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coldredwood.blogspot.com

Cold Redwood

My projects, AI, game design and other stuff.

http://coldredwood.blogspot.com/

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Cold Redwood | coldredwood.blogspot.com Reviews
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My projects, AI, game design and other stuff.
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Cold Redwood | coldredwood.blogspot.com Reviews

https://coldredwood.blogspot.com

My projects, AI, game design and other stuff.

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1

Cold Redwood: December 2011

http://coldredwood.blogspot.com/2011_12_01_archive.html

My projects, AI, game design and other stuff. Friday, December 30, 2011. Watching It For Hours: Making Character Animations Less Predictable, More Interesting and More Controllable. For my graduate school capstone project I worked on a game called Remote Shepherd. Subscribe to: Posts (Atom). Watching It For Hours: Making Character Animations. MS in Game Design and Development focusing on AI and asset creation. Working for Lockheed-Martin but still looking for that elusive job in the industry.

2

Cold Redwood: April 2011

http://coldredwood.blogspot.com/2011_04_01_archive.html

My projects, AI, game design and other stuff. Tuesday, April 19, 2011. Spinning Class - FSMs versus Behavior Trees. Being the sole AI guy on my capstone project ( Remote Shepherd. Subscribe to: Posts (Atom). Spinning Class - FSMs versus Behavior Trees. MS in Game Design and Development focusing on AI and asset creation. Working for Lockheed-Martin but still looking for that elusive job in the industry. View my complete profile. Travel theme. Theme images by mammuth.

3

Cold Redwood: Spinning Class - FSMs versus Behavior Trees

http://coldredwood.blogspot.com/2011/04/spinning-class-fsms-versus-behavior.html

My projects, AI, game design and other stuff. Tuesday, April 19, 2011. Spinning Class - FSMs versus Behavior Trees. Being the sole AI guy on my capstone project ( Remote Shepherd. Remote Shepherd calls for an AI agent that searches for another AI agent by randomly visiting places in the environment, checking for his quarry, then executing a different behavior (we'll call it "Behavior B") if he finds him. The first two steps repeat until the quarry is found and Behavior B is executed. The "Check for quarr...

4

Cold Redwood: The World Is Not A Round, Spherical Place: Nav Meshes vs. Path Nodes

http://coldredwood.blogspot.com/2011/06/world-is-not-round-spherical-place-nav.html

My projects, AI, game design and other stuff. Friday, June 17, 2011. The World Is Not A Round, Spherical Place: Nav Meshes vs. Path Nodes. First printed as "The World Is Not A Round, Spherical Place" on the Remote Shepherd Dev' Blog. Article. I'll summarize the relevant points here. Using path nodes would require the traversable space of the world to be defined either by 1-dimensional points or circular areas defined as radii from a 1-dimensional point. Which means an area like this:.

5

Cold Redwood: "A Spy Game About Subtle Behavior" and "A Puzzle Game About Observing People": Spy Party and Remote Shepherd

http://coldredwood.blogspot.com/2011/06/tale-of-two-games-spy-party-and-remote.html

My projects, AI, game design and other stuff. Friday, June 17, 2011. A Spy Game About Subtle Behavior" and "A Puzzle Game About Observing People": Spy Party and Remote Shepherd. I'm reading this month's issue of GameInformer, and there's an interview with some guy named Chris Hecker. Some of you may have heard of him. Anyways, he's talking about this game he's working on, Spy Party. Oh right, I just finished making a single player version of this game. Chris Hecker's Spy Party. View my complete profile.

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Remote Shepherd Developer's Blog: Game Team

http://remote-shepherd.blogspot.com/p/team.html

Remote Shepherd Developer's Blog. Remote Shepherd is the capstone project for Long Shot Games, a group of five graduate students in RIT's Game Design and Development masters program. The game allows the player to step into the shoes of a group of vigilantes who have decided to put their skills gained as Marine Scout Snipers to use in cleaning their city of criminal organizations. This blog will track both the ongoing design and development of the project. 8226; Game Designer. 8226; Level Designer.

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Cold Redwood

My projects, AI, game design and other stuff. Friday, January 13, 2012. Fear Like a Disease: Applying Epidemiology Models to Crowd Simulations in Games. This post was originally the research paper portion of my graduate capstone project. Since its relatively long Im also offering it as a PDF here. 1      . Friday, December 30, 2011. Watching It For Hours: Making Character Animations Less Predictable, More Interesting and More Controllable. Wednesday, August 10, 2011. By doing something we could have done...

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Cold Reflections

Quinta-feira, 12 de julho de 2007. Our Lady Peace - Somewhere Out There. Para mim, uma das melhores musicas de sempre, e uma das melhores bandas actuais. Last time I talked to you. You were lonely and out of place. You were looking down on me. Lost out in space. Laying underneath the stars. Strung out and feeling great. Watch the red orange glow. Watch it float away. Down here in the atmosphere. Garbage and city lights. Gonna save you’re tired soul. You’re gonna save our lives. Turn on the radio to.

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