aviatrix3d.j3d.org
Aviatrix3D - Implementation Notes
http://aviatrix3d.j3d.org/impl/index.html
Changes in 2.0. This section is devoted to explaining the implementation of the various parts of the library. As this library covers a wide range of capabilities, there is no one architecture to explain. Instead, we cover the design and algorithms used in each piece of capability. This is designed to be an aid to the notes that the Javadoc. Changes in Aviatrix3D 2.0. Date: 2010-05-01 04:20:35 -0700 (Sat, 01 May 2010) $.
aviatrix3d.j3d.org
The Aviatrix3D project - Installation
http://aviatrix3d.j3d.org/setup.html
This page is divided into three sections. The first is common for everyone. This section details all of the libraries that are needed beyond those that are included in the download. The second section is for users that would like to install Aviatrix3D for using it in developing other applications. The third section is for developers that are interested in compiling their own version of Aviatrix3D from source. J2SE v1.5.0. JOGL JSR 231 1.1.1. JOAL 1.1.1. Vecmath 1.5.0. Which is a port of the JOGL APIs to ...
opengl.j3d.org
j3d.org The Java OpenGL FAQ
http://opengl.j3d.org/faq/index.html
Introduction to Java and OpenGL. Welcome to the Java OpenGL Frequently Asked Questions area of J3D.ORG! This section contains answers to many of the questions that have been seen on the JavaGaming website forums and comp.lang.java.3d. If you have any questions about Java and OpenGL, please look here first. There's a good chance that some has had the question before you, and the answer is here. The principle maintainer is now Justin Couch. Ably abetted by a number of other people.
opengl.j3d.org
OPENGL.J3D.ORG - Licenses
http://opengl.j3d.org/licenses/index.html
Date: 2010-01-27 21:23:17 -0800 (Wed, 27 Jan 2010) $.
opengl.j3d.org
j3d.org - Java3D Installation
http://opengl.j3d.org/installing.html
Install the Java runtime (or JDK if you are a developer) 1.4.2 01 or later. For example, the Win32 default directory of for the JRE is:. C: Program Files JavaSoft Jre 1.4.2 01. Note that there is a hard requirement for a minimum of 1.4.2 01. Anything earlier than this is not acceptable and JOGL is likely to crash your machine. So, first you need to head over here. For the particular version you want. Do not. File and then the appropriate. JAR file for the platform that you want to run on. Directory in th...
opengl.j3d.org
J3D.ORG - OpenGL Site Listings
http://opengl.j3d.org/sites.html
This section is devoted to sites that we think are interesting and useful for OpenGL programmers. There is also a large collection of other site links over on the j3d.org main sites page. That are of the more general topics (eg intro to 3D graphics programming). The place to read some more, download it etc. Also, the JOGL Demos page. Javagaming.org JOGL Forum. The place where almost all the JOGL-related questions and answers are raised. JOGL: A Beginner's Guide and Tutorial. NeHe Game Development tips.
opengl.j3d.org
OPENGL.J3D.ORG - SWT
http://opengl.j3d.org/swt/index.html
SWT is a rapidly rising alternative to AWT and Swing. It came from the Eclipse Project. But is a very good standalone toolkit in its own right. It does many things in a completely different fashion and uses it's own native code interfaces, thus completely independent of AWT. Until mid 2005 there was no capability for rendering to SWT components using OpenGL. Since then a number of different efforts are underway with different aims. The Eclipse group have their own SWT OpenGL. The LWJGL bindings are the o...
j3d.org
J3D.ORG - Book Recommendations
http://www.j3d.org/books/index.html
Java 3D Book Index. This section contains references to books on 3D graphics with Java and other books that may be useful when learning about 3D graphics programming in general. Links to Amazon so we can earn a little spare cash to help pay for the site maintenance. OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL, Version 1.4. OpenGL(R) 1.4 Reference Manual, 4th Edition. 3D User Interfaces with Java 3D by Jon Barrileaux. Java 3D API Jump-Start. Java 3D API Specification, Second Edition.
j3d.org
J3D.ORG - Subversion information
http://www.j3d.org/svn.html
This entire site is managed using subversion (SVN). It is possible to download everything to your machine to keep up to date. Warning - it's big! As we don't provide a convenient zipped form of the site, this is the only way to fetch it. If you do not know what SVN is, or you know but don't have any software, then you should pay a visit to the SVN Homepage. If you are unfamiliar with SVN, The SVN Book. Comes with high recommendations from the entire subversion-using community. If you would like to reciev...