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catflier.blogspot.com catflier.blogspot.com
1

Catflier: July 2014

http://www.catflier.blogspot.com/2014_07_01_archive.html

Diverse research projects, coding bits and bobs. Thursday, 31 July 2014. One obvious very useful feature for most graphics and audio toolset is some form of timeline. In 4v you have the native one, which with a little effort could become ok (add undo, move keyframes with keyboard, export/import, and better color editor), but in it's current state is at best irritating. It's not as bad as the hlsl code completion in 4v but that's another story ;). But let's stop whining and go to the more fun part ;).

2

Catflier: February 2015

http://www.catflier.blogspot.com/2015_02_01_archive.html

Diverse research projects, coding bits and bobs. Friday, 20 February 2015. Profiling Direct2d (and hybrid ui rendering). For a while I really wanted to know how much my User interface rendering costs me in pure reality. I can consider my ui pretty smooth, but smoother is better than smooth ;). So to debug Direct2d, you can use the Visual Studio Graphics debugger, but since I have several windows/panels, It's quite hard to get a screenshot. But it looks like it's not possible. Yes, this is that easy.

3

Catflier: November 2014

http://www.catflier.blogspot.com/2014_11_01_archive.html

Diverse research projects, coding bits and bobs. Sunday, 23 November 2014. Shader Linker (Part 2). Lately I had some time again to work in FlareTic. I added some new nice pixel material functions, here are a couple of screenshots:. Now a lot of my procedural materials share a lot in common, they are mostly either wave/noise functions, which are then combined. In the example above I use 4 noise functions (2 for roughness, 2 for reflectivity), which are then combined either as additive/multiply. But since ...

4

Catflier: June 2015

http://www.catflier.blogspot.com/2015_06_01_archive.html

Diverse research projects, coding bits and bobs. Monday, 15 June 2015. Resource Handling with Tiled Resources in DirectX11.2. After upgrading my particle system, the next part that needs my attention is my deferred renderer. It has all type of lights (using compute shader when possible, pixel shaders if light also has shadows), and all the standard usual suspects (HBAO, Dof, Bokeh, Tonemap.). Now I started to upgrade my shaders for the next level:. Msaa support with subpixel (sample shading). Scene lifet...

5

Catflier: November 2013

http://www.catflier.blogspot.com/2013_11_01_archive.html

Diverse research projects, coding bits and bobs. Wednesday, 20 November 2013. Execution Path and IO. I explained in previous post how you can build simple functions and convert them into IL code. Now what is interesting is you can easily optimize those by using simple assumptions, which are things that you would easily forget while writing code. You can consider 2 things:. Immediate optimizations : For elements that you know at compile time. Let's see a few Immediate optimizations:. Lerp(d1, d2, amt);.

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Catflier

Diverse research projects, coding bits and bobs. Wednesday, 12 August 2015. DirectX12, First impressions. So here we go, Windows 10 is out, and so is "officially" DirectX12 (first official samples are finally now available). Since I was not part of early access program, I could not see much samples, but setting up pipeline for tests was reasonably easy, even tho you have no idea about "best practices". So new API means changes, new approaches, new possibilities, everything that I love. Finally (and reall...

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Catflight of Fancy

The thoughts and observations of a rather talkative man. Tuesday, December 25, 2012. Chocolate Stout Cake with Espresso Syrup. Sorry about the lack of posts over the past two months. Here is a delicious cake to show my repentance. Chocolate Stout Cake with Espresso Syrup. 1 stick salted butter. 12 fl oz (1 bottle) dark stout beer (I use Guinness*). 1 cup white flour. 1 cup whole-wheat flour. 189; cup cocoa powder. 1 tsp baking powder. 188; tsp salt. 190; cup sugar. 2 eggs, beaten. 189; tsp vanilla extract.

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Adventures in Computer Science

Adventures in Computer Science. Monday, December 10, 2012. Final Project - Finito. Lisa Harriott, Computer Science. Chopstick chomp is a game where the player uses chopsticks to guide virtual sushis to a Buddha, which then eats the sushi. Chopstick Chomp is designed to help persons get used to using chopsticks by adding a game that requires them to be used. A screenshot of the game. The final prototype looked much neater:. Tuesday, October 30, 2012. Final Project Proposal - Prosthetic Chopsticks. The mai...

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