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Auburn Sky by Chris Molina

Level Design In Abstract Methodology. Saturday, February 19, 2011. Posted by chris molina. This essay reflects on many concepts that currently reside in or out of game development disciplines, but are being strung together here as an abstract and philosophical methodology when conceptualizing and constructing virtual game spaces. Museum in Paris) who drew inspiration at an early age from the gardens at Suzhou. Levels Are Actors Too! The Weather Project - The Tate Museum. To accentuate the sense of flight...

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Auburn Sky by Chris Molina | chris-molina.blogspot.com Reviews
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Level Design In Abstract Methodology. Saturday, February 19, 2011. Posted by chris molina. This essay reflects on many concepts that currently reside in or out of game development disciplines, but are being strung together here as an abstract and philosophical methodology when conceptualizing and constructing virtual game spaces. Museum in Paris) who drew inspiration at an early age from the gardens at Suzhou. Levels Are Actors Too! The Weather Project - The Tate Museum. To accentuate the sense of flight...
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Auburn Sky by Chris Molina | chris-molina.blogspot.com Reviews

https://chris-molina.blogspot.com

Level Design In Abstract Methodology. Saturday, February 19, 2011. Posted by chris molina. This essay reflects on many concepts that currently reside in or out of game development disciplines, but are being strung together here as an abstract and philosophical methodology when conceptualizing and constructing virtual game spaces. Museum in Paris) who drew inspiration at an early age from the gardens at Suzhou. Levels Are Actors Too! The Weather Project - The Tate Museum. To accentuate the sense of flight...

INTERNAL PAGES

chris-molina.blogspot.com chris-molina.blogspot.com
1

Phantogram

http://chris-molina.blogspot.com/2011/01/phantogram.html

Thursday, January 27, 2011. Posted by chris molina. I randomly rediscovered an image set of. While digging around for reference on a side project. The gig was almost a year ago at a little indie record store in Hillcrest, San Diego. I started tweaking a few shots that were not used for the final set. And came out with the 3 images above. Not to too sure about the results, but it was definitely fun reminiscing. January 28, 2011 at 12:54 AM. Subscribe to: Post Comments (Atom). Destiny Of An Emperor.

2

September 2009

http://chris-molina.blogspot.com/2009_09_01_archive.html

Monday, September 28, 2009. Posted by chris molina. Has probably one of the most unique female voices to date. Her style was on the forefront of pushing the "dream pop". Genre in the early 90's with then band Mazzy Star. And continues to promote an eerie haunting essence through her solo project. Appropriately, her L.A. segment of the tour had landed on the Hollywood Forever Cemetery. Album is potentially on the horizon, but don't hold your breath. Sunday, September 27, 2009. Posted by chris molina.

3

February 2010

http://chris-molina.blogspot.com/2010_02_01_archive.html

Thursday, February 18, 2010. Posted by chris molina. And now to the contamination of commercial western values. The mosaic above is a condensed time line of highlights spread throughout a three week period. Two themes that are missing from this series are Colonel Sanders. And construction cranes. Both these symbols are very abundant in modern day China and hold a substantial amount of subtext therefore, they need their own separate presentation to justify their stories. Tea house mah-jong showdown. Tranq...

4

January 2010

http://chris-molina.blogspot.com/2010_01_01_archive.html

Monday, January 18, 2010. Posted by chris molina. All things Cyberpunk. These are the themes that flooded my mind while walking beneath the dancing-neon lit streets of Shanghai. This composite image was strung together from a series taken in a little shopping district called "Tian-zi-fang". I ended up using an image of Karen taken here in the U.S. and overlaying on top of a blank sign with adjoining kanji (shared both in Chinese and Japanese) that reads "house of dreams". Tian-zi-fang possesses a narrow ...

5

September 2010

http://chris-molina.blogspot.com/2010_09_01_archive.html

A Very Subjective Post Gameplay Rant. Wednesday, September 8, 2010. Posted by chris molina. A fellow game developer and good friend was kind enough to lend me a small surplus of games I had yet to test drive. Among those was Transformers - War For Cybertron. Transformers - War For Cybertron. Disappointingly, I had recently crossed this same path while playing God of War III. Eqsque sequence was a noble attempt in that direction! My expectations were riding high on this one. God of War 3. So sure button m...

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Auburn Sky by Chris Molina

Level Design In Abstract Methodology. Saturday, February 19, 2011. Posted by chris molina. This essay reflects on many concepts that currently reside in or out of game development disciplines, but are being strung together here as an abstract and philosophical methodology when conceptualizing and constructing virtual game spaces. Museum in Paris) who drew inspiration at an early age from the gardens at Suzhou. Levels Are Actors Too! The Weather Project - The Tate Museum. To accentuate the sense of flight...

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