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Cuny Games Network Dev | building CUNY Communities since 2009building CUNY Communities since 2009
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building CUNY Communities since 2009
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Cuny Games Network Dev | building CUNY Communities since 2009 | cunygamesdev.commons.gc.cuny.edu Reviews
https://cunygamesdev.commons.gc.cuny.edu
building CUNY Communities since 2009
Essential Readings | Cuny Games Network Dev
http://cunygamesdev.commons.gc.cuny.edu/games-scholarship/essential-readings
Cuny Games Network Dev. What We’re Reading Now. Bogost, I. (2007). Persuasive games: the expressive power of video games. Cambridge, MA: MIT Press. De Frietas, S. (2006). Learning in immersive worlds: a review of game-based learning. JISC. Retrieved from http:/ www.jisc.ac.uk/media/documents/programmes/elearninginnovation/gamingreport v3.pdf. Gee, J.P. (2007). What video games have to teach us about learning and literacy (Rev. and updated ed.). New York: Palgrave Macmillan. Gee, J.P. (2005). ...A redacti...
Teaching with Games | Cuny Games Network Dev
http://cunygamesdev.commons.gc.cuny.edu/teaching-with-games
Cuny Games Network Dev. What We’re Reading Now. Choosing the Right Game. We connect educators from every campus and discipline at CUNY who are interested in games, simulations, and other forms of interactive teaching and inquiry-based learning. We seek to facilitate the pedagogical uses of both digital and non-digital games, improve student success, and encourage research and scholarship in the developing field of games-based learning. Follow me on Twitter. On Play a Game, Make a Game. Send us a message.
In the News | Cuny Games Network Dev
http://cunygamesdev.commons.gc.cuny.edu/category/game-buzz
Cuny Games Network Dev. What We’re Reading Now. Category Archives: In the News. GAME ON FOR INFORMATION LITERACY! June 11, 2015. Robert O. Duncan. Maura Smale, Associate Professor and Chief Librarian at the New York City College of Technology (CUNY), has developed. Game On for Information Literacy. A brainstorming card game to help librarians foster information literacy and library instruction. The game is a modification of. What’s Your Game Plan? June 11, 2015. Robert O. Duncan. June 11, 2015. The first...
Intel’s Two5six Scholars program helps bring women and people of color to videogames | Cuny Games Network Dev
http://cunygamesdev.commons.gc.cuny.edu/2015/06/11/intels-two5six-scholars-program-helps-bring-women-and-people-of-color-to-videogames
Cuny Games Network Dev. What We’re Reading Now. Intel’s Two5six Scholars program helps bring women and people of color to videogames. June 11, 2015. Robert O. Duncan. At Kill Screen’s recent Two5six festival. The company introduced the Game Academy, which included workshops sponsored by Intel and led by the beginner-friendly teachers at Code Liberation. To engender real social change. Machen said technology can be interesting on its own, but how people use it, what they do with it, is where it gets thril...
GAME ON FOR INFORMATION LITERACY! | Cuny Games Network Dev
http://cunygamesdev.commons.gc.cuny.edu/2015/06/11/game-on-for-information-literacy
Cuny Games Network Dev. What We’re Reading Now. GAME ON FOR INFORMATION LITERACY! June 11, 2015. Robert O. Duncan. Maura Smale, Associate Professor and Chief Librarian at the New York City College of Technology (CUNY), has developed. Game On for Information Literacy. A brainstorming card game to help librarians foster information literacy and library instruction. The game is a modification of. What’s Your Game Plan? Click to share on Twitter (Opens in new window). Click to Press This! Opens in new window).
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cunygamesdev.commons.gc.cuny.edu
Cuny Games Network Dev | building CUNY Communities since 2009
Cuny Games Network Dev. What We’re Reading Now. GAME ON FOR INFORMATION LITERACY! Design and Development of Educational Technology Course from MITx on EDx. Intel’s Two5six Scholars program helps bring women and people of color to videogames. Play a Game, Make a Game. Simulating Utopia: Critical Simulation and the Teaching of Utopia. This Fri 5/1: Analyzing Social Justice Strategies that Address Gamergate. Smart video games can assess kids better than standardized tests, a new book says. April 21, 2015.
CUNY HSE Book Club
CUNY HSE Book Club. March 15, 2013 · 6:36 pm. Someone to Love Me by Anne Schraff. Cindy Gibson tripped over a stack of magazines in the middle of the living room, bumped her knee against the sharp corner of the coffee table, and dropped a can of cat food on the floor. Ouch, my leg! She howled. This place is a freakin’ mess! Filed under Urban Life. March 6, 2013 · 8:42 pm. Facing Addiction (Three True Stories) by Beth Johnson. Filed under Non Fiction. March 6, 2013 · 8:31 pm. READING CHANGED MY LIFE!
cunygeneralassembly.wordpress.com
CUNY General Assembly
March 1st, 2012, Day of Action and General Assembly: Strike, Occupy, Escalate. December 21, 2011. It is in light of this political situation, the continued assault on an already broken educational system, and the ineffectiveness of our previous protest attempts that we call for this day of action in order to escalate our tactics and collectively take back control over our schools and lives. To endorse, email: CUNYwidega@gmail.com. November 25, 2011. November 23rd, 2011. Dear All NYC Student Occupiers,.
home page | CUNY GK12
Skip to main content. Each Authentic Research Module in Science (ARMS) is a hands-on, investigative science course designed to help secondary school students think and work like scientists. These field tested modules provide students the tools, understandings, and experiences needed to carry out real-time, genuine research projects in schools with various laboratory resources.
CUNY Greek Community » City University of New York
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