kinganimations.blogspot.com
Kyle King Animator: Render Test for 2012 Show Reel
http://kinganimations.blogspot.com/2012/12/render-test-for-2012-show-reel.html
Tuesday, December 11, 2012. Render Test for 2012 Show Reel. Subscribe to: Post Comments (Atom). Plano, Tx, United States. My name is Kyle King and I graduated from the Art Institute of Dallas in 2007 with a Bachelors in Computer Animation and Media Arts. I am currently employed at Gearbox Software as an Animator. View my complete profile. Games I've Worked On. The Art Of Svetla. Art Of Karen Trieu. BJ And The Blog. Render Test for 2012 Show Reel. Simple template. Powered by Blogger.
kinganimations.blogspot.com
Kyle King Animator: CG Talk FX competition
http://kinganimations.blogspot.com/2012/03/me-and-couple-friends-are-working-on.html
Thursday, March 22, 2012. CG Talk FX competition. Me and a couple friends are working on a new quick fx competition over at CGtalk.com. Here is the latest update -. Subscribe to: Post Comments (Atom). Plano, Tx, United States. My name is Kyle King and I graduated from the Art Institute of Dallas in 2007 with a Bachelors in Computer Animation and Media Arts. I am currently employed at Gearbox Software as an Animator. View my complete profile. Games I've Worked On. The Art Of Svetla. Art Of Karen Trieu.
scribblehead.blogspot.com
ScribbleHEAD's Sketchbook: November 2014
http://scribblehead.blogspot.com/2014_11_01_archive.html
Thursday, November 20, 2014. New stuff finally - whoah! Been super long since i posted anything here - completely forgot the blog actually :S. With new beginnings new art should be posted too i guess :P, so to celebrate a new job i got inspired to create some concept art based on the old FPS game; HEXEN (in most countries it was called HEXEN: Beyond Heretic afaik). This shows Winnowing Halls (1st map of the game). Subscribe to: Posts (Atom). View my complete profile. New stuff finally - whoah!
scribblehead.blogspot.com
ScribbleHEAD's Sketchbook: Basement Blockout
http://scribblehead.blogspot.com/2012/12/basement-blockout.html
Saturday, December 15, 2012. I decided to join the PC contest for 3d n00bs - still consider myself one when it comes to 3d and workflow in maya. Hoping this'll help me kick off some bad habits in when modelling (number one MUST be procrastination XD). First texture for the environment.still got some tweaks left tho. Subscribe to: Post Comments (Atom). View my complete profile. People i know and id like to know. Daniel "Wox" Lucanu and Ismael "Raku" Municio. Simple template. Powered by Blogger.
scribblehead.blogspot.com
ScribbleHEAD's Sketchbook: The legend
http://scribblehead.blogspot.com/2012/11/the-legend.html
Friday, November 16, 2012. I made a blog that followed my 10 week university game project :D. Apologies if you checked my blog and thought i was dead.i'm not, just busy :P. Http:/ legend-development.blogspot.dk/. Subscribe to: Post Comments (Atom). View my complete profile. People i know and id like to know. Daniel "Wox" Lucanu and Ismael "Raku" Municio. Simple template. Powered by Blogger.
scribblehead.blogspot.com
ScribbleHEAD's Sketchbook: July 2012
http://scribblehead.blogspot.com/2012_07_01_archive.html
Monday, July 30, 2012. Few sketches for a new piece i'm working on, hopefully it'll turn out to show a few "sad" robots in somewhat familiar but occasionally forgotten roles. What i've come up for now is a the below sketch for an "ordinary" sheep herding robot (hey thats still an actual job in some countries) :). This is all heavily influenced by gregory crewdsons photographs showing "ordinary people" in weird noir-esque scenes. Wednesday, July 25, 2012. I will soon though). Saturday, July 21, 2012.
scribblehead.blogspot.com
ScribbleHEAD's Sketchbook: December 2011
http://scribblehead.blogspot.com/2011_12_01_archive.html
Saturday, December 03, 2011. Deadlock Modular building #2. Another modular building for the guys at Zero Point Software, this one has a few more concrete elements though :). Subscribe to: Posts (Atom). View my complete profile. Deadlock Modular building #2. People i know and id like to know. Daniel "Wox" Lucanu and Ismael "Raku" Municio. Simple template. Powered by Blogger.
scribblehead.blogspot.com
ScribbleHEAD's Sketchbook: January 2012
http://scribblehead.blogspot.com/2012_01_01_archive.html
Tuesday, January 31, 2012. I've recently stumbled across an old document created for doom, before it was made into what we all remember. Apperently it was to be set on a planet called Tei Tenga and the project was largely revamped shortly after the document was finished (it might have been too grand for Id software at the time).although little of Tei tenga remains in Doom, i did find some interesting descriptions for the hangar level (was called Hangar two in the document.). Break Room: Messy, microwave,...
scribblehead.blogspot.com
ScribbleHEAD's Sketchbook: Pistolas
http://scribblehead.blogspot.com/2012/07/pistolas.html
Wednesday, July 25, 2012. Bunch of semi-old pistol sketches (better than not posting anything at all right? I will soon though). Hola, hemos agregado un trackback (enlace hacia este artículo) en el nuestro ya que nos pareció muy interesante la información detallada pero no quisimos copiarla, sino que nuestros lectores vengan directamente a la fuente. Gracias. consultar historial crediticio gratis. Subscribe to: Post Comments (Atom). View my complete profile. People i know and id like to know.
scribblehead.blogspot.com
ScribbleHEAD's Sketchbook: Sheep herding
http://scribblehead.blogspot.com/2012/07/sheep-herding.html
Monday, July 30, 2012. Few sketches for a new piece i'm working on, hopefully it'll turn out to show a few "sad" robots in somewhat familiar but occasionally forgotten roles. What i've come up for now is a the below sketch for an "ordinary" sheep herding robot (hey thats still an actual job in some countries) :). This is all heavily influenced by gregory crewdsons photographs showing "ordinary people" in weird noir-esque scenes. Subscribe to: Post Comments (Atom). View my complete profile.