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What are some of the most remarkable highlights of Blender 2.8 so far?

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Blender Developers Blog - Developer musings on Blender | code.blender.org Reviews
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Blender Developers Blog - Developer musings on Blender | code.blender.org Reviews

https://code.blender.org

What are some of the most remarkable highlights of Blender 2.8 so far?

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General Development | Blender Code

https://code.blender.org/category/gendev

Logging from Python code in Blender. On May 20, 2016. In this article we take a look at using logging inside Blender. When things take an unexpected turn, which they always do, it is great to know what is going on behind all the nice GUIs and user-friendly operators. Python’s standard library with a very. Inside the Blender Cloud addon. On May 9, 2016. On Feb 28, 2016. Updated 01/16 – Test Build – Live Reloading & Relocating Of Libraries. On Nov 27, 2015. So, finally got something that seems to be kind o...

2

Assets – FileBrowser Preliminary Work – Experimental Build II | Blender Code

https://code.blender.org/2015/01/assets-filebrowser-preliminary-work-experimental-build-i

Assets – FileBrowser Preliminary Work – Experimental Build II. On Jan 18, 2015. So, as some of you may know already, since December 2014 and my three weeks spent in Amsterdam at BI, I’ve started working on the asset topic. An ‘Append’ file browser with two blender files showing all their materials, objects and textures. Note the renamed bookmark on the left too. To (try to 😉 ) get a bit of testing. In those builds you’ll find:. Note about previews of datablocks like materials, textures, etc., you ha...

3

Blender Code | Blender Code

https://code.blender.org/author/dalai

On Mar 23, 2015. This week I visited the Blender Institute and decided to wrap up the multiview project. But since I had an Oculus DK2 with me I decided to patch multiview to support Virtual Reality gadgets. There is something tricky about them. You can’t just render a. On Aug 21, 2014. On Feb 10, 2014. Material and Texface changes for the Game Engine. On Sep 19, 2011. In the beginning there was texface … Tex Face is part of Blender original design from 15 years ago. The functionality it brough...Cosmos ...

4

Spherical Stereoscopic Panoramas | Blender Code

https://code.blender.org/2015/03/1451

On Mar 23, 2015. This week I visited the Blender Institute. And decided to wrap up the multiview project. But since I had an Oculus DK2. With me I decided to patch multiview to support Virtual Reality gadgets. Gooseberry Benchmark viewed with an Oculus DK2. How to solve that? The technique is the same one as presented in the 3D Fulldome Teaser. Oculus barrel correction screen shader applied to a view inside the panorama. On Synthetic stereoscopic panoramic. To visualize the stereo panorama, but there are...

5

Blender roadmap – 2.7, 2.8 and beyond | Blender Code

https://code.blender.org/index.php/2013/06/blender-roadmap-2-7-2-8-and-beyond

Blender roadmap – 2.7, 2.8 and beyond. On Jun 16, 2013. Two years ago, we scheduled the 2.6x period to have a “branch migration” focus. In the past years, we”ve seen the results of this work, with massive amounts of new tools and new editors in Blender. All of 2.6x builds were meant to be (mostly) compatible with 2.5x though. The last 2.6x releases. For 268 and 2.69 we strictly keep compatibility and keep focusing on stability for Blender. Blender 2.7x projects. However, for as long as we add breakage in...

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Dev:Ref/Release Notes/2.70 - BlenderWiki

https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.70

Blender 2.70 Release Notes. New features include initial support for volumetrics in Cycles, and faster rendering of hair and textures. The motion tracker now supports weighted tracks and has improved planar tracking. For mesh modeling there are new Laplacian deform and wireframe modifiers, along with more control in the bevel tool. The game engine now supports object levels of detail. CPU rendering performance was improved, particularly for hair, textures and Open Shading Language. Trackers can now be we...

wiki.blender.org wiki.blender.org

Extensions:2.6/Py/Scripts/3D interaction/Sun Position - BlenderWiki

https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/3D_interaction/Sun_Position

Extensions:2.6/Py/Scripts/3D interaction/Sun Position. Position Sun object(s) for a given place, date and time. Https:/ developer.blender.org/F20492. Http:/ blenderartists.org/forum/showthread.php? When properly installed, the Sun position panel. Resides in the World panel. Under the Properties header. Options now include an interactive world map with sunrise/sunset options as well as. A simple mode of binding the sun with an Environment Texture. And remove it from the Blender . scripts addons. Panel For...

wiki.blender.org wiki.blender.org

Extensions:2.6/Py/Scripts/3D interaction/Cursor Control - BlenderWiki

https://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/3D_interaction/Cursor_Control

Extensions:2.6/Py/Scripts/3D interaction/Cursor Control. Move 3D cursor to explicit or calculated target locations. Https:/ svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons/cursor control/. External (v0.7.0): http:/ blenderpythonscripts.wordpress.com/2011/10/02/cursor-control-0-7-0/. Used standard Python modules. External Python Modules or dependencies. Constants utils.py cursor utils.py geometry utils.py misc utils.py ui utils.py. Http:/ blenderpythonscripts.wordpress.com/. Move cursor to...

ruesp83.com ruesp83.com

Gallery | ruesp83 Blog

https://ruesp83.com/gallery

Immagini realizzate con Blender! Questo slideshow richiede JavaScript. Lascia un commento Annulla risposta. Scrivi qui il tuo commento. Inserisci i tuoi dati qui sotto o clicca su un'icona per effettuare l'accesso:. L'indirizzo non verrà pubblicato). Stai commentando usando il tuo account WordPress.com. ( Chiudi sessione. Stai commentando usando il tuo account Twitter. ( Chiudi sessione. Stai commentando usando il tuo account Facebook. ( Chiudi sessione. Notificami nuovi commenti via e-mail. D 1 year ago.

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Donation and Sponsor | ruesp83 Blog

https://ruesp83.com/donation-and-sponsor

You love AMA, Image Layers? You want to see this project become better and better in the future? Can you help me to go ahead with the development, by making a small donation! Like you can read in this article( The Economics of Open Source Donations. Money is important for an open-source project. Almost every person can support my projects. Whether you are an individual, or represent a company, an administration or a University, your contribution can take many forms:. For individuals: make a donation.

ruesp83.com ruesp83.com

AMA | ruesp83 Blog

https://ruesp83.com/ama

AMA (Advanced Modifier Array) is an update of the modifier Array of Blender. It performs the same operations of the modifier Array, but with some features extra. You can change the location, rotation, scaling, material between Array objects. In addition there are advanced techniques of cloning, how to tie a group of objects to a clone, or the ray. The part of Objects Cap has been improved, now you can even add a Mid Cap and this can be. Distributed in various ways. Information concerning the project.

digibahn.blogspot.com digibahn.blogspot.com

David Neville: The DigiBahn Project: March 2014

http://digibahn.blogspot.com/2014_03_01_archive.html

Monday, March 31, 2014. Article Published in ReCALL. It's been a long haul, but finally - after several years of design, development, assessment, and evaluation - the experiment results have been published in the ReCALL Journal. If you are interested and want to read more, you can download a PDF of the paper. Links to this post. Subscribe to: Posts (Atom). Search The DigiBahn Project. Buying a Bunch of Printers. Advocates urge creation of Chamarro-immersion program on Guam. I Have an Idea for a Game.

digibahn.blogspot.com digibahn.blogspot.com

David Neville: The DigiBahn Project: April 2015

http://digibahn.blogspot.com/2015_04_01_archive.html

No posts. Show all posts. No posts. Show all posts. Subscribe to: Posts (Atom). Search The DigiBahn Project. Buying a Bunch of Printers. Advocates urge creation of Chamarro-immersion program on Guam. Tags, Layers and Scene Constants Generator in Unity. I Have an Idea for a Game. 11th International Conference on Informatics in Control, Automation and Robotics – ICINCO 2014. GAMEFUL: a secret HQ for worldchanging game developers. Living room renders with Cycles: AO Settings. The Time Has Come. DR – l...

digibahn.blogspot.com digibahn.blogspot.com

David Neville: The DigiBahn Project: March 2013

http://digibahn.blogspot.com/2013_03_01_archive.html

Monday, March 25, 2013. Summer Plans: Getting Back to Basics. Spring break is upon us, which means that the semester will be coming to an end rather quickly. It also means that I will need to think of something to do during the summer. I will be working with an undergraduate student on her SURE. Project, but I also need to think of something for my own projects as well. I'm thinking that perhaps its a good idea to revisit programming and modeling basics and build from there. On the topic, so I will event...

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