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code.j3d.org

The j3d.org Code Repository

The j3d.org Code Repository. The current stable version is v1.1.0 (Sept 2011). To get started, you may want to download. The code or go ahead and read a little bit about what it does. To check on what bugs are currently registered or to add a new bug, please visit the Bugzilla. If you are interested in lower-level 3D graphics work, check out the Aviatrix3D. Project - a Java-based OpenGL Scene graph API that is maintained as part of the j3d.org site. V11 is now released. LDraw file format support.

http://code.j3d.org/

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The j3d.org Code Repository. The current stable version is v1.1.0 (Sept 2011). To get started, you may want to download. The code or go ahead and read a little bit about what it does. To check on what bugs are currently registered or to add a new bug, please visit the Bugzilla. If you are interested in lower-level 3D graphics work, check out the Aviatrix3D. Project - a Java-based OpenGL Scene graph API that is maintained as part of the j3d.org site. V11 is now released. LDraw file format support.
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The j3d.org Code Repository | code.j3d.org Reviews

https://code.j3d.org

The j3d.org Code Repository. The current stable version is v1.1.0 (Sept 2011). To get started, you may want to download. The code or go ahead and read a little bit about what it does. To check on what bugs are currently registered or to add a new bug, please visit the Bugzilla. If you are interested in lower-level 3D graphics work, check out the Aviatrix3D. Project - a Java-based OpenGL Scene graph API that is maintained as part of the j3d.org site. V11 is now released. LDraw file format support.

INTERNAL PAGES

code.j3d.org code.j3d.org
1

CODE.J3D.ORG - Code Organisation

http://code.j3d.org/layout.html

For a 3D application, a collection of pre-built geometrical objects is an extremely useful tool. Simple primitives like boxes, spheres and cylinders can make life so much more pleasent. There are subsections of geometry in various stages of development:. Overlays in 3D space. File Loader/Input Device Implementations. Most applications will need some form of navigation code for the world. To add to the collection in the Sun utility classes, we present a larger and more dynamic set of capabilities....Almos...

2

CODE.J3D.ORG - Code Examples

http://code.j3d.org/examples.html

Once I get off my arse, this area will contain a bunch of them. Right now we have only two. Please note that these assume you have the Java Plugin installed with JDK 1.2 or later and Java3D 1.2 or later. There is no Java Web Start implementation currently available. Date: 2010-01-27 21:36:00 -0800 (Wed, 27 Jan 2010) $.

3

CODE.J3D.ORG - Code Download

http://code.j3d.org/download.html

The current release version is 1.1 (September 2011). This is the last release to support JDK 1.5. From now on, JDK 1.6 will be required to build and run the code. There are two ways to fetch the contents of the code repository. You can take the last snapshot using an FTP download, or you can keep current with the latest release through SVN. The latest stable release tag is. And can be found under the branches directory. Please see the SVN Page. For more information on how to access the code using SVN.

4

CODE.J3D.ORG - Contributors and Acknowlegments

http://code.j3d.org/contrib.html

The j3d.org crew would like to acknowledge the following people and groups that have provided code, debugging and patches to the repository. Ryan Wilhm (ryan@entropica.com) for donating the AC3D loader implementation. For the core of the navigation code. For keeping some of the original code from the Java 3D loader archive that started much of this effort off. And Will Holcomb for the core of the overlay code. Paul Szawlowski of University Of Vienna, Department of Medical Computer Sciences.

5

The j3d.org Code Repository

http://code.j3d.org/index.html

The j3d.org Code Repository. The current stable version is v1.1.0 (Sept 2011). To get started, you may want to download. The code or go ahead and read a little bit about what it does. To check on what bugs are currently registered or to add a new bug, please visit the Bugzilla. If you are interested in lower-level 3D graphics work, check out the Aviatrix3D. Project - a Java-based OpenGL Scene graph API that is maintained as part of the j3d.org site. V11 is now released. LDraw file format support.

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aviatrix3d.j3d.org aviatrix3d.j3d.org

Aviatrix3D - Implementation Notes

http://aviatrix3d.j3d.org/impl/index.html

Changes in 2.0. This section is devoted to explaining the implementation of the various parts of the library. As this library covers a wide range of capabilities, there is no one architecture to explain. Instead, we cover the design and algorithms used in each piece of capability. This is designed to be an aid to the notes that the Javadoc. Changes in Aviatrix3D 2.0. Date: 2010-05-01 04:20:35 -0700 (Sat, 01 May 2010) $.

aviatrix3d.j3d.org aviatrix3d.j3d.org

The Aviatrix3D project - Installation

http://aviatrix3d.j3d.org/setup.html

This page is divided into three sections. The first is common for everyone. This section details all of the libraries that are needed beyond those that are included in the download. The second section is for users that would like to install Aviatrix3D for using it in developing other applications. The third section is for developers that are interested in compiling their own version of Aviatrix3D from source. J2SE v1.5.0. JOGL JSR 231 1.1.1. JOAL 1.1.1. Vecmath 1.5.0. Which is a port of the JOGL APIs to ...

opengl.j3d.org opengl.j3d.org

j3d.org The Java OpenGL FAQ

http://opengl.j3d.org/faq/index.html

Introduction to Java and OpenGL. Welcome to the Java OpenGL Frequently Asked Questions area of J3D.ORG! This section contains answers to many of the questions that have been seen on the JavaGaming website forums and comp.lang.java.3d. If you have any questions about Java and OpenGL, please look here first. There's a good chance that some has had the question before you, and the answer is here. The principle maintainer is now Justin Couch. Ably abetted by a number of other people.

opengl.j3d.org opengl.j3d.org

OPENGL.J3D.ORG - Licenses

http://opengl.j3d.org/licenses/index.html

Date: 2010-01-27 21:23:17 -0800 (Wed, 27 Jan 2010) $.

opengl.j3d.org opengl.j3d.org

j3d.org - Java3D Installation

http://opengl.j3d.org/installing.html

Install the Java runtime (or JDK if you are a developer) 1.4.2 01 or later. For example, the Win32 default directory of for the JRE is:. C: Program Files JavaSoft Jre 1.4.2 01. Note that there is a hard requirement for a minimum of 1.4.2 01. Anything earlier than this is not acceptable and JOGL is likely to crash your machine. So, first you need to head over here. For the particular version you want. Do not. File and then the appropriate. JAR file for the platform that you want to run on. Directory in th...

opengl.j3d.org opengl.j3d.org

J3D.ORG - OpenGL Site Listings

http://opengl.j3d.org/sites.html

This section is devoted to sites that we think are interesting and useful for OpenGL programmers. There is also a large collection of other site links over on the j3d.org main sites page. That are of the more general topics (eg intro to 3D graphics programming). The place to read some more, download it etc. Also, the JOGL Demos page. Javagaming.org JOGL Forum. The place where almost all the JOGL-related questions and answers are raised. JOGL: A Beginner's Guide and Tutorial. NeHe Game Development tips.

opengl.j3d.org opengl.j3d.org

OPENGL.J3D.ORG - SWT

http://opengl.j3d.org/swt/index.html

SWT is a rapidly rising alternative to AWT and Swing. It came from the Eclipse Project. But is a very good standalone toolkit in its own right. It does many things in a completely different fashion and uses it's own native code interfaces, thus completely independent of AWT. Until mid 2005 there was no capability for rendering to SWT components using OpenGL. Since then a number of different efforts are underway with different aims. The Eclipse group have their own SWT OpenGL. The LWJGL bindings are the o...

j3d.org j3d.org

J3D.ORG - Book Recommendations

http://www.j3d.org/books/index.html

Java 3D Book Index. This section contains references to books on 3D graphics with Java and other books that may be useful when learning about 3D graphics programming in general. Links to Amazon so we can earn a little spare cash to help pay for the site maintenance. OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL, Version 1.4. OpenGL(R) 1.4 Reference Manual, 4th Edition. 3D User Interfaces with Java 3D by Jon Barrileaux. Java 3D API Jump-Start. Java 3D API Specification, Second Edition.

j3d.org j3d.org

J3D.ORG - Subversion information

http://www.j3d.org/svn.html

This entire site is managed using subversion (SVN). It is possible to download everything to your machine to keep up to date. Warning - it's big! As we don't provide a convenient zipped form of the site, this is the only way to fetch it. If you do not know what SVN is, or you know but don't have any software, then you should pay a visit to the SVN Homepage. If you are unfamiliar with SVN, The SVN Book. Comes with high recommendations from the entire subversion-using community. If you would like to reciev...

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The j3d.org Code Repository. The current stable version is v1.1.0 (Sept 2011). To get started, you may want to download. The code or go ahead and read a little bit about what it does. To check on what bugs are currently registered or to add a new bug, please visit the Bugzilla. If you are interested in lower-level 3D graphics work, check out the Aviatrix3D. Project - a Java-based OpenGL Scene graph API that is maintained as part of the j3d.org site. V11 is now released. LDraw file format support.

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